About 3D In Director Mx 2004 - MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual

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About 3D in Director MX 2004

The following are the main components that are common between Director MX 2004 and earlier
versions of Director:
The Stage is the authoring area in which the Director movie is assembled.
The Score displays the arrangement of channels that organize, display, and control the movie
over time.
Because 3D is primarily script-controlled, it involves much less direct manipulation in the
Score than other Director features.
The Cast window is where all cast members, including the 3D cast members, are stored.
Cast members are the media in your movies, such as sounds, text, graphics, and 3D scenes.
Sprites are instances of cast members that appear on the Stage with individual properties
and attributes.
A sprite of a 3D cast member displays a particular camera's view into the 3D world. The 3D
cast member contains models, which are individual objects inside the 3D cast member. For
more information about models, see
cast member" on page 315
on page
335.
The Property inspector is a tabbed panel that lets you view and control properties of multiple
objects in your movie.
The Property inspector has been modified to include a 3D Model tab. See
inspector for 3D" on page
The Behavior library lets you select the behaviors you want to use.
304
Chapter 14: 3D Basics
"The 3D world" on page
and
Chapter 16, "Working with Models and Model Resources,"
308.
313. Also see
"About the 3D
"Using the Property

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