See also
endTime, loopCount, loopEndTime, loopStartTime,
play() (Sound
stop() (Sound Channel)
queue() (3D)
Usage
member(whichCastmember).model(whichModel).bonesPlayer.queue\
(motionName {, looped, startTime, endTime, scale, offset})
member(whichCastmember).model(whichModel).keyframePlayer.\
queue(motionName {, looped, startTime, endTime, scale, offset})
Description
3D
keyframePlayer
of the modifier's
ahead of it in the playlist are finished playing.
Parameters
Required. Specifies the name of the motion to add.
motionName
Optional. Specifies whether the motion plays once (
looped
Optional. Measured in milliseconds from the beginning of the motion. When
startTime
is
, the motion begins at
FALSE
iteration of the loop begins at
and end at
startTime
Optional. Measured in milliseconds from the beginning of the motion. When
endTime
is
, the motion begins at
FALSE
iteration of the loop begins at
and end at
cropStart
Optional. Specifies the actual speed of the motion's playback.
scale
property of the model's
playRate
determine the actual speed of the motion's playback.
Optional. Measured in milliseconds from the beginning of the motion. When
offset
, the motion begins at
FALSE
iteration of the loop begins at
and end at
startTime
Example
The following Lingo adds the motion named Fall to the end of the
model named Walker. When all motions before Fall in the playlist have been executed, Fall will
play one time from beginning to end.
sprite(1).member.model("Walker").bonesPlayer.queue\
("Fall", 0, 0, -1, 1, 0)
486
Chapter 12: Methods
Channel), preLoadTime, setPlayList(),
and
bonesPlayer
property. The motion is executed by the model when all the motions
playList
offset
offset
.
endTime
offset
offset
. Set
endTime
endTime
#keyframePlayer
and ends at
offset
offset
.
endTime
pause() (Sound
modifier command; adds a specified motion to the end
FALSE
and ends at
. When
endTime
and ends at
. All subsequent repetitions begin at
endTime
and ends at
. When
endTime
and ends at
. All subsequent repetitions begin at
endTime
to -1 if you want the motion to play to the end.
modifier or
. When
endTime
and ends at
. All subsequent repetitions begin at
endTime
Channel),
Sound
Channel, startTime,
) or continuously (
TRUE
is
, the first
looped
TRUE
is
, the first
looped
TRUE
is multiplied by the
scale
modifier to
#bonesPlayer
looped
is
, the first
looped
TRUE
playlist of the
bonesPlayer
).
looped
looped
is
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