Rendering Functionality - MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual

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Transform operator
Use the asterisk (*) to multiply two transforms:
Operator
transform1 *
transform2

Rendering functionality

The Director global
common to all 3D cast members and sprites in a movie. It provides a single place to query for the
3D mesh generators and modifiers available to all cast members.
Renderer services object properties
The global
getRendererServices()
properties. For example, use the syntax
currently active renderer.
Property
renderer
renderer
DeviceList
Description
Returns a new transform that is the product of the two original
transforms. Useful for combining the effects of two
transforms.
object encapsulates information about the functionality
rendererServices
object contains a property list with the following
getRendererServices().renderer
Access
Description
Get and set
The rasterizer library all 3D sprites use to
draw themselves. This property must be
set before any 3D sprite comes into
existence. Its default value is determined
by the
first cast member loaded from file. This is
a run-time property that is not saved.
Possible values are as follows:
#openGL
accelerator
#directX7_0
hardware accelerator
#directX5_2
hardware accelerator
#software
renderer
Get
A list of available rasterizer libraries.
Possible values are as follows:
#openGL
accelerator
#directX7_0
hardware accelerator
#directX5_2
hardware accelerator
#software
renderer
property of the
preferredRenderer
: openGL drivers for a hardware
: DirectX7_0 drivers for a
: DirectX5_2 drivers for a
: built-in Director software
: openGL drivers for a hardware
: DirectX7_0 drivers for a
: DirectX5_2 drivers for a
: built-in Director software
Returns
A new transform
object
to determine the
Default
None
None
Rendering functionality
403

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