Random Weighting Parameters - Pools; Random Weighting Parameters - Rests - Korg M3 Parameter Manual

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KARMA GE guide
Pattern Transpose
Allows each Drum Pattern to be individually transposed in
semitones. This is additive to the transpose in the KARMA
Module. For more information, please see "7–1–7a: Module
Parameter-Control" on page 84.
Octave Transpose
Allows the Drum Pattern Transpose value to be quantized to
the nearest octave, so that when being changed by a
KARMA Realtime Control, only transposition by octaves is
possible. In this case, the value of the parameter changes by
semitones, but the actual transpose value will only change at
certain points within the range:
–36 to –31 =
–36 (–3 octaves)
–30 to –19 =
–24 (–2 octaves)
–18 to –7
=
–12 (–1 octave)
–6 to +5
=
0
+6 to +17
=
+12 (+1 octave)
+18 to +29 =
+24 (+2 octaves)
+30 to +36 =
+36 (+3 octaves)
Oct/5th Transpose
Allows the Drum Pattern Transpose value to be quantized to
the nearest octave or fifth, so that when being changed by a
KARMA Real-time Control, only transposition by octaves or
fifths is possible. In this case, the value of the parameter
changes by semitones, but the actual transpose value will
only change at certain points within the range:
–36 to –33
=
–36 (–3 octaves)
–32 to –27
=
–29 (–3 octaves +5th)
–26 to –21
=
–24 (–2 octaves)
–20 to –15
=
–17 (–2 octaves +5th)
–14 to –9
=
–12 (–1 octave)
=
–8 to –3
–5
–2 to +3
=
0
+4 to +9
=
+7
+10 to +15 =
+12 (+1 octave)
+16 to +21 =
+19 (+1 octave +5th)
+22 to +27 =
+24 (+2 octaves)
+28 to +33 =
+31 (+2 octaves +5th)
+34 to +36 =
+36 (+3 octaves)
Note Series → Length
0: Off
1: On
When 1: On, the Pattern uses the GE's actual Note Series
Length as the length of the Drum Pattern. For example, if
the Note Series Group was set to "Replications" (☞p.532) 4.0
with "Symmetry" (☞p.532) 0: Off, and 4 notes were played,
a 16 note Note Series would normally be created. The Drum
Pattern would restart after 16 steps of it have been played.
Playing 1 note would changed the Note Series Length to 4,
and the Drum Pattern would restart after 4 steps. This can
be used to change the apparent length or time signature of
the groove or phrase in real-time. When this is 0: Off, the
Drum Pattern loops through its full length.
574
[–36...+36]
[–36...+36]
(no transpose)
[–36...+36]
(–1 octave +5th)
(no transpose)
(+5th)
Random Weighting Parameters
- Pools
The Random Weighting Parameters - Pools are made
available when at least one step (column) in the Drum
Pattern Grid contains multiple buttons turned on in the
upper 7 rows (not counting the "rest" row), and the "pools"
button is on. This step then constitutes a "random pool" of
Drum Sounds/Notes.
For example, you can influence whether a tom will be
played at a certain step more often than a snare.
For more information, please see "Rhythm Group" on
page 539, and "Random Weighting Parameters - Pools" on
page 541.
Pools-Random Factor
For information on this parameter, see "Rhythm Group" on
page 539 and "Pools-Random Factor" on page 541.
Pools-Weighting Curve
0: Exponential
1: Logarithmic
For more information, please see "Pools-Weighting Curve"
on page 541, and "Rhythm Group" on page 539.
See also "Appendices" on page 582, and "Random
Weighting Curves" on page 584.
The following table summarizes the effect of the various
Weighting Curves and the Factor field on Drum Sound
choices:
Drum Pool values that receive priority:
Weighting
Curve
Exp/Log
Exp-S/Log-S
[0, 1]
Random Weighting Parameters
- Rests
The Random Weighting Parameters - Rests are made
available when at least one column in the grid has a rest and
at least one other Drum Sound turned on. This will happen
with either the 1: Pool or 2: Poly selected, since you can have
random rests in both modes; they just operate differently
(see the description under "Pools/Poly," below).
Whenever this step is encountered in playing through the
pattern and a random choice must be made, the likelihood
of a rest occurring can be favored by the use of a separate
weighting curve.
Rests-Random Factor
Controls the degree of slope to the Weighting Curve. 0 = a
Linear Curve with any Weighting Curve. Negative values
not only invert but rotate the curve. For examples, see
"Random Weighting Curves" on page 584.
Rests-Weighting Curve
0: Exponential
2 different shapes are available, which affect the likelihood
of a rest occurring when a random choice is made. For more
information, please see "Random Weighting Curves" on
page 584.
2: Exp-S
3: Log-S
Factor
+ (positive)
– (negative)
higher in grid
lower in grid
middle
higher/lower
1: Logarithmic
[–99...+99]
[0...3]
[–99...+99]
[0, 1]

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