Phase Group; Overview; About Phase Patterns; General Parameters - Korg M3 Parameter Manual

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KARMA GE guide

Phase Group

Overview

A Generated Effect has two different "Phases." Each of them
is a separate collection of certain parameters including
Rhythm, Velocity, Cluster, Pan and Index Patterns, among
others. As the effect is generated, a Phase Pattern controls
switching between the two Phases, so that completely
different collections of parameters can be used for a period
of time. The Phase Group contains parameters that control
the length, direction, and various other attributes of each
Phase, the number of times and in what order the Phases
will play, and whether or not a portion will be looped.

About Phase Patterns

Phase Pattern = 8
Step
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Phase 1/2 1 1 1 1 1 1 1 2
The Phase Pattern allows a pattern of switching between the
2 Phases of a Generated Effect to be constructed. The
resulting Phase Pattern may have a minimum of 1 step and a
maximum of 16 steps. The example above shows an eight
step Phase Pattern: 7 times through Phase 1 followed by
once through Phase 2. After completing the eight steps,
execution may loop back to Step 1. Note that the actual
number of steps performed and whether it loops back at the
end will be determined by other settings described in this
chapter.

General Parameters

This group of parameters affects some overall characteristics
of Phase performance.
Total Steps
0: (
)
1...32: number of steps
Sets the total number of steps of the Phase Pattern that will
be played before stopping. The infinity sign 0: (infinity) sets
it to loop forever; otherwise the setting represents a number
of steps of the selected Phase Pattern. For example, if the
Phase Pattern is a simple two-step pattern of {1, 2}, and the
Total Steps menu is {4}, then four Phases would be played in
the following order before stopping: {1, 2, 1, 2}.
Start %
Controls the location in the Note Series at which the effect
will start when it is triggered. Closer to 0% starts nearer the
beginning while closer to 100% starts nearer the end;
beginning/end relates to highest/lowest depending on the
Phase "Direction" ☞p.536) setting. This can be applied just
once when first triggering the effect, or as various steps of
the Phase Pattern are entered, in conjunction with the Start
Mode described below.
Not available when "GE Type" (☞p.529) = 1:
Generated-Gated. If 2: Generated-Drum, the Note
Series can be applied as pitch bend, discussed
elsewhere.
534
Start Mode
0: T-only when Triggered
1: 1-when entering Phase1
2: 2-when entering Phase2
3: A-when entering any Phase
Controls how the "Start %" described above is applied to the
effect as it is being generated (whether it's only used when
first triggered, or at other times during the Phase Pattern.)
0: T-only when Triggered
The "Start %" is applied only when the effect is triggered,
i.e. from the keyboard or through Dynamic MIDI. When
other steps of the Phase Pattern are entered during
subsequent playback, the Note Series will reset to either the
top or bottom depending on the Phase "Direction" setting.
1: 1-when entering Phase1
Each time that playback of a Phase Pattern step containing
Phase 1 begins, the "Start %" will be applied. This can be
used to start a phase somewhere in the middle of the Note
Series from which the indexes can be chosen in either
direction according to the Index Pattern.
2: 2-when entering Phase2
Each time that playback of a Phase Pattern step containing
Phase 2 begins, the "Start %" will be applied. This can be
used to start a phase somewhere in the middle of the Note
Series from which the indexes can be chosen in either
direction according to the Index Pattern.
3: A-when entering any Phase
Each time that playback of any Phase Pattern step begins,
either Phase 1 or Phase 2, the "Start %" will be applied. This
can be used to start a phase somewhere in the middle of the
Note Series from which the indexes can be chosen in either
direction according to the Index Pattern.
Not available when "GE Type" (☞p.529) = 1:
Generated-Gated. If 2: Generated-Drum, the Note
Series can be applied as pitch bend, discussed
[0...32]
elsewhere.
Length Mode
0: AC-Actual
Selects one of several modes for determining when a Phase
Change from the current step to the next step of the Phase
Pattern will occur. Note that this has a certain interaction
with the Cycle Mode parameter, described below.
0: AC-Actual
[0...100 (%)]
Causes the Phase Change to be completely dependent on the
length of the Note Series and the Phase "Beginning/End
Offsets %." The portion of the Note Series to be used as
specified by the Phase "Beginning/End Offsets %"
(described below) is referred to as the "playback portion" of
the Note Series. The notes are generated by moving through
the Note series according to the Index Group settings; when
either end of the playback portion has been reached, a Phase
Change occurs. Therefore, if more or less notes are played,
the Phases will change sooner or later and bear no relation
to any time signatures or specific number of events. This is
useful for GEs that model the behavior of most simple
arpeggiators.
Not available if "GE Type" (☞p.529) = 1: Generated-
Gated.
1: TS-Time Signature
2: EV-Events
[0...3]
[0...2]

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