About streaming with the Score and behaviors
The easiest way to create a movie that streams well is to arrange the Score properly and use
behaviors to control the playhead. Director downloads cast members in the order in which they
appear in the Score. Try to arrange the Score so that events don't make the playhead jump far
ahead in the Score, where cast members have not yet been downloaded. For example, if you place
a menu in the first frame of a movie and a user selects an option that sends the playhead to frame
400, the cast members for frame 400 may not be available right away.
To avoid this problem, begin a movie with a simple introductory scene that contains a few small
cast members, preferably vector shapes. You can use a streaming behavior from the Library palette
to make the introduction loop until the cast members that are required for the next scene have
been downloaded in the background.
Several behaviors that are included with Director control the playhead or a progress bar while
media elements are downloading. These behaviors make it easy to allow enough time for
downloading to catch up with action in the Score.
Looping behaviors
Looping behaviors make the playhead return (loop) to a frame or stay on the current frame until
specified media elements have been downloaded and then continue to the next frame. Attach a
looping behavior to a frame in the script channel, not to a sprite. The following looping behaviors
are accessible by selecting Internet > Streaming from the Library List menu in the Library palette:
Loop Until Next Frame is Available
elements that are required for the next frame have been downloaded.
Loop Until Member is Available
member has been downloaded.
Loop Until Media in Marker is Available
media elements for the frame at the specified marker have been downloaded.
Loop Until Media in Frame is Available
media elements that are required for a certain frame have been downloaded.
Jumping behaviors
Jumping behaviors make the playhead skip to a specified frame or marker after certain media
elements have been downloaded. Attach a jumping behavior to a frame in the script channel,
not to a sprite.
Jump When Member is Available
member has been downloaded.
Jump When Media in Frame is Available
media elements for a particular frame have been downloaded.
Jump When Media in Marker is Available
media elements for the frame at a particular marker have been downloaded.
loops the playhead to a specified frame until all the media
loops the playhead to a specified frame until a certain cast
loops the playhead to a specified frame until all the
loops the playhead to a specified frame until all the
moves the playhead to the specified frame after a certain cast
moves the playhead to the specified frame after the
moves the playhead to the specified frame after the
About streaming with the Score and behaviors
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