Menu ¥Timer, Model For Flight Time Per Season / Session; Summary Timer Model; Menu ¥Timer, Μslot; Example: Monitoring The Slot Time (Time Limit) - Multiplex Royal SX 9 Instructions Manual

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ROYAL SX
How the timers behave when they are reset:
a. Slot timer
This timer is reset to the set alarm, and always
stops when reset. To re-start the timer the as-
signed switch must first be moved to the OFF posi-
tion, and then back to the ON position.
b. Sum timer
This timer is reset to the set alarm time. If the as-
signed switch is at the ON position, the timer re-
starts immediately.
c. Interval timer
This timer is reset to the set alarm time. If the as-
signed switch is at the ON position, the timer re-
starts immediately.
Menu ¥Timer, Model
18.2.
for flight time per season / session
This timer is present for each model memory. It runs
constantly when the transmitter is switched on, when
the corresponding model is selected, and when an RF
signal is being transmitted (Status LED flashes).
This means that periods of adjustment or program-
ming - when the RF module is switched off - are not
counted as part of the model's operating time.
The menu for the Timer Model looks like this:
¥Model
¨Exit
Time
The maximum of 1000 hours enables the timer to re-
cord a model's operating time over the whole season,
for one day's flying, and also for one individual flight.

Summary Timer Model

18.2.1.
Effect
For active model only,
RF must be switched on, value
is stored when the transmitter
is switched off
Range
1000 h 00 m
Erase
REV/CLR button in menu
Timer, Model, at Time
Menu ¥Timer, µSlot
18.3.
The term "slot" refers to a time window (limited period)
which this timer can monitor.
Time slots are used in competitions such as F3B
events, when a particular flight task must be com-
pleted within a prescribed time (e.g. ten minutes). Slot
times also make sense at other types of contest or
event in order to control the progress of activities.
The special feature of this timer is that it starts the first
time you operate the assigned switch. It cannot be
stopped again during the remainder of the slot time
(alarm).
Slot time elapsed:
If the slot time has elapsed and the assigned switch is
still in the ON position, the timer continues to count
upward, acting like a sum timer.
82
0h00m
Slot time (alarm) set to 0:00:00:
If the slot time (alarm) is set to 0:00:00, the Slot
timer acts like a Sum timer. If the assigned switch is
still at the ON position, the timer continues to count
upwards.
18.3.1.
Example: monitoring the slot time
(time limit)
For our example we assume the following:
The slot time is ten minutes.
The time is to start the first time the stick is moved.
Preparing the slot timer:
a. Assigning the switch
Menu L, Assignment, Switches, µSlot:
µSlot
´Sum
¶¶Interval
In our example the Slot timer starts when the stick
is moved forward (towards full-throttle) for the first
time.
b. Setting the Alarm (slot time, time limit)
Menu ¥Timer, µSlot, Alarm:
¥µSlot
¨Exit
Time
Alarm
Difference
#0:06:36
Switch
Once you have selected the Alarm line, you can
select the alarm number by pressing the 3-D digi-
adjuster, and set the time by turning the adjuster.
Now press the 3-D digi-adjuster repeatedly until
Alarm
is highlighted. This concludes the set-up
procedure.
Line 1: Time
This is the period which has elapsed since the
timer started (in our example 3 min 24 sec). If you
select this field, you can reset the time to the set
alarm time by pressing the REV/CLR button.
Line 2: Alarm = Slot time
This is where the slot time is displayed and ad-
justed (in the above example: ten minutes).
Line 3: Difference (display only!)
At this point the time represents the difference bet-
ween time and alarm; this value also appears in
Status display 3. The arrow before the difference
in-dicates the direction of running of the timer:
'
Timer counting up
#
Timer counting down
Line 4: Switch (display only!)
At this point the screen displays the switch which is
used to control the timer (‡), and the location of
the "ON" position (' = forward). If the switch is in
the selected ON position, the timer runs, and an
asterisk "*" appears after the arrow.
'
--- -
--- -
Line
0:03:24
1
0:10:00
2
3
'*
4

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