Frame-By-Frame Animation - MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual

Hide thumbs Also See for DIRECTOR MX 2004-USING DIRECTOR:
Table of Contents

Advertisement

When Edit Sprite Frames is turned on for a certain sprite, clicking the sprite selects a single frame.
Any change you make to a tweenable property, such as moving a sprite on the Stage, defines a
new keyframe.
To use Edit Sprite Frames, do one of the following:
Select a sprite or sprites and select Edit > Edit Sprite Frame.
Alt-double-click (Windows) or Option-double-click (Macintosh) a frame within the sprite.
To return sprites to their normal state, do one of the following:
Select sprites and select Edit > Edit Entire Sprite.
Alt-double-click (Windows) or Option-double-click (Macintosh) a frame within the sprite.

Frame-by-frame animation

To create animation that is more complex than is possible with simple tweening, you can use
a series of cast members in frame-by-frame animation. Sprites usually refer to only one cast
member, but they can refer to different cast members at different times during the life of
the sprite.
For example, an animation of a man walking may display several cast members showing the man
in different positions. By placing all the images in a sequence within a single sprite, you can work
with the animation as if it were a single object.
Single sprite in the Score
A single sprite can display several cast members.
Sprite animating
Use this approach sparingly for movies that are downloaded from the Internet, because all cast
members must be downloaded before the animation can run. As an alternative to this type of
animation, consider using vector shapes, rotation and skewing on bitmap cast members, or Flash
content. For more information, see
Interactive Media Types," on page
You can create multiple-cast-member animations in a variety of ways in Director. The following
procedure explains a basic approach. The Cast to Time command provides an effective shortcut.
For more information, see
Note: The best way to prepare cast members for use in multiple-cast-member animation is with onion
skinning in the Paint window. For more information, see
90
Chapter 4: Animation
Chapter 9, "Using Flash, Flash Components, and Other
181).
"Shortcuts for animating with multiple cast members" on page
"Using onion skinning" on page
92.
125.

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the DIRECTOR MX 2004-USING DIRECTOR and is the answer not in the manual?

Questions and answers

This manual is also suitable for:

Director mx 2004

Table of Contents