MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 741

Director scripting reference
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distribution
Usage
member(whichCastmember).modelResource(whichModelResource).\
emitter.distribution
Description
3D emitter property; indicates how the particles of a particle system are distributed across the
emitter's region at their creation. The possible values of this property are
The default value is
Example
In this example, ThermoSystem is a model resource whose type is
the
distribution
ThermoSystem to be evenly distributed across their origin region at their birth.
member("Fires").modelResource("ThermoSystem").emitter.\
distribution = #linear
See also
emitter,
region
dither
Usage
-- Lingo syntax
memberObjRef.dither
// JavaScript syntax
memberObjRef.dither;
Description
Bitmap cast member property; dithers the cast member when it is displayed at a color depth of 8
bits or less (256 colors) if the display must show a color gradation not in the cast member (
or tells Director to choose the nearest color out of those available in the current palette (
For both performance and quality reasons, you should set
display quality is necessary. Dithering is slower than remapping, and artifacts may be more
apparent when animating over a dithered image.
If the color depth is greater than 8 bits, this property has no effect.
See also
depth (Bitmap)
.
#linear
property of ThermoSystem's emitter to
#gaussian
. This statement sets
#particle
, which causes the particles of
#linear
to
only when higher
dither
TRUE
or
.
#linear
),
TRUE
).
FALSE
dither
741

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