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Maxxyz
user manual
For Use with Software Version 1.3.78

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Summary of Contents for Martin Professional Maxxyz

  • Page 1 Maxxyz user manual For Use with Software Version 1.3.78...
  • Page 2 © 2005 Martin Professional A/S, Denmark. All rights reserved. No part of this manual may be reproduced, in any form or by any means, without permission in writing from Martin Professional A/S, Denmark. Printed in Denmark. P/N 35000115 Rev. B. January 2005...
  • Page 3: Table Of Contents

    Table of Contents NTRODUCTION ............................... 9 ........................9 AXXYZ AFETY NFORMATION .............................. 9 NCLUDED TEMS ONSOLE ...................... 10 NPACKING ACKING THE ..........................10 NPACKING THE CONSOLE ..........................10 ACKING THE CONSOLE ONSOLE ........................11 ETTING P THE DMX D .......................... 11 ONNECTING EVICES ........................
  • Page 4 ................80 OADING A IXTURE NFORMATION ................80 EMOVING NTIRE IXTURES FROM THE ROGRAMMER ....................80 AVING HANGES ADE IN THE ROGRAMMER ..........................80 ECORDING A ..............................81 PDATE ........................81 LEAR AND THE ROGRAMMER ........................ 82 LEAR PTIONS INDOW Maxxyz...
  • Page 5 ....................82 LEAR OMMAND ATEGORY ......................83 LEAR PTIONS ATEGORY ....................... 83 XTRA ILTERING ATEGORY ......................84 LEARING NDIVIDUAL TTRIBUTES UES ............................86 ECORDING ........................86 ECORD PTIONS INDOW ......................... 87 ECORD PTIONS ATEGORY ......................... 87 ECORD EMOVE ......................... 88 OURCE PTIONS ATEGORY...
  • Page 6 HANGE THE IXTURE ....................136 HANGE THE IXTURE 2D L ..............136 OADING IXTURE NTO THE ROGRAMMER WITH AYOUT ................136 OAD A IXTURE INTO THE ROGRAMMER ....................... 137 ORKING WITH THER LEMENTS ..............................137 RUSS ........................... 137 RUSS Maxxyz...
  • Page 7 ........................137 ELETE RUSS ..............................137 ..........................137 ........................138 ELETE ............................... 138 ITMAPS ........................138 DD A ITMAP ......................... 139 ELETE A ITMAP FFECTS ..............................140 ........................... 140 FFECTS ONTROLS ..........................140 EGULAR FFECT - A Q ....................141 ASELINE UICK ONCEPT...
  • Page 8 Maxxyz...
  • Page 9: Introduction

    NTRODUCTION Thank you for selecting the Martin Maxxyz controller. The Maxxyz controller is a stable hardware platform combined with leading edge software that is constantly being developed and refined. This manual matches the functionality provided in Version 1.3.78 of the Maxxyz software. For the latest firmware and software updates, documentation, and other information about this console, please visit www.maxxyz.com.
  • Page 10: Unpacking /Packing The Console

    1 Remove the top of the flight case. 2 With one person on each side, lift the console out of the bottom of the flight case or the Maxxyz can be operated directly from the base of the flightcase (recommended).
  • Page 11: Setting Up The Console

    ONNECTING EVICES The Maxxyz has 5-pin XLR sockets for DMX input and output. The pin-out on all sockets is pin 1 to shield, pin 2 to data compliment (-), and pin 3 to data true (+). • Use shielded twisted-pair cable designed specifically for DMX devices: standard microphone cable cannot transmit control data reliably.
  • Page 12: Onnecting The Dmx Link

    O W E R C O N N E C T I O N Important! Connect the Maxxyz directly to AC power. Do not connect it to a dimmer system; doing so may damage the console. You may need to install a cord cap that fits your supply on the power cable. A 3-prong grounding-type plug must be installed following the manufacturer’s instructions.
  • Page 13: Maxxyz Layout And Description

    Removable Media Data Drives Operator Audio Please note that the Maxxyz console is a very flexible console and therefore the labels “Playback” and “Programmer” are not absolute. That is to say that there may be times when you are using the playback side for programming and vice versa depending on the functions you are performing.
  • Page 14: Types Of Controls

    YPES OF ONTROLS The Maxxyz console uses several different types of controllers to manipulate the data for your show. Among them are: Hard Keys (buttons) These are the traditional buttons found on the console. Soft Keys These are keys that appear on the video displays are...
  • Page 15: The Playback Controls

    The left hand side of the desk is designed primarily for playback use. However, the 5 LCD keys and track belt on the right side of the Playback Controls are used for setting and recording timings into cues, changing the playback banks and other functions. Maxxyz Layout and Description...
  • Page 16: The Programmer Controls

    MOVE DELETE RECORD UPDATE THRU FULL LOAD GROUP ENTER The right-hand side of the desk is designed primarily for selecting and manipulating fixtures and cues. When a fixture is selected, its attributes will be loaded into the programmer controls. Maxxyz...
  • Page 17: Trackball Control

