Pattern Grid & Associated Parameters; Random Weighting Parameters - Pools; Associated Parameters - Korg M3 Parameter Manual

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KARMA GE guide
Pattern Grid & Associated
Parameters
Velocity Pattern
A Velocity Pattern has any number of steps up to 32, with
each step being represented by one column on the grid. The
first column always contains at least one value; unused
columns appear disabled. From the top, the 16 rows
represent increasing amounts of velocity offsets to be
subtracted from the Initial Velocity of the input notes (as
determined by the Velocity Mode). It is important to note
that the reason the pattern operates with negative,
subtractive values rather than absolute positive values is so
that it can be applied to the actual initial velocities of the
input source material, thereby superimposing a pattern of
accents while not destroying already existing velocity
nuances (if desired).
Pattern grids cannot be viewed or edited on the M3.
Random Weighting Parameters
- Pools
The Random Weighting Parameters are made available
when at least one step (column) in the Velocity Pattern has
multiple values selected (constituting a "random pool" of
values).
☞p.541 "Rhythm Group": "Random Weighting Parameters -
Pools"
Pools-Random Factor
☞p.541 "Rhythm Group": "Pools-Random Factor"
Pools-Weighting Curve
0: Exponential
1: Logarithmic
For more information, please see "Rhythm Group" on
page 539, "Pools-Weighting Curve" on page 541, and
"Random Weighting Curves" on page 584.
The following table summarizes the effect of the various
Weighting Curves and the Factor field on the choices from
the Velocity Pools:
Velocities that receive priority:
Weighting
Curve
+ (positive)
Exp/Log
louder
Exp-S/Log-S
middle
552
[–99...+99]
2: Exp-S
3: Log-S
Factor
– (negative)
softer
louder/softer

Associated Parameters

Cluster Mode
0: Single-1 Step Per Cluster
1: Multi-1 Step For Each Note In Cluster
0: Single-1 Step Per Cluster
Each time a note, cluster of notes, or group of drum notes is
generated one Velocity Pattern Value will be chosen for the
current step, after which the Velocity Pattern advances to the
next step. For example, a cluster of six notes will all be
generated with the same velocity and advance the Velocity
Pattern by one to the next step. This is useful for creating
very noticeable "accented patterns" within effects using
large clusters of notes such as gated techno effects.
1: Multi-1 Step For Each Note In Cluster
For every note in a cluster or group of drum notes generated
simultaneously, a separate Velocity Pattern Value will be
chosen after which the Velocity Pattern advances to the next
value. For example, a cluster of six notes will be generated
with the next six Velocities indicated by the pattern, with a
net advance of six steps. This means that each note in a
cluster or each note of a drum pattern that is generated
simultaneously can be given its own velocity. This is useful
for more subtly shifting accents within clusters of notes, and
adding more human-like velocity randomness to drum
patterns.
When the "GE Type" (☞p.529) is 0: Generated-Riff,
setting this to 1: Multi will have no effect unless there is
a Cluster Pattern containing values of more than just
one.
When the "GE Type" is 1: Generated-Gated, the
number of notes being generated is considered the
Cluster Size, and setting this to 1: Multi will cause the
pattern to advance by the number of notes being
generated.
When the "GE Type" is 2: Generated-Drum, setting this
to 1: Multi will have no effect unless at least one Drum
Pattern has the "[c] (clusters)" button turned on in the
Phase Pattern and there is a Cluster Pattern containing
values of more than just 1, or more than one drum note
is being generated at a time (by using Drum Patterns in
"Poly" mode).
Scale
Sets a percentage by which the chosen Velocity Pattern is
[0...3]
scaled before being applied. Notes can be made to disappear
or drop out using large positive values; large negative
values with a very soft initial velocity can create interesting
"reversed" effects.
Note that this can be used to "increase the resolution" of the
Velocity Pattern Grid; for example, at +100% the offsets
match the values displayed on the vertical axis; at +50% the
offsets would be divided by two, for a difference of four
between each value rather than eight and an overall range of
0 to –60; at +25% the offsets would be divided by four for a
difference of two between each value and an overall range
of 0 to –30. Conversely, at +200% the offsets would be
multiplied by two, for a difference of sixteen between each
value and an overall range of 0 to –240, meaning that some
notes will drop out and leave "holes" in the sequence of
notes (since any note with a velocity less than 1 is not
generated).
Not available if "GE Type" (☞p.529) = 2: Generated-
Drum; each pattern in the Drum Group has a separate
Velocity Scaling parameter.
[0, 1]
[–999...+999 (%)]

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