Property
modifiers
primitives
texture Render
Format
depthBuffer
Depth
404
Chapter 17: Controlling the 3D World
Access
Description
Get
A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
Get
A list of basic 3D shapes available for all
3D cast members. Possible values are as
follows:
#box
#sphere
#plane
#particle
#cylinder
Get and set
A four-digit integer identifying the pixel
format used for textures on the 3D
hardware accelerator card. Adjust this to
improved color fidelity or to fit more
textures on the card. You can fit twice as
many 16-bit textures as 32-bit textures in
the same space. If a movie tries to use
more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888
and alpha
#rgba8880
opacity
#rgba5650
bits for red, 6 for green, 5 for blue
#rgba5550
bits each for red, green, and blue
#rgba5551
blue; 1 bit for alpha
#rgba4444
and alpha
Get and set
Either 16 or 24, depending on
the hardware card. Controls the precision
of the hardware depth buffer.
: one byte for red, green, blue,
: same as above, without alpha
: 16-bit color with no alpha; 5
: 16-bit color with no alpha; 5
: 5 bits each for red, green, and
: 4 bits each for red, green, blue,
Default
None
None
#rgba5551
None
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