MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 353

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Property Name
shininess
emissive
blend
transparent
renderStyle
flat
textureList
Access
Description
Get and set
An integer between
how shiny a surface is.
Get and set
A color object describing the color of
light this object seems to give off. This
does not turn the surface using this
shader into a light source; it just gives it
the appearance of being one.
Get and set
An integer between
how transparent
this surfaces is. Unlike with a texture that
includes alpha information, this setting
affects the entire surface uniformly.
Get and set
This property controls whether or not
the model is blended using alpha values
or rendered as opaque. The default is
TRUE (1)
functionality of
dependent on
Get and set
This property can take the following
values:
#fill
#wire
#point
When
polygons of the mesh are filled.
When
polygon edges of the mesh are
rendered.
When
the vertices of the mesh are rendered,
provided that
#software
#wire
software renederer.
Get and set
When
mesh should be rendered with flat
shading instead of Gouraud shading,
which shades each polygon separately.
Flat shading shades the mesh as a
whole.
Get and set
A shader can use up to eight layers of
textures. This eight-element list defines
which texture is used for which layer.
Get: Returns a list of texture objects,
one per layer.
Set: Specifies a texture object to be
applied to all layers. An argument
of
void
and
0
100
and
0
100
or opaque
(0)
(alpha blended). The
shader.blend
shader.transparent
shader.renderStyle = #fill
shader.renderStyle = #wire
shader.renderStyle = #point
is supported by the
#Fill
renderer. The
#point
values do not work with the
shader.flat = TRUE (1)
disables texturing for all layers.
Default
indicating
30.0
color(0,0,0)
indicating
100
(100)
TRUE (1)
is
.
#fill
, the
, the
,
and
, the
FALSE (0)
void
Shaders
353

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