Property
whichModel.
bonesPlayer.
autoBlend
whichModel.
bonesPlayer.
blendFactor
whichModel.
bonesPlayer.
bone[boneID]
transform
whichModel.
bonesPlayer.
bone[boneID]
worldTransform
whichModel.
bonesPlayer.
positionReset
Access
Description
Get and set
If
TRUE
0.0 to 100.0) is applied over the blend
time. Otherwise,
and the amount of blending is user-
determined by the
property.
Get and set
The degree of blending between
motions, expressed as a floating-point
value between 0.0 and 100.0.
A value of 0.0 uses all the previous
motion. A value of 100.0 uses all of the
next motion in the play list.
The blend factor can be changed frame
by frame to create custom blending
effects.
Get and set
A transform relative to the parent bone.
You can get and set the entire
transform, but you can't call any
methods of this property.
Get and set
A transform relative to the world
coordinates. You can get and set the
entire transform to move a bone.
Get and set
TRUE (1)
position at end of animation.
FALSE (0)
animation position after motion
completes.
, automatic linear blending (from
is ignored,
blendTime
blendFactor
= object returns to starting
= object remains at final
Default
TRUE (1)
0
Depends on the
bone
Depends on the
bone
TRUE (1)
Animation modifiers
375
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