Shockwave Audio
Represents a Shockwave Audio cast member.
You can add a Shockwave Audio cast member to a movie by using the Movie object's
method.
newMember()
-- Lingo syntax
_movie.newMember(#swa)
// JavaScript syntax
_movie.newMember("swa");
Event summary for the Shockwave Audio media type
Event
on cuePassed
Method summary for the Shockwave Audio media type
Method
getError() (Flash, SWA)
getErrorString()
isPastCuePoint()
pause() (RealMedia, SWA, Windows Media)
play() (RealMedia, SWA, Windows Media)
preLoadBuffer()
stop() (RealMedia, SWA, Windows Media)
Property summary for the Shockwave Audio media type
Property
bitRate
bitsPerSample
channelCount
copyrightInfo (SWA)
cuePointNames
cuePointTimes
duration (RealMedia, SWA)
loop (Member)
mostRecentCuePoint
numChannels
See also
Member
132
Chapter 6: Media Types
percentStreamed (Member)
preLoadTime
sampleRate
sampleSize
soundChannel (SWA)
state (Flash, SWA)
streamName
URL
volume (Member)
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