Property
lengthVertices
width
Vertices
height
Vertices
Plane properties
Planes are the default Director primitive. Planes, whose
the xz plane with script. Plane properties can be modified or animated at runtime.
Property
width
length
length
Vertices
width
Vertices
Mesh generator properties
The mesh generator is the most complex model resource. It allows experienced 3D programmers
to create complicated geometries at runtime.
The mesh generator primitive's
method. The parameters included with that method describe how large the mesh will be.
You can use the mesh deform modifier to manipulate vertex positions at runtime for
other type of model resource. You can also use the
directly, but this is usually not practical, because the mesh must be rebuilt mathematically after
each modification.
Access
Description
Get and set
Number of vertices along the length of the
box. Increasing the number of vertices
improves lighting effects.
Get and set
Number of vertices along the width of the
box. Increasing the number of vertices
improves lighting effects.
Get and set
Number of vertices along the height of the
box. Increasing the number of vertices
improves lighting effects.
Access
Description
Get and set
Width of the plane
Get and set
Length of the plane
Get and set
Number of vertices along the length of the
plane
Get and set
Number of vertices along the width of the
plane
property is
type
property is
type
and is created by the member's
#mesh
primitive to change mesh properties
#mesh
Value Range
or more. The default
2
is
.
4
or more. The default
2
is
.
4
or more. The default
2
is
.
4
, are generated in
#plane
Value Range
Positive floating-point
value. The default is
1.0.
Positive floating-point
value. The default is
1.0.
2 or more. The default
is 2.
2 or more. The default
is 2.
newMesh()
or any
#mesh
Primitives
339
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