    The function of the “next/previous” keys is dependant on whether or not there are fixtures selected in the programmer. If no fixtures are selected, the “next/previous” buttons will cycle through all fixtures, beginning with the lowest fixture number and working up. If there are fixtures Maxxyz Layout and Description...
  • Page 18: Lider Otentiometer Ader )

    O T E N T I O M E T E R A D E R The Maxxyz uses 14 faders, 10 of which are motorized and the function of which is covered later in this manual. Here we will concern ourselves only with the four non-motorized faders and their associated bump buttons.
  • Page 19: Display Screens

    ISPLAY CREENS The Maxxyz console uses a variety of different displays to convey information to the user. These displays can be selected using the 8 view keys (two sets of four) found above each of the touch screens. These view keys will change the displays on both the built-in touch screens and the external monitors.
  • Page 20: Editing Display Screens

    C R E E N S It is possible to customize the views shown on the Playback screens of the Maxxyz console to suit your needs. Once a view is recorded, be aware that the view is recorded to the console, not the specific show.
  • Page 21: Starting The Maxxyz

    TARTING THE AXXYZ Once your console is set up and the cables are connected, start the Maxxyz by turning on the power. The switch is located at the back on the left hand side as your facing the front of the console.
  • Page 22: Patching Fixtures

    When starting a new show, the default screen will appear in the Playback Touch Screen and the operator touch screen. To patch, we’ll only be using the Programmer Touch Screen. To access the patch, you will need to press the View key located directly above the “Patch” label on the Programmer Touch Screen. Maxxyz...
  • Page 23 This will bring you to the main patch screen. From here, select the “Fixtures” softkey using either the trackball or pressing the touch screen. Patching Fixtures...
  • Page 24 This will bring you to the patch spreadsheet screen. At this point, select the “Add” softkey, again using either the trackball or pressing the touch screen. Maxxyz...
  • Page 25 This will bring up the fixture library. The fixture library is sorted by manufacturer. Select the “Martin” library and you will be presented with the following screen: Patching Fixtures...
  • Page 26 Start by patching MAC 500 (E) fixtures. Selecting this softkey will generate the following screen: From this screen, you can select the Mode, Lens, and other Options for your fixtures. Use the selections highlighted above. Press “OK” and you will be sent to a new screen where you will be Maxxyz...
  • Page 27 prompted to set the number of fixtures to be added to the show. Set the number of fixtures to 12 and press “OK” to return to the patch spreadsheet. As you can see, 12 MAC 500s have been added to the show, but they have not yet been patched.
  • Page 28 Now that the fixtures have been added to the patch spreadsheet, they need to be patched to their appropriate DMX addresses. Maxxyz...
  • Page 29 Highlight the “Universe” field next to Fixture #1 and then press the “Edit” softkey. This will bring up the DMX Universe pop-up screen: Here you can choose which DMX universe (1-64) to patch the specified fixture. You can enter the DMX universe number with the numeric keypad in the Keypad Entry section or you can scroll up and down using the scroll arrows to the right of the universe number.
  • Page 30: Patch Shortcut

    DMX addresses all default to “1.” Range select the addresses of all the MAC 500s and press the “Edit” key. The Maxxyz console will automatically address the selected fixtures based on the required number of DMX channels. You may set the address of the first unit to any number between 1 and 512.
  • Page 31 1. Each fixture will be automatically offset to the next available address. In the event that the specified DMX address is already used by another fixture, the Maxxyz console will select the next available address in the next available universe. Similarly, if the number of fixtures being added exceeds 512 DMX addresses, the Maxxyz console will continue on into the next available universe.
  • Page 32: Deleting Fixtures From Patch

    I X T U R E F R O M A T C H 1 Open the Patch window. 2 Press the “Fixtures” button to open the spreadsheet. 3 Select the fixtures) you wish to delete. 4 Press “Delete.” 5 Press “Apply.” Maxxyz...
  • Page 33: The Maxxyz Visualizer

    While the visualization component of the Maxxyz console is not required for creating and running shows, it is a very valuable tool when pre-programming or learning the console, particularly if you are not connected to “physical”...
  • Page 34 (If this file is missing, you can get a copy by contacting Martin Technical Support.) To access this file click on the “Open File” icon. You can then select the “Maxxyz Demo.scn” file from the menu and the visualizer will display the following:...
  • Page 35: Maxxyz Visualizer Toolbars

    Martin Show Designer. The Edit Fixture and Edit Object Layers in the visualizer determine how these layers will be depicted 3. Note that the “Help” function is not currently available, nor can you print from the Maxxyz console. The Maxxyz Visualizer...
  • Page 36 Deselecting this option will cause the beam to pass through the object as if it weren’t there. (The Default Object layer will always be treated as though Intersect is set to on.) 4. Note that in this example, all objects were created on one layer, the default layer. Maxxyz...
  • Page 37: He Perations Ar

