Regular Effects Examples - Martin Professional Maxxyz User Manual

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5 In this mode, we start at the baseline, fade down the amount specified by the swing element and
fade back to the baseline. This mode never goes above the baseline.
6 This mode is identical to mode five except the direction of travel is right to left. This is only
noticeable when working with groups of fixtures and using the Time Effects in conjunction with
the Regular Effects.
7 In this mode, we start at the baseline, snap (time zero) up the amount specified by the swing
element, and then snap below the baseline the same amount before snapping above the
baseline again.
8 This mode is identical to mode seven except that we snap below the baseline first and the
direction of travel is right to left. This is only noticeable when working with groups of fixtures and
using the Time Effects in conjunction with the Regular Effects.
R
E
EGULAR
FFECTS
Example #1
1 Using the tutorial.scn file, select fixture 8 and bring it to 50%
2 Making sure that "intensity" is the selected attribute (the blue LED on the associated hard key is
lit), roll the Swing element to 64.
3 Now, set the speed to 200.
You'll note that the fixture is now fading from zero to full. We set intensity attribute to 50% or a
baseline of 64. (Remember that single attributes have a range of 0 to 128 on the Maxxyz
console.) We're in mode 1 which swings above and below the baseline. Since our baseline is 64
and our swing is 64, when the intensity attribute is at the top of the wave, were at full intensity
(baseline 64 + swing value 64 = 128 = full). When we reach the bottom of the wave, we're at zero
(baseline 64 - swing value 64 = 0).
Example #2
4 Continuing with where we were, double click the hard key below the mode label to open the
mode window.
5 Select mode #3 from the drawing above and close the mode window.
You can now see that our fixture is cycling between 50 - 100%
6 Take the intensity on fixture 8 to full.
While it appears the effect has stopped running, it hasn't. Mode #3 never goes below the
baseline and our baseline is now 128 (full), so there's no effect on the intensity attribute.
7 Open the mode window and select mode #5.
Predictably, the fixture is now cycling between 50 - 100% again.
8 Change the swing value to 128.
And again, the fixture is moving between zero and full.
Example #3
1 Clear the programmer.
2 Bring fixture 8 to full and focus it approximately half way between the sphere and the pyramid.
3 Select the "Tilt" attribute. (Press the Pan/Tilt LCD key and the hard key below the "Tilt" label in
the touch screen.) Directly above the "Swing" label, it should say "Effects on Tilt."
4 Set Swing to 11 and Speed to 200.
The fixture should now be swinging somewhere between the end of the stage and the backdrop.
5 When the fixture next reaches its most upstage point, rapidly change the speed to zero.
E
XAMPLES
Effects
143

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