MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 70

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Changing the duration of a sprite on the Stage
By default, Director assigns each new sprite a duration of 30 frames. You can change the duration
of a sprite—that is, the amount of time the sprite appears in a movie—by adjusting its length,
changing the number of frames in which it appears, or by using the Extend command.
Director maintains the spacing proportions of keyframes when a sprite is lengthened. For a
description of keyframes, see
To extend or shorten a sprite:
Select Window > Score to display the Score.
1
Do one of the following:
2
Drag the start or end frames.To extend a one-frame sprite, Alt-drag (Windows) or Option-
drag (Macintosh).
To extend a sprite and leave the last keyframe in place, Alt-drag (Windows) or Option-drag
(Macintosh) a keyframe at the end of the sprite.
To extend a sprite and leave all keyframes in place, Control-drag (Windows) or Command-
drag (Macintosh) the end frame.
Enter new values in the Start and End text boxes on the Sprite tab in the Property inspector
to change the start and end frames.
To extend a sprite to the current location of the playhead:
Select the sprite or sprites to extend.
1
Click the frame channel to move the playhead:
2
To extend the sprite, move the playhead past the right edge of the sprite.
To shorten the sprite, move the playhead to the left of the sprite's right edge, inside the
sprite.
To move the sprite's start frame, place the playhead to the left of the sprite.
Select Modify > Extend Sprite.
3
Splitting and joining sprites
You might need to split an existing sprite into two separate sprites or join separate sprites. If, for
example, you created a complex animation as separate sprites and now want to move the entire
sequence in the Score, you would join the sprites. Splitting and joining also lets you update
movies created with older versions of Director that might have several fragmented sprites.
70
Chapter 3: Sprites
Chapter 4, "Animation," on page
Frame channel
83.

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