Arm Sampling; Force Sampling - E-Mu ESI-32 Operation Manual

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7. Arm
Sampling
8. Force
Sampling
102
ESI-32 Operation Manual
Upon initiating this submodule, the ESI-32 will begin sampling as soon
as the sound to be sampled exceeds the threshold set in Sample, 5.
Setup.
1. Activate Sample module.
2. Select Submodule 7. If you did not select a specific empty sample
prior to arming, the first empty sample will be automatically se-
lected. To overwrite an existing sample, erase it first.
3. Play the sound to be sampled. When the sound level exceeds the
threshold set in 5. Setup, the display will indicate that sampling has
begun.
4. Terminate sampling. This will occur automatically after reaching
the end of the sample length set in 5. Setup, or if the ESI-32 runs
out of memory. To stop sampling manually, press ESCAPE. In either
case, the display will return to the Module Identifier.
5. Decide if you like the sample. Play the keyboard. If you don't like
the sample, re-arm sampling or force sampling and re-sample before
deactivating the module. Once you deactivate the module, the
sample will be locked against re-sampling. To erase a locked sample,
use 3. Erase Sample.
Force Sampling lets you initiate sampling manually as an alternative to
threshold-sensitive sampling. This is useful for situations where the
signal to be sampled is more or less continuous. Continuous signals
greatly complicate the threshold-setting process described in Sample, 5.
Setup. Upon initiating this submodule, the ESI-32 will begin sampling
immediately.
1. Activate Sample module.
2. Select Submodule 8 when you are ready to begin sampling. If you
did not select a specific empty sample prior to force sampling, the
first empty sample will be automatically selected. To overwrite an
existing sample, erase it first.
3. Wait as the signal is sampled.
4. Terminate sampling. This will occur automatically after reaching
the end of the sample length (if set in 5. Setup), or if the ESI-32 runs
out of memory. To stop sampling manually, press ESCAPE. In any
case, the display will return to the Module Identifier.
5. Decide if you like the sample. Play the keyboard. If you don't like
the sample, re-arm sampling or force sampling again and re-sample
BEFORE deactivating the module. Once you deactivate the module,
the sample will be protected against re-sampling.

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