Flipping sprites
Flipping a sprite creates a horizontally or vertically inverted image of the original sprite.
To flip a sprite:
Select a sprite.
1
Do any of the following:
2
Click the Flip Vertical or Flip Horizontal button on the Sprite tab in the Property inspector
to flip the sprite without moving the registration point or changing the current skew or
rotation angles.
Select Modify > Transform > Flip Horizontal in Place or Flip Vertical in Place to flip the
sprite so that its bounding rectangle stays in place and the registration point is moved,
if necessary.
Select Modify > Transform > Mirror Horizontal or Mirror Vertical to flip the sprite without
moving the registration point but inverting the skew and rotation angles.
Changing the color of a sprite
You can tint or color sprites by selecting new foreground and background colors from the
Property inspector or with Lingo or JavaScript syntax. Selecting a new foreground color changes
black pixels within the sprite to the selected color and blends dark colors with the new color.
Selecting a new background color changes white pixels within the sprite to the selected color and
blends light colors with the new color.
Director can animate foreground and background color changes in sprites, shifting gradually
between the colors you specify in the start and end frames of a sprite. See
properties" on page
To reverse the colors of an image, change the foreground color to white and the background
color to black.
To change the color of a sprite:
Select a sprite.
1
Do one of the following:
2
Select colors from the Forecolor and Backcolor boxes on the Sprite tab in the Property
inspector.
Enter RGB values (hexadecimal) or palette index values (0-255) for the foreground and
background colors on the Sprite tab in the Property inspector.
86.
"Tweening other sprite
Changing the appearance of sprites
75
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