MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 60

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Note: To open a window in which you can edit the sprite's cast member, you can double-click the
thumbnail image.
Edit any of the following sprite settings in the Property inspector:
3
Lock
changes the sprite to a locked sprite so you or other users can't change it. For additional
information about locked sprites, see
Editable
applies only to text sprites and lets you edit the selected text sprite on the Stage
during playback. For more information, see
on page
166.
Moveable
lets you position the selected sprite on the Stage during playback. For more
information, see
Trails
makes the selected sprite remain on the Stage, leaving a trail of images along its path as
the movie plays. If Trails is not selected, the selected sprite is erased from previous frames as the
movie plays.
Flip Horizontal
inverted image. See
The Name text box
sprites" on page
Reg Point Horizontal (X)
pixels from the upper left corner of the Stage. For more information, see
properties with Lingo or JavaScript syntax" on page
Left (L), Top (T), Right (R),
bounding rectangle.
Width (W)
and
The Ink pop-up menu
For more information, see
Blend
determines the blend percentage of the selected sprites. For more information, see
"Setting blends" on page
Start Frame
values to adjust how long the sprite plays. For more information, see
of a sprite on the Stage" on page
Rotation
rotates the sprite by the number of degrees you enter. For more information, see
"Rotating and skewing sprites" on page
Skew
slants the sprite by the number of degrees you enter. For more information, see
"Rotating and skewing sprites" on page
Forecolor
and
information, see
Restore All
reverts the height and width to that of the cast member.
Scale
opens the Scale Sprite dialog box, where you can resize the selected sprite. For more
information, see
Displaying sprite properties in the Sprite toolbar
The Sprite toolbar displays a subset of the same information and text boxes found on the Sprite
tab in the Property inspector. You can use either the Sprite toolbar or the Property inspector,
depending on your preference, to perform many of the same procedures.
60
Chapter 3: Sprites
"Visually positioning sprites on the Stage" on page
and
Flip Vertical
reverse the sprite horizontally or vertically to form an
"Flipping sprites" on page
lets you enter a name for the sprite. For more information, see
55.
Vertical (Y)
and
Bottom (B)
and
Height (H)
show the size of the sprite's bounding rectangle in pixels.
displays the ink of the current sprite and lets you select a new ink color.
"Using sprite inks" on page
76.
and
End Frame
display the start and end frame numbers of the sprite. Enter new
70.
Backcolor
color boxes determine the colors of the selected sprite. For more
"Changing the color of a sprite" on page
"Resizing and scaling sprites" on page
"Locking and unlocking sprites" on page
"Selecting and editing text on the Stage"
75.
display the location of the registration point in
63.
show the location of the edges of the sprite's
77.
72.
72.
75.
71.
63.
65.
"Naming
"Editing sprite
"Changing the duration

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