2-2: Osc1 Pitch - Korg M3 Parameter Manual

Music workstation/sampler
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Program mode
2–2: OSC1 Pitch
2–2a
2–2b
2–2c
This page contains all of the settings for Oscillator 1's pitch
modulation. For example, you can:
• Specify pitch bend controlled by the KYBD-61/73/88's
joystick X (or an incoming pitch bend message) set to
independent Bend Up and Bend Down, or controlled by
the ribbon controller (or by incoming CC#16).
• Use Pitch Slope to control how the pitch changes when
you play up and down the keyboard.
• Assign AMS modulation for pitch.
• Set up initial amounts of pitch modulation from the
Pitch EG and LFO1/2, as well as AMS modulation of
LFO and EG amounts.
• Set up Portamento.
2–2a: Pitch
Pitch Slope
Normally, this should be set to the default of +1.0.
Pitch Slope, pitch, and note
Pitch
2oct
1oct
1oct
Positive (+) values cause the pitch to rise as you play higher
on the keyboard, and negative (–) values cause the pitch to
fall as you play higher on the keyboard.
When this is set to 0, playing different notes on the keyboard
won't change the pitch at all; it will be as if you're always
playing C4. This can be useful for special effects sounds, for
instance.
Ribbon
Specify in semitones how the pitch will change when the
ribbon controller is pressed (or when CC#16 is received).
Positive (+) values make the pitch rise when you press the
ribbon controller to the right of center, and negative (–)
values will cause the pitch to fall.
For example, with a setting of +12, pressing the far right
edge of the ribbon controller will raise the pitch one octave,
and pressing the far left edge will lower the pitch by one
octave.
40
[–1.0...+2.0]
+2
+1
0
–1
C4 C5
Note on keyboard
[–12...+12]
With a setting of –12, the effect is reversed; pressing on the
right edge will lower the pitch, and pressing on the left will
raise the pitch.
When you lift off of the ribbon, the pitch will snap back to
2–2
Menu
the center (unless you're using the SW1/2 "Ribbon Lock"
feature). So, by tapping on the right edge of the ribbon and
then releasing quickly, you can create guitar "hammer-on"
effects.
JS (+X)
Specify in semitones how the pitch will change when the
joystick is moved to the right (or when a pitch bend message
2–2d
is received). For normal pitch bend, set this to a positive
value.
For example, if you set this to +12 and move the joystick all
the way to the right, the pitch will rise one octave above the
original pitch.
JS (–X)
Specify in semitones how the pitch will change when the
joystick is moved to the left (or when a pitch bend message
is received). For normal pitch bend, set this to a negative
value.
For example, if you set this to –60 and move the joystick all
the way to the left, the pitch will fall five octaves below the
original pitch. You can use this to create guitar-style
downward swoops.
AMS (Pitch)
This selects a AMS source to control the pitch. For a list of
AMS sources, please see "AMS (Alternate Modulation
Source) List" on page 588.
Intensity
This controls the depth and direction of the pitch
modulation, in semitones.
For example if you set AMS (Pitch) to After Touch and then
press down on the keyboard, the pitch will rise if this
parameter is set to a positive (+) value, or fall if this
parameter is set to a negative (–) value.
2–2b: Pitch EG
Intensity
This controls the initial effect of the Pitch EG on Oscillators
1's frequency, in half-steps, before any AMS modulation.
The Pitch EG's shape can swing all the way from +99 to –99.
When the Intensity is set to a positive (+) value, positive
values from the EG raise the pitch, and negative values
lower the pitch.
When the Intensity is set to a negative (–) value, the effect of
the EG is reversed; positive EG values mean lower pitches,
and negative EG values mean higher pitches.
AMS (Pitch EG)
This selects any AMS modulation source to scale the amount
of the Pitch EG applied to the pitch.
For a list of AMS sources, please see "AMS (Alternate
Modulation Source) List" on page 588.
Intensity
This controls the depth and direction of the pitch EG AMS
modulation. The AMS modulation and the initial Intensity
are added together to determine the Pitch EG's final effect.
With positive (+) values, greater modulation will increase
the effect of the Pitch EG, as shown in example B below.
With negative (–) values, greater modulation will introduce
the opposite effect of the Pitch EG–like inverting the polarity
of the envelope. You can use this in several different ways:
[–60...+12]
[–60...+12]
[List of AMS Sources]
[–12.00...+12.00]
[–12.00...+12.00]
[List of AMS Sources]
[–12.00...+12.00]

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