set...to, set...=
Usage
-- Lingo syntax
lingoProperty = expression
variable = expression
Description
Command; evaluates an expression and puts the result in the property specified by
lingoProperty
Example
This statement sets the name of member 3 to Sunset:
member(3).name = "Sunset"
The following statement sets the
When
soundEnabled
is
(the sound is off ), this statement turns it on.
FALSE
_sound.soundEnabled = not(_sound.soundEnabled)
This statement sets the variable
vowels = "aeiou"
See also
property
sprite...intersects
Usage
-- Lingo syntax
sprite(sprite1).intersects(sprite2)
sprite sprite1 intersects sprite2
Description
Keyword; operator that compares the position of two sprites to determine whether the quad of
touches (
sprite1
If both sprites have matte ink, their actual outlines, not the quads, are used. A sprite's outline is
defined by the nonwhite pixels that make up its border.
This is a comparison operator with a precedence level of 5.
Note: The dot operator is required whenever sprite1 is not a simple expression—that is, one that
contains a math operation.
Example
This statement checks whether two sprites intersect and, if they do, changes the contents of the
field cast member Notice to "You placed it correctly.":
if sprite i intersects j then put("You placed it correctly.") \
into member("Notice")
See also
sprite...within,
224
Chapter 11: Keywords
or the variable specified by
soundEnabled
is
(the sound is on), this statement turns it off. When
TRUE
vowels
) or does not touch (
TRUE
quad
.
variable
property to the opposite of its current state.
to the string "aeiou":
) the quad of
FALSE
soundEnabled
.
sprite2
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