MACROMEDIA DIRECTOR MX 2004-USING DIRECTOR Use Manual page 73

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Director can rotate and skew bitmaps, text, vector shapes, Macromedia Flash content,
QuickTime videos, and animated GIFs.
Director rotates a sprite around its registration point, which is a marker that appears on a sprite
when you select it with your mouse. By default, Director assigns a registration point in the center
of all bitmaps. You can change the location of the registration point by using the Paint window.
For more information, see
Rotation changes the angle of the sprite. Skewing changes the corner angles of the sprite's
rectangle.
Rotated sprite
Skewed sprite
After a sprite is rotated or skewed, you can still resize it.
Director can automatically change rotation and skew from frame to frame to create animation.
See
"Tweening other sprite properties" on page
To rotate or skew a sprite on the Stage:
Select a sprite on the Stage.
1
Select Window > Tool Palette to display the Tool palette.
2
Click the Rotate and Skew tool in the Tool palette.
3
You can also press Tab while the Stage window is active to select the Rotate tool.
The handles around the sprite change to indicate the new mode.
Do either of the following:
4
To rotate the sprite, move the pointer inside the sprite and drag in the direction you
want to rotate.
To skew the sprite, move the pointer to the edge of the sprite until it changes to the skew
pointer and then drag in the direction you want to skew.
"Changing registration points" on page
86.
Pointer
Pointer
112.
Changing the appearance of sprites
73

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