For local behaviors, attach a trigger behavior to the same sprite. For public behaviors, attach a
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trigger behavior to a specific sprite.
The Parameters dialog box appears. You can use this dialog box to control when the trigger
should work; what modifier keys, if any, are associated with the trigger; and to which sprite
group the trigger is assigned. For more information about groups, see
on page
333.
Specify options in the Parameters dialog box.
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Click OK.
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About behavior groups
The Parameters dialog boxes of the local and public action behaviors give you the option to assign
the behavior to a group of behaviors. Groups let a single trigger initiate actions across multiple
sprites. To establish a group, select a name for the group and enter that name in the Parameters
dialog box of each behavior that you attach to the sprites in the group.
Note: A behavior group is not the same as a group node inside a 3D cast member.
Because the triggers are sent to the group name rather than to a specific sprite number, there are
no reference changes to update when a sprite moves from one Score channel to another.
"About behavior groups"
Using 3D behaviors
333
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