To store objects using UKs
1
Press
2
Optional - select a store option.
3
Select the object type by pressing its key on the editing keypad. Example: Press
store a scene.
4
Press the UK that corresponds with the object's number.
The object is stored. Example: If you pressed UK 6 on the keypad, scene 6 is stored.
Note:
Store options
There are three options available when storing scenes, chase steps, and cues.
Options
INCLUDE
FADERS
INCLUDE ALL
STAGE
ALL IF ACTIVE
When using these store options all output that is included in the new scene, chase step, or cue is
captured in the editor.
For more information about using store options, see
Updating (editing) objects
Objects can be updated, or edited, with new information from the editor or by changing the objects
properties, such as fade times or adding text tags.
When updating exiting objects with new information from the editor you can either overwrite the
object's content or merge the editor into the existing objects.
Pressing
object's contents.
Pressing
For more information about updating and overwriting objects, see
lighting objects on the playbacks" page
.
STORE
Faders must be in
Context
What is stored
All active output from the faders is included when storing the new scene,
chase step, or cue.
Everything that comprises the stage picture is included when storing the
new scene, chase step, or cue. The output can originate from the cross-
fader, playbacks, faders, and editor.
For spots and channels with scrollers! If you have set a level for only one
parameter, all the parameters are stored in the new scene, chase step, or
cue. Example: Select spot 1, set a level for cyan. Storing a new scene using
this option includes all of spot 1's parameters in the scene.
merges new data, from the editor, into the object without overwriting the
UPDATE
overwrites the data in the object with data from the editor.
STORE
mode when selecting objects using the UKs.
"Using store options" page
83.
System Overview
SCENE
155.
"Updating or overwriting
DLITE
to
13
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