Changing Calling Group Labels - AT&T MERLIN LEGEND Release 3.1 System Manager's Manual

Communications system
Hide thumbs Also See for MERLIN LEGEND Release 3.1:
Table of Contents

Advertisement

Changing Calling Group Labels

Program the change(s), following the instructions for "Posted Message"
in the "Labeling" section of System Programming , Chapter 3, or the
summary programming instructions below.
When you have finished, file Form 10a with the rest of the planning forms.
Programming Instructions
Console Procedure:
PC Procedure:
Changing Calling Group Labels
Use this procedure to change alphanumeric system labels for display telephone
users to identify calling groups.
To program on the system programming console:
Use the buttons next to the display and line/feature buttons to specify
alphanumeric characters and punctuation for labels. Use the template provided
with the MLX-20L telephone to see which line buttons correspond to which
alphanumeric characters.
To program with SPM:
Use the PC keyboard for labels. All letters appear on the screen in uppercase.
Planning Guidelines
Valid Entries
Each label can have a maximum of seven characters.
Labels can contain capital letters, numbers, and eight types of characters:
ampersands (&), dashes (-), spaces, periods (.), commas (,), apostrophes ('),
stars (*), and pound signs (#).
Task List: Changing Calling Group Labels
Obtain Form 7d, Group Calling.
If necessary, read "Labeling" in the Feature Reference for detailed
information about this feature.
Plan changes using the planning guidelines above; record the new
values on Form 7d.
6–74
Managing the System
More
no.
Drop Enter message
u 1 3 Type message no. 0
A + PType message 6 5 5
Dial message

Advertisement

Table of Contents
loading

This manual is also suitable for:

Merlin legend 4.0

Table of Contents