Sending messages and closing the connection
In order to complete your script, you must finish the
sending messages from the object and closing the connection when you are finished using it.
•
To finish the
beginSprite
setCallback()
ActionScript method that you send to the local connection object you created.
pLocalConn.connect(pCon_name)
The argument
beginning of the script.
•
To send messages, write a handler that uses the
on sendMessage (me, aMessage)
tMessage = pCon_name && ":" && aMessage
pLocalConn.send(pOtherCon_name, "incomingMessage", tMessage)
end sendMessage
The
method requires three arguments: the recipient of the message, the event to be
send()
triggered when the message is received, and the message itself.
•
To close the connection, write a handler that uses the
connection object:
on closeConnection (me)
pLocalConn.close()
end closeConnection
You can call this handler from any other handler by using the statement:
sendSprite (1, #closeConnection)
You might also use the
on endSprite (me)
pLocalConn.close()
end endSprite
Now that the local connection object is set up and it has handlers for callbacks, sending messages,
and closing the connection, it is ready to be used by the movie.
Using Flash Communication Server MX 2004
Macromedia Flash Communication Server MX allows Flash content on separate computers to
share information, including sound, video, text and other data in real time. You can use Flash
Communication Server MX in Director by using Flash cast members that are designed to work
with the server, or by creating
communicate with the server.
As with any Flash ActionScript object you create by using script, you use the exact same methods
and properties to manipulate the object as you would in ActionScript. For a detailed example, see
the previous section. The Macromedia Director MX 2004 installation CD for Windows includes
Flash Communication Server MX Personal Edition, the Flash Communication Server MX
authoring components for Flash, and documentation. The Macromedia Director MX 2004
installation CD for Macintosh includes the Flash Communication Server MX authoring
components for Flash and documentation.
The steps required to communicate with Flash Communication Server MX are identical to those
you would use in ActionScript.
198
Chapter 9: Using Flash, Flash Components, and Other Interactive Media Types
handler that already contains the
methods, you must add a
gives the actual connection a name, "userA", that was declared at the
pCon_name
method in an
close()
NetConnection
handler and write handlers for
beginSprite
newObject()
method. This is actually a Flash
connect()
method of the local connection object:
send()
method of the local
close()
handler:
endSprite
and
objects in script that you use to
NetStream
method and all the
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