To attach a behavior to a frame in the behavior channel, drag a behavior from the Library palette
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to a frame in the behavior channel.
Enter parameters for the behavior in the Parameters dialog box.
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Note: If you attach a behavior from a Director library of behaviors, the behavior is copied to the
currently active cast.
To attach the same behavior to several sprites at once using the Library palette:
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Select the sprites on the Stage or in the Score and drag a behavior to any one of them.
To attach behaviors that have already been copied to a cast:
Select Window > Behavior Inspector to open the Behavior inspector.
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Do one of the following:
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Select a sprite or several sprites.
Select a frame or several frames.
Select a behavior from the Behaviors pop-up menu.
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Director attaches the behavior you select to the sprite(s) or frame(s).
Note: Some behaviors work only when applied to either a sprite or a frame; for more information,
read the behavior descriptions.
To change parameters for a behavior attached to a sprite or frame:
Select the sprite or frame to which the behavior is attached.
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In the Behavior tab of the Property inspector, use the pop-up menus or text boxes to change
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any parameters.
The Behavior tab has the same fields for the behavior as those in the Parameters dialog box.
Attaching behaviors
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