MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 387

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Camera properties
Use these properties to work with cameras:
Property Name
name
parent
child.count
transform
userData
hither
yon
rect
projection
Angle
Access
Description
Get and set
Unique name of this camera.
If the camera was exported from a 3D
modeling program, the name is the
name assigned there.
Get and set
The model, light, camera, or group
that is this light's parent.
If the camera has no parent, it cannot
contribute light.
Get
Number of immediate children (no
grandchildren) the camera has.
Get and set
Transform object representing
camera's position relative to its
parent's transform.
The
transform.position
gives the relative position;
transform.rotation
rotation.
Get and set
A property list associated with this
camera. The list defaults to the
properties assigned in the 3D
modeling tool, but users can add or
delete properties at any time.
Get and set
A specified distance from the camera
that defines the near z-axis clipping of
the view frustum. Objects closer than
hither are not drawn.
Get and set
A specified distance from the camera
that defines the far z-axis clipping of
the view frustum. Objects farther than
yon are not drawn.
Get and set
The rectangle controlling the screen
size and position of the camera, with
the coordinates given relative to the
upper left corner of the sprite.
Get and set
The vertical projection angle of the
view frustum.
Default
None
group
("world")
0
Identity transform
property
gives the relative
Properties
assigned in 3D
modeling tool
5.0
3.403e38
rect(0,0,320,200
)
30.0
Cameras
387

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