    P E R A T I O N S The Operations toolbar is possibly the most powerful of the toolbars found in the Maxxyz visualizer. It consists of two separate elements: the Focus Beam selection and the Fast Patch selection. The Focus Beam selection will be covered in detail later in this manual. Please see “Fast Focus”...
  • Page 38: The Camera Bar

    By default, all objects and beams are set to their highest (and more realistic) settings. However, in very large shows, it may be desirable to reduce the resolution by choosing a wireframe mode as this will allow for faster refreshing of the visualization display. Maxxyz...
  • Page 39: Electing Ixtures

    ELECTING IXTURES There are several methods of selecting fixtures on the Maxxyz console: using the main keypad, using the “Fixture Selection” screen, using the “Fixture” screen, clicking on the fixtures in the visualizer, or clicking on fixture icons in the 2D Stage View. In this section, we will look at using the main keypad.
  • Page 40: Selecting /Deselecting All Fixtures In The Programmer

    Intensity Fanning - The Maxxyz console allows you to rapidly assign a range of intensities to a range of fixtures. Use the following procedure to implement Intensity Fanning: 1 Thru 5 @ 10 Thru 50 Enter This will bring the intensity of fixture 1 to 10%, fixture 2 to 20%, fixture 3 to 30%, etc.
  • Page 41: Fixture Selection Order

    “fanning” effects (see “Setting a Staggered Delay Time (Delay Fanning)” on page 105) or when stepping through the fixtures using the “Next/Previous” buttons in the Trackball Controls. In other words, the Maxxyz console goes beyond listing the fixtures from highest to lowest based only on their fixture number.
  • Page 42 (where “x” is a number between 2 and the total number of fixtures in the programmer) as determined by the number in the counter. For example, if the number counter is set at 3 and then “Apply mask” is pressed, every third fixture will be selected as illustrated below: Maxxyz...
  • Page 43 Pressing the “Next” key near the trackball will advance to the next set of 3: • Block - By pressing this button and then the “Apply mask” button, the filter will select the first “x” fixtures (where “x” is a number between 2 and the total number of fixtures in the programmer) as determined by the number in the counter.
  • Page 44: Fixture Selection Order , Filtering And Recording Groups

    Mac 600s stored as 1-24 and a second group that has them stored as 24-1. Further, any filters that were applied when the group was recorded will also be stored with that group. This allows for the rapid selection of, for example, all Mac 600s every 3rd, all Mac 500 in blocks of 4, etc. Maxxyz...
  • Page 45: Using The Fixtures Screen

    (Note that fixture 24, a Mac 600 is followed on the next row by fixture 31, a Mac 500.) The label of the fixture defaults to the fixture type. Future releases of Maxxyz software will support changing these labels as desired.
  • Page 46: Selected /Deselected And Active /Inactive

    CTIVE NACTIVE The Maxxyz console allows you to control fixtures and their individual channel attributes based on whether they are selected or deselected for fixtures and active or inactive for channel attributes. The following definitions will be helpful to remember while working with the console.:...
  • Page 47: Deselecting Fixtures

    Selected Fixture A selected fixture is one that is currently editable using the programmer’s trackbelts, touch screen, etc. Null Channel A null channel is one that is not in the programmer. It may still have a value, but, as it is not in the programmer, it is not considered either active or inactive and is therefore “null.”...
  • Page 48: Manipulating Fixtures

    (grey) color and the new selection will be highlighted in green. Changes made to the first selected fixture will remain visible on the screen until the programmer screen is cleared. Maxxyz...
  • Page 49: Fast Focus

    A S T O C U S The Maxxyz console allows you to very rapidly adjust the pan and tilt attributes of your selected fixtures using a feature called “Fast Focus.” Using the visualizer, you can simply click on the desired focus position of your fixtures and they will move to that point.
  • Page 50 42 is focused downstage left. All other fixtures have been evenly distributed, based on their selection order evenly between them. Changing to the 3D FOH (Front of House) view from the “Select Camera” pull-down menu will generate the following: Maxxyz...
  • Page 51 This is because the fixtures are distributed by selection order. Clicking on the “Fan (Pos)” button in the Focus/Fan window will result in the following: Here you can see that the Maxxyz console has calculated the shortest distance for each of the points along the selected fan line resulting in a smoother fan.
  • Page 52: Other Fan Options

    Fixtures will be evenly distributed on each side of your start point for a distance determined by your end point (where you release the left trackball button). Maxxyz...
  • Page 53: Rogrammer Ontrol

    Lastly is the “Center to side” circular option. When this is selected, you are first determining the center point of a circle and, upon releasing the left trackball button, its radius. Below is an example of a “Circle to side” fan using the Mac 500’s (with a closed iris) and shown in a top view. ROGRAMMER ONTROL The programmer controls, located directly below the programmer touch screen, determine what...
  • Page 54: The Programmer Touch Screen

