Ge (Generated Effect) Group; Overview; Ge Global Parameters - Korg M3 Parameter Manual

Music workstation/sampler
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GE (Generated Effect) Group

Overview

The phrases and patterns produced by a KARMA module
are generated by a GE (Generated Effect).
Based on note data from the keyboard or external MIDI
device, the GE uses various internal parameters to control
how the note data will be developed, and how rhythm,
chord structure, and velocity etc. will be controlled to
generate a phrase or pattern. MIDI control changes and
pitch bend data can also be generated in synchronization
with the phrase or pattern, making it possible to create
phrases and patterns in which the tone color and note
pitches change independently.
This instrument contains over 2000 preset GEs that can be
used with a wide range of instruments, playing styles, and
musical genres

GE Global Parameters

GE Type
0: Generated-Riff
1: Generated-Gated
Selects one of several different overall algorithm
configurations for the current Generated Effect. This setting
determines some basic modes of operation, and which
parameters are available within the various GE Groups.
0: Generated-Riff
Produces riffs, arpeggios, and chord clusters based on the
notes given as input source material. The notes are
expanded, transposed, replicated, and otherwise altered to
form a Note Series by the parameters in the Note Series
Group. Effects are generated based on the Rhythm Pattern
as it relates to the clock source or tempo envelope.
1: Generated-Gated
A Note Series is created as in 0: Generated–Riff above, but
only a portion of the Note Series is retriggered according to
the parameters. Effects are generated based on the Rhythm
Pattern as it relates to the clock source or tempo envelope.
The notes themselves can be generated repetitively in
several different ways, or as a sustained set of notes which is
then "sliced and diced" by a selected controller value. This
can be used to simulate several types of popular techno
effects, such as gating a synth pad with a hi-hat track and an
external audio gate/compressor. This GE Type can also be
used to simulate the Korg Triton Arpeggiator, along with
"Gate Type" = Vel CP, explained below.
2: Generated-Drum
Uses special patterns of predetermined pitches rather than
the Note Series to generate notes. These can be used not only
to create Drum Patterns, but also to create controlled
musical patterns. Effects are generated based on the Rhythm
Pattern as it relates to the clock source or tempo envelope.
Riffs based on the notes in the Note Series can be applied as
pitch bend, to create wave-sequence and other unique
effects, and also to control other things such as the length of
Phases.
3: Real-Time
Different from the previous types in that the actual notes
given as input source material are used as a starting point,
[0...3]
2: Generated-Drum
3: Real-Time
GE (Generated Effect) Group Overview
from which effects are generated over time according to
time calculations. Examples include glissandos and
arpeggios which start with the note(s) given as input
(Melodic Repeat), and Auto-Bending an input note a certain
amount or to another note.
Gate Type
0: Vel - retrigger ALL input notes with Velocity
1: Vel CP - retrigger Cluster Pattern notes with Velocity
2: CC [T]-sustain notes; retrigger only if Phase
Transpose is different
3: CC [1]-sustain notes; retrigger when entering
Phase1
4: CC [2]-sustain notes; retrigger when entering
Phase2
5: CC [A]-sustain notes; retrigger when entering any
Phase
Selects one of several different Gate Type settings. Two "Vel"
options retrigger the notes repeatedly, while the "CC"
options allow sustained notes to be chopped or stepped
with CC Values.
Available only when "GE Type" = 1: Generated-Gated.
0: Vel - retrigger ALL input notes with Velocity
The actual notes given as input source material (all of them)
are generated repetitively as note-ons and note-offs
according to the parameters. In other words, if you play
eight notes, all eight notes will be repeatedly generated at
once. This produces a "gated" effect where each cluster of
notes possesses the attack portion of the program being
used, as if someone was repeatedly striking a keyboard very
quickly. A Velocity Pattern can be used to impart different
velocities to the clusters of notes. The Cluster Pattern Grid is
disabled and has no effect on how many notes are
generated.
1: Vel CP - retrigger Cluster Pattern notes with Velocity
The Cluster Pattern Grid is used to indicate which notes are
to be generated from a portion of the Note Series
corresponding to the number of input notes played. In other
words, the ten rows of the Value portion of the Cluster
Pattern grid allow you to specify which of up to ten notes
you may have played are to be generated. If a step of the
Cluster Pattern has rows 0, 2 and 4 selected, then the first,
third, and fifth notes in the Note Series will be generated at
that step. What these notes actually are will be influenced by
the Note Series and Input Sort settings. This can be used to
simulate the operation of the Korg Triton Arpeggiator, for
example. Note that filling all ten rows of each column is
essentially the same as using 0: Vel above.
2...5: CC - 4 different CC Gate Types
When one of the four "CC Gate Types" is chose, the "Gate
CC Number" parameter specifies a MIDI Control Change
Message (CC) to be used in place of note-ons and note-offs.
The actual notes given as input source material are then
generated as note-ons only once at the beginning of the
effect; the rest of the note-ons are turned into the specified
CC controller value with the same value as the velocity of
the note-on; the note-offs are turned into CC values of 0.
Essentially, this means that a pad will be sustained, having
the attack portion triggered only once. For example, if the
selected CC was #11 (Expression) or #07 (Volume), the pad
will be repeatedly turned on and off, simulating the popular
techno effect of gating a synth pad with a hi-hat track and an
[0...4]
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