MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 354

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Property Name
textureList
[index]
texture
reflectionMap
diffuseLightMap
specularLight
Map
glossMap
354
Chapter 16: Working with Models and Model Resources
Access
Description
Get and set
A shader can use up to eight layers of
textures. This property gives access to
the texture at the indicated index
position.
Get and set
This property allows access to the
texture for the first layer. It is equivalent
to
textureList[1]
An argument of
disable texturing for the first layer.
Get and set
Get: Returns the texture associated with
the third layer.
Set: Specifies a texture to be used in the
third layer and applies the following
values:
textureModeList[3] = #reflection
blendFunctionList[3] = #blend
blendSourceList[3] = #constant
blendConstantList[3] = 50.0
Get and set
Get: Returns the texture associated with
the second layer.
Set: Specifies a texture to be used in the
second layer and applies the following
values:
textureModeList[2] = #diffuse
blendFunctionList[2] = #multiply
blendFunctionList[1] = #replace
Get and set
Get: Returns the texture associated with
the fifth layer.
Set: Specifies a texture to be used in the
fifth layer and applies the following
values:
textureModeList[5] = #specular
blendFunctionList[5] = #add
blendFunctionList[1] = #replace
Get and set
Get: Returns the texture associated with
the fourth layer.
Set: Specifies a texture to be used in the
fourth layer and applies the following
values:
textureModeList[4] = #none
blendFunctionList[4] = #multiply
.
can be used to
void
Default
void
void
void
void
void
void

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