MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 330

Hide thumbs Also See for DIRECTOR MX 2004-USING DIRECTOR:
Table of Contents

Advertisement

Local actions
When you attach a local action to a sprite, that action responds only to a trigger that is attached to
that same sprite. The following table describes the available local actions.
Name
Create Box
Create Particle
System
Create Sphere
Drag Camera
Drag Model
Drag Model to
Rotate
Fly Through
Click Model Go
to Marker
Orbit Camera
Play Animation Model
Public actions
As with local actions, you can add public actions to a movie by attaching them to any 3D sprite.
Unlike local actions, public actions are triggered whether the trigger is attached to the same sprite
as the action or to any other sprite. Public actions use the same triggers as local actions. The
following table describes available public actions.
Name
Dolly Camera
Generic Do
330
Chapter 15: The 3D Cast Member, 3D Text, and 3D Behaviors
Effect
Description
Primitive
Adds a box to the 3D world each time the trigger action occurs.
The author can set the dimensions and texture.
Primitive
Creates a particle system whenever the trigger is activated. The
user can set the number of particles; the life span of each particle;
the starting and finishing color of particles; and the angle, speed,
and distribution of particles on emission. The user can also set
gravity and wind effects along any axis.
Primitive
Adds a sphere to the 3D world each time the trigger action
occurs. The author can set the diameter and texture.
Camera
Provides full camera control, including panning (changing the
direction in which the camera is pointing), dollying (moving), and
rotating, through a single behavior. Use separate mouse triggers
for panning, zooming, and rotating.
Model
Lets users move a model in any direction by dragging it with the
mouse.
Model
Lets you specify an axis or pair of axes around which you can
rotate a model by dragging it with the mouse.
Camera
Simulates flying through the 3D world with a camera. Accepts
separate triggers for forward and reverse travel and for stopping.
Model
Moves the playhead to a marker in the Score when a model is
clicked.
Camera
Circles the camera around a model.
Plays a preexisting animation when the model is clicked. This
behavior cannot be used with 3D text.
Effect
Description
Camera
Dollies the camera into or out of the 3D scene by a specified
amount each time the trigger action occurs. Dollying in and
dollying out require separate triggers.
Custom
Lets you use the standard triggers to launch custom handlers or
execute specific script methods. Requires knowledge of scripting
in Director.

Advertisement

Table of Contents
loading
Need help?

Need help?

Do you have a question about the DIRECTOR MX 2004-USING DIRECTOR and is the answer not in the manual?

Questions and answers

This manual is also suitable for:

Director mx 2004

Table of Contents