Chaser; Programming Of Chasers; New Chaser Steps - MA SCANCOMMANDER User Manual

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Scancommander
Scancommander
Scancommander
Scancommander
Scancommander
Programming steps like
programming memories
A small graphic
shows the STORE
Matrix of this step
Stop chaser after one run
eMail: info@malighting.de . Tel.: + 49 9 31 49 79 40 . User's Manual Scancommander

5. Chaser

The right column of memory buttons contain a second LED. With these
buttons it is possible to program single stage scenes as memories or complete
chaser programs. Chaser programs are just a list of scenes which change with
preselected step time.

5.1 Programming of chasers

Programming chaser steps works like programming a memory. Whereas an
old memory is erased as soon as a new stage scene is programmed to its
respective button, scenes stored to a chaser button will be added to the list of
steps already stored.

5.1.1 New chaser steps

STORE button
Matrix can be set
CHASER button (Page A-D)
INSERT
1
2
......
DELETE ALL
(
)
STORE
SINGLE square
Inverted:
Normal:
(Prepare your stage plot like on programming memory.)
Selecting one of the right side memory buttons (5,
10, 15, 20, 25, 30, S5 or S10)
DELETE
ALL
PROGRAM
CHASE
A 25
CHASE:
STEPS: 2
(94770)
FREE:
0.500 HZ
SPEED
3
2.000 Sec
Clears the chase and erases all old steps.
Saves the stage picture as a new step at the end of
the chase
The chaser will stop automatically when reaching
the last step
The chaser will return to step one and will go on
running.
SINGLE
LINK FADE
STEP FADE
0.00 sec
STEP TRIG
0 %
33 33
33 33
33

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