    7. Different fixture types will result in different attribute groups being loaded into the LCD keys. Only those attribute groups appropriate to the fixture will be loaded. If differing fixture types are selected in the programmer simultaneously, the attributes of the last fixture selected (highlighted in red) will be displayed. Maxxyz...
  • Page 55: Display Selection

    all the various attributes will be displayed in the programmer. In the view below we have selected fixture 51, a MAC 2000 Profile and are displaying the Dim/Focus information. There’s a lot of information on this screen so we’ll look at it in smaller sections. I S P L A Y E L E C T I O N There is a row of labels across the top of the Programmer Touch Screen that correspond to the...
  • Page 56: Attribute Control

    (dmx) value for the attribute. 8. Note that if multiple fixtures of different types with varying settings for the same attribute are select- ed, the value of the last fixture selected is displayed. Maxxyz...
  • Page 57: Ttribute Op Up Irect Ccess Indow

    O N T R O L The right side of the programmer touch screen contains information regarding the creation of effects on the Maxxyz console. Effects creation will be covered later in the manual (see“Effects” on page 140). I S C E L L A N E O U S O N T R O L S Located at the bottom center of the programmer touch screen are four miscellaneous controls.
  • Page 58: Command Line

    (page 140). OMMAND The Maxxyz console uses a command line display that displays the keys pressed to construct a command. At any point during the construction of the command, you may press the back arrow key found on the Keypad Entry to “backspace” over commands and edit them. Once the command has been constructed and executed, it can no longer be edited but it remains on the command line in a “grayed out”...
  • Page 59: Configuring Your Show

    ONFIGURING Before you begin recording cues, you may wish to take advantage of some of the fixture management functions the Maxxyz console provides. These functions can save immense amounts of time when it comes to cueing your show. ROUPS The Groups function and displays allow you to select ranges of fixtures with a single button or mouse click.
  • Page 60 10. Note that the examples given assume the use of the touch screen to select the group number. If you prefer to use the keypad for group number selection, you will need to press Enter after entering the desired group number. Maxxyz...
  • Page 61: Moving And Copying Groups

    Note that when you create groups in the playback touch screen, they were also created in the programmer touch screen. In fact, you can create, edit and move groups from either screen and the changes will be reflected in the other. O V I N G A N D O P Y I N G R O U P S...
  • Page 62: T O Move Or Copy A Range Of Groups

    We are presented with four options: • Skip - Selecting this option will leave group 13 in its original location and not change group 16, but group 11 will be moved to group 14. Maxxyz...
  • Page 63 • Replace - Choosing “Replace” will move groups 11 and 13 in relationship to each other (that is to say the space between them will be maintained) and group 13 will overwrite group 16. • Abort - In order to understand the Abort function, we will need to create 3 new groups. Create groups 1 through 3 (with any content you desire).
  • Page 64: Editing Groups

    R O U P S Once a group has been recorded, it can be easily edited. Maxxyz provides two different ways of editing an existing group. The first is to add or merge fixtures into an existing group and the second is to replace the fixtures in the existing group with the currently selected fixtures.
  • Page 65: Deleting A Group

    R O U P A G E S The Maxxyz console is capable of managing thousands of groups. Naturally, these can not all be displayed on a single screen. However, you can arrange your groups on various pages. The number of groups per page is dependant on the size of the group window with the default view set at 60.
  • Page 66: The Preset Screen

    (Again, if you didn’t change the color when you were focusing the MAC 2ks, the color attribute will not be loaded into the programmer and nothing will be recorded into the preset.) Maxxyz...
  • Page 67: Moving And Copying Presets

    1 Select and focus the desired fixtures. 2 Press “Record” and the button of the preset to which you wish to add fixtures. 11. Note that Maxxyz does not currently allow for “range selection” of Presets as it does in Groups. Configuring Your Show...
  • Page 68: T O Replace The Fixtures In An Existing Preset

    ELETING A RESET To delete a preset, press the “Delete” hard key, the desired preset, and then Enter. Alternatively, you can press and hold the “Delete” key and then select a group using the touch screen. Maxxyz...
  • Page 69: The Programmer Window

    ROGRAMMER ODES There are two programmer modes available on the Maxxyz; the first is Live and the second is Blind. When in Live mode, all attribute information in the programmer will be output to the stage. When in Blind mode, information in the programmer is not output, however it can still be recorded into cues, groups, presets, etc.
  • Page 70 “busy” screen. Show Timing When active, this key allows for the display of Fade and Delay values entered for any of the attributes using the “Timing” Programmer LCD key. Maxxyz...
  • Page 71: Loading Fixtures Into The Programmer

