Graphics Mode Reassignment
Data Structure
ASCII
hex.
dec.
Description
This code sequence redefines one of the four alternate bit image codes ESC K, ESC L,
ESC Y or ESC Z as one of the bit density numbers used with the ESC * <m>... code
sequence.
Available values are:
s =
n = 0
n = 1
n = 2
n = 3
n = 4
n = 5
n = 6
n = 7
n = 32
n = 33
n = 38
n = 39
n = 40
For example, if you send the following code before you run a graphics program, it will
change every instance of mode K (single density) to mode 3 (quadruple density):
LPRINT CHR$(27);"?K";CHR$(3);
ESC "?"
<s> <n>
1B
3F
<s> <n>
27
63
<s> <n>
75, 76, 89, 90 (ASCII = K, L, Y, Z)
single density
double density
double density, high speed
quadruple density
screen graphics
plot graphics (1:1)
screen graphics II
plot graphics, double density
single density
double density
screen graphics II
triple density
sixfold density
reassign graphics mode
ESC ?
69
Graphics
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