Universal Procedures; Show Objects - Compulite Dlite User Manual

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PATCH
BY
(ure)
FIXT
see
"Patching" page 17
PATCH
BY
DIMMER
see
"Patching" page 17

Universal procedures

Selecting objects and fixtures, copying objects, adding text tags to objects, deleting objects, and
editing objects, follow the same basic procedures. This section provides general guidelines for basic
procedures. More detailed explanations appear in sections dealing with specific objects.

Show objects

Show objects are programmed by the operator and can be selected, edited, copied, and stored.
Dlite has three types of show objects:
Lighting objects:
Programming objects:
Playback objects
Display grid
Submenus
Channels, moving
XY PATCH
lights, or extras
DIMMER
PROPERTIES
DMX addresses
NEXT PORT
for port 1.
SCROLLER
CLEAR
1-TO-1
Scenes - a lighting state.
Chases - dynamic lighting looks.
Chase steps - a lighting state in a chase.
QLists - containers for cues.
Cues - a lighting state in a QList.
Libraries - user defined, tracked database of
frequently used parameter settings.
Groups - database of frequently used fixture
selections.
Snaps
What you can do here
Set pan and tilt orientation.
Note: Available when moving lights are
selected.
general master)
GM (
• GM OFF
• CURVE
• PROP(ORTIONAL) PATCH
View the next DMX port.
Patch scrollers.
Clear patch for the selected fixtures.
Patch fixtures to corresponding DMX
address. Example: Fixture 1 to DMX 1,
fixture 2 to DMX 2, etc.
DLITE
System Overview
ON
11

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