    E L E C T I O N As noted earlier, this is an automatic function of the Maxxyz console. Whenever you select a fixture and adjust one or more of its attributes, it is loaded into the programmer. Please note that only those attributes that are adjusted are loaded.
  • Page 72 For example, using the Maxxyz Demo.scn file and the patch we created earlier, if you were to select fixtures 51-62, bring them to full and then focus them on the drummer, the programmer would look similar to this: You’ll note that while the fixture’s intensity and pan/tilt information is in the programmer, other information such as color, gobo, zoom, etc.
  • Page 73: Loading The Programmer Using Edit

    Below is a screen shot using several of the fixture selection color identifiers: You can see that fixture 53 is the currently selected fixture, that fixtures 54 through 58 are dark green and can therefore be selected by using the next/previous functions and that all other fixtures are currently deselected.
  • Page 74: Loading The Programmer Using Load

    Understanding how the “Load” function performs is necessary in order to get the most out of the Maxxyz console. “Load” differs from “Edit” in that where “Edit” will read information on attributes that have been recorded with values in them, by default “Load”...
  • Page 75 LONE PTIONS ATEGORY This category of options determines which attributes will be loaded when you clone one fixture to another. For more information on cloning fixtures, please see “Using Load to Clone Fixtures” on page 78. Active Only (default) When “Active Only” is selected, only the active values of the source fixture will be loaded to the target fixture(s).
  • Page 76: Loading Groups

    This is a rather unique category in that it doesn’t do any filtering per se, but it does allow you to change the default filters used in the Load Options window. Pressing this button will cause the Maxxyz console to “remember” any of the filters you have applied so that the next time you press Load, those same filters will be selected.
  • Page 77: Loading An Individual Attribute

    The “decimal zero enter” command will select all the fixtures in the show and “load load” will put their current output into the programmer. OADING AN NDIVIDUAL TTRIBUTE While the Load Options window is useful in loading the contents of a specific attribute group into the programmer, it is possible to load in a single attribute as well.
  • Page 78: Sing Oad To Lone Ixtures

    LONE A IXTURE When cloning a fixture the syntax is Load xx @ yy where “xx” is the target and “yy” is the source. For our example, we will use the Mac 2k Profiles, fixtures 51 through 62. Maxxyz...
  • Page 79 1 Select fixture 51 at full and set the pan, tilt, color, and gobo attributes to non-null values. 2 Press (“Mac 2K Profile” group button) Load @ 51 Enter. Using the filtering in the Load Options window, it is possible to select which specific attributes you wish to have the target fixtures clone from the source fixture.
  • Page 80: Loading A Fixture With Cue Information

    “whole” number. If you select an empty playback, the information in the programmer will be saved as cue 1. 15. You can not use the “minus” command to remove a fixture that has attributes at any level other than “null.” Maxxyz...
  • Page 81: Update

    The second way to save the information as a cue is to specify the cue number. The information will then be saved as the specified cue number in the active programmer. For example: • Record Cue 21 Enter will save the information as cue 21 in the selected cuelist. The third way to save information as a cue is to press Record Enter.
  • Page 82: He Lear Ptions Indow

    Every attribute of every fixture in the programmer will be made inactive Selected Inactive Only the attributes of selected fixtures will be made inactive Non-Selected Attributes of fixtures that are not currently selected in the Inactive programmer will be made inactive Maxxyz...
  • Page 83: Clear Options Category

    None of these options are set as default. LEAR PTIONS ATEGORY Make Inactive Selecting this will cause the current command to make the selected attributes inactive based upon the filtering applied elsewhere Full Clear (default) This key causes the current command to clear the selected attributes based upon the filtering applied elsewhere XTRA ILTERING...
  • Page 84: Clearing Individual Attributes

    This is a rather unique category in that it doesn’t do any filtering per se, but it does allow you to change the default filters used in the Clear Options window. Pressing this button will cause the Maxxyz console to “remember” any of the filters you have applied so that the next time you press Clear, those same filters will be selected.
  • Page 85 You can see that the cyan attribute on the odd Mac 2k’s is now set to null. This is sometimes referred to as “knocking out.” The Programmer Window...
  • Page 86: Recording Cues

    Consisting of one button, “Cue Only” this is only of use when recording cues. Filter Used to determine which attribute groups will be recorded, this is useful in all recordings. Default These two buttons allow you to change the “default” behavior of Record options window. Maxxyz...
  • Page 87: Record Options Category

    Record Remove function will remove the attribute from a cue. To use Record Remove, follow these steps: 1 Using the Mac 2k’s from the Maxxyz Demo.scn file, record a cue 1 using intensity, pan, tilt, and gobo.
  • Page 88: Source Options Category

    Active Only This is the only default filter used in the Options window. When selected, only those attributes that are active in the programmer will be recorded. Active & Inactive When selected, both active and inactive attributes will be recorded. Maxxyz...
  • Page 89: Extra Filtering Category

    P T I O N S A T E G O R Y This button breaks the normal recording method of the Maxxyz console. The Maxxyz is a tracking console. That is to say that when a change is made, it tracks that information forward though the cuelist.
  • Page 90: Default Category

    This is a rather unique category in that it doesn’t do any filtering per se, but it does allow you to change the default filters used in the Clear Options window. Pressing this button will cause the Maxxyz console to “remember” any of the filters you have applied so that the next time you press Record, those same filters will be selected.
  • Page 91: R E -Recording A Cue

    A N G E O F U E S The Maxxyz console allows for the modification of more than one cue simultaneously. This is referred to as “Range Recording.” Note that while you can modify an existing range of cues, you can not create a range of cues.
  • Page 92: Moving A Cue

    O V I N G A In the current release of software, it is not possible to move a cue or a range of cues. You can, however, copy an existing cue to a new location and then delete the original cue. Maxxyz...
  • Page 93: Working With Cues

    ORKING The primary method of playing back looks on the Maxxyz console is by the use of cues. Cues are recorded into cuelists which are then assigned to playback faders. The Maxxyz console uses a Last Takes Precedence (LTP) methodology of determining the values for the various fixture attributes.
  • Page 94: Selecting A Cuelist

    1) None, 2) Cuelist, 3) Chase, 4) Override, 5) Sub/Group Dim and 6) Timecode. (For information on cue types, please see “Working With Cues” on page 93.) 17. When recording the first cue into a new cuelist, that cuelist is automatically selected. Maxxyz...
  • Page 95: Isplays Hen Uelist Ype Is One

    “ N ” I S P L A Y S H E N U E L I S T Y P E I S O N E When no cuelist is selected, the playback command LCD keys contain the following information: LCD Key Legend Page 1 LCD Key 1...
  • Page 96: Lcd Key Efinitions

    Pressing this key activates the track belt and allows you to dynamically change the proportion of the crossfade between cues that will be used when moving from one cue in a chase to the next of the selected cuelist. Maxxyz...
  • Page 97: Displays When Cuelist Type Is "Override ," "Sub /Group Dim ," Or "Timecode

    “M ” B UTTONS Aside from the individual playback faders, Maxxyz provides a location for controlling a “main” cuelist. When a cuelist is set “as Main” the Go and Pause/Back buttons in the Main Go area will execute cues in that cuelist. Also in this area are the Release key and the Snap key. The Snap key can be used to override the cue timings in a cuelist and force the cue to execute in a time of zero.
  • Page 98: Layback Ages Anks )

    AGES ANKS Maxxyz supports 100 Playback pages called “Banks”. Each bank contains 10 cuelists that correspond to the 10 Playback Controls. The bank list is found at the bottom of the programmer touch screen. To change banks, use the vertical jog wheel found to the left of the Playback Control LCD keys, the Playback Command LCD, or touch the Bank label on the touch screen.
  • Page 99: Reating And Orking With Uelists

    ORKING WITH UELISTS The Cuelist window is the primary tool used by Maxxyz for manipulating cue data. You can access the Cuelist window by pressing the associated view key over the playback touch screen. In order to properly examine the Cuelist window, first create a cuelist in playback one with 5 cues using the following directions: 1 Select a group or groups of fixtures and focus them.
  • Page 100: Labeling A Cuelist

    This is the cue number. The cue number can range from.0001 to 99999.9999 Name The default cue name is the same as the cue number. The process to change the cue name is similar to changing the Cuelist name and is detailed below. Maxxyz...
  • Page 101: Labeling A Cue

    5 Press Enter and the comment will be applied. ETTING IMING The Maxxyz console allows for very flexible timing parameters. These can be set by the individual or group of cues or by the individual or group of fixture attributes. Working With Cues...
  • Page 102: Setting A Cue

    A D E I M E The Maxxyz console allows the use of “base” times for its cues. This is the default time for that specific cue. It is the time that all attributes will use unless overridden and provided with a different time.
  • Page 103: Setting An Individual Attribute Fade Time

    E T T I N G A N N D I V I D U A L T T R I B U T E A D E I M E Aside from setting base times for cues, you can set specific times for any attribute or attribute group of any fixture or group of fixtures.
  • Page 104: Setting The Fade Time For An Attribute Group

    5 Press 0 Enter (or the time of your choice) on the keypad. We can see that all the color attributes have been set to a fade time of 0 seconds by looking at the programmer window: 6 Press Record Cue xx Merge Enter to complete. Maxxyz...
  • Page 105: Setting An Attribute Delay Time

    A N N I N G The Maxxyz console makes it very quick and simple to fan the attributes of a group of fixtures. Fanning can be defined as taking a delay time range (such as 0 to 11 seconds) and applying that delay evenly across a group of fixtures.
  • Page 106: Delay Fanning From Multiple Points

    Conversely, had we wished to start in the middle and work out, we would set the delay time to 10 Thru 0 Thru 10. It is possible to use multiple “Thru” commands to construct your fan effect. Maxxyz...
  • Page 107: Setting Cue Triggers

    The trigger for a cue determines what event is required for that trigger to execute. The most basic is the “Go” trigger which merely requires pressing the appropriate “Go” button. Maxxyz supports two other trigger types, “Wait” and “Follow” both of which will automatically advance cues down the cuelist.
  • Page 108: Cuelist Options

    Y P E A N D P T I O N S As mentioned earlier, Maxxyz supports several different cue types. “Cuelist,” the default, we have been working with. We’ll now look at the other cue types “Chase,” “Override,” “Sub/Group Dim,”...
  • Page 109: Common Cuelist Option Groups

    To change the cuelist type, press the “Options” button in the upper left hand corner of the Cuelist view and the Cuelist Options window will open. There are five cuelist types listed across the top of the screen. We can see that the selected type (in red) is “Cuelist.”...
  • Page 110: Priority Cuelist Option Group

    --). The behavior of fixtures in the cuelist depends on the order in which the cuelists are activated and the contents of the cuelist. We will use the Maxxyz Demo.scn file and patch in the examples below. Example 1: Executing a higher priority cuelist first when the lower priority cuelist is a subset of the higher 1 Select all 2K’s, bring them to full and focus them on the...
  • Page 111 Color and position information have been returned to the control of the Drummer cuelist. Backtrack (default On) As mentioned earlier, the Maxxyz console is a “Last Takes Precedence” console. This means that a recorded cue contains only those values that have changed from the previous cue.
  • Page 112 The last cue in the cuelist has all fixtures in red. When the cuelist cycles back to the top, all fixtures will remain red. Default Release Time Using the “+” and “-” keys, you can change the release time from (default 3 seconds) its default. Maxxyz...
  • Page 113 Unblock Cuelist As mentioned earlier, the Maxxyz is a LTP console. It is expected that an attributes value will track from cue to cue until it is specifically given a new value.
  • Page 114: Chase

    Note than when a cuelist is set as a chase, any internal cue timings (fades or delays) are overridden and only the end state of the cue is used. Also, a chase cuelist will not trigger any macros that may be recorded in it. Maxxyz...
  • Page 115: Override

    Override cue in what might be described as Last Override Takes Precedence. Override cues do not make use of cuelist priorities; all Override cuelists are of the same priority. To create an override cue using the Maxxyz Demo.scn, perform the following steps: 1 Clear the programmer if necessary.
  • Page 116: Sub /Group Dim

    3% or higher in cue 1 of the Group Master cuelist will be affected by the fader level. Note that if a fixture is contained in one or more Group Masters, all of those group masters must be up for the fixture’s intensity to read on stage. Maxxyz...
  • Page 117: Timecode

    I M E C O D E The Maxxyz console allows for the connection to an external time clock for the synchronized triggering of cues. Currently, only SMPTE is supported. When you select the Timecode cuelist type, you will note the following box appears in the Cuelist Options window: Here you may select SMPTE 30 NDF (non-drop frame), Internal SMPTE, or Net SMPTE.
  • Page 118: Working With The Timecode Cuelist

    When you first set the cuelist to the type Timecode, all of the times will be listed as “Manual Trigger.” This means that timecode will not execute the cue. Maxxyz allows you to change the trigger time by manually entering the values for hours, minutes, seconds and frames in much the same way you would change the time of a standard cue.
  • Page 119: Using Macros

    • To set the time to 11 hours, press 1 1 0 0 0 0 0 0. You can increment or decrement an individual or selected range of cues by using the “+” and “-” keys. • To add 5 minutes to an individual or range of cues select the cue timing(s) and press + 5 0 0 0 0. •...
  • Page 120: Macro Types

    Macros which can have a negative impact on console speed performance. A C R O Y P E S The Maxxyz console currently supports 10 different Macro types. Macro Type Action Trigger...
  • Page 121: Deleting Or Editing A Macro

    5 The edits to the macro will be applied. INKING The Maxxyz console allows you to insert a special type of cue that will link one cue to another in the same cuelist. In this way, you can go forward or backward through the list in a non-sequential order.
  • Page 122 “Name” column. Selecting the “Name” column will cause the command line to read “Set Cue xx Name” and will wait for you to enter a cue name. This will disable other functions such as “Insert Link.” Maxxyz...
  • Page 123: Releasing A Cuelist

    All intensity values of all fixtures on all pages will fade to zero and then all other attributes in all faders on all banks will return to their “home” position. 2 Release both buttons OVING OPYING ELETING UELISTS ON LAYBACK ADERS Accomplishing the above mentioned tasks on the Maxxyz console is extremely simple and intuitive. Working With Cues...
  • Page 124: Moving A Cuelist To A Playback Fader On The Same Bank

    Copying a cuelist to a fader on a different bank is accomplished in the same manner as moving a cuelist to a different bank. 23. Note that repeatedly pressing the “slash” key will cycle between “Playback Fader,” “Virtual Cuelist,” and “Playback Button.” Maxxyz...
  • Page 125: Deleting Cuelists On Playback Faders

    E L E T I N G U E L I S T S O N L A Y B A C K A D E R S To delete a cuelist from a playback fader: 1 Press the Delete key found in the main key area. 2 Press the LCD Playback key of the cuelist you wish to delete.
  • Page 126: Other Cuelist Locations

    This is the same as the Virtual Cuelist. On your desktop you have shortcuts to the original file. This is the equivalent of the other cuelist locations (playback faders, play back button page). Maxxyz...
  • Page 127: Irtual Uelist Isplay

    I R T U A L U E L I S T I S P L A Y Looking a little closer at the individual cuelists we can see which ones are active and what type they are. We can see that this is cuelist 8. The CL in the upper left-hand corner denotes that it is a cuelist. It has been labeled songlist A and the black arrowhead indicates that it is active.
  • Page 128: T O Copy From Virtual Cuelist To Playback Button

    When you move a Virtual Cuelist from one location to another, you are destroying the old cuelist and creating a new one. If you move from cuelist 8 to cuelist 12, cuelist 8 no longer exists. However, the Maxxyz console will automatically update all playback faders and playback buttons with the new location of the cuelist.
  • Page 129: Deleting A Virtual Cuelist

    E L E T I N G A I R T U A L U E L I S T Warning! When you delete a Virtual Cuelist all references to it (i.e. copies on playback faders and playback buttons) are removed as well! A deleted Virtual Cuelist is completely and irrevocably removed from the show file.
  • Page 130: Moving And Copying Cuelists With The Playback Button Display

    129, you can see that the cuelist number and label are displayed, in this case cuelist 64 with a label of “override.” Pressing a cuelist in this view has the effect of selecting it and making it the active cuelist. Maxxyz...
  • Page 131: The 2D Stage Layout

    2D S TAGE AYOUT The 2D Stage Layout provides 26 gridded pages (labeled A through Z) with gridlines drawn in 1 meter squares. Each page is 52m by 30m. On these pages you can add the fixtures from your patch as well as truss, text and bitmaps. The 2D layout allows a quick 2-dimensional graphic representation of the stage.
  • Page 132 22.5 degrees to the left, the other in increments of 22.5 degrees to the right. Lock When selected, all elements on the page will be locked and will not be able to be repositioned. Back This button will close this window. Maxxyz...
  • Page 133: Generic Functions

    Copy This is used to copy an element. Paste This is used to paste an element that has been copied. Delete This is used to delete elements. Import Bitmap This is used to import a graphic into the 2D view. See below for more information.
  • Page 134: T O Change The Rotation Of An Element

    Adding and then adjusting fixtures in the 2D layout can provide you with a quick, at-a-glance representation of your rig. With the 2D layout, finding the fixture you want is quick and simple and doesn’t require you to remember the fixture number. Maxxyz...
  • Page 135: Adding Fixtures To The 2D Layout

    2 D L D D I N G F I X T U R E S T O T H E A Y O U T Adding fixtures is accomplished via the “Patch” menu. 2D L IXTURES TO THE AYOUT 1 Select the Patch menu.
  • Page 136: T O Delete A Fixture

    1 Confirm that the “Set Up” button is deselected and that the buttons used for modifying elements are no longer visible. 2 Click on individual fixture. Selecting multiple fixtures simultaneously is not possible. 3 To remove fixture from the programmer, click on the fixture again. Maxxyz...
  • Page 137: Working With Other Elements

    ORKING WITH THER LEMENTS While similar in many ways, modification to other elements are somewhat different that modifications to fixtures. R U S S RUSS 1 Select “Truss” from the “Edit” box. 2 Select “Add.” A pop-up menu will appear: Scroll down the list to find the length or type of truss desired.
  • Page 138: T O Delete Text

    A pop-up screen will appear in the playback touch screen. 2 Select the drive that has the bitmap. 3 Select the Directory and File. 4 Select the page you wish to add the bitmap to. 5 Press “Import.” 6 Press “Done.” Maxxyz...
  • Page 139: T O Delete A Bitmap

    The bitmap will be imported, anchored to the upper left corner of the 2D layout. It is not possible to move the bitmap. ELETE A ITMAP 1 Select “Import Bitmap.” 2 In the pop-up window select the page that has the bitmap you wish to delete. 3 Press “Delete.”...
  • Page 140: Effects

    Please note: Maxxyz handles all attributes the same with the exception of pan and tilt. Pan and tilt receive a special treatment when the “PT Comb” (pan/tilt combine) button in the programmer touch screen is selected.
  • Page 141: Baseline - A Quick Concept

    UICK ONCEPT All regular effects elements in the Maxxyz console work off the premise of the baseline of the selected attribute. The baseline can be described as the level of the attribute before the effect element is applied. So for intensity, the base line can be anywhere between zero and full. When we apply an effect element to the intensity, it varies the intensity in relation to the base line.
  • Page 142: Mode

    Note: The numbers 1-8 were added for identification in this manual and do not appear in the actual Mode screen on the console. There are 12 modes available on the Maxxyz. We will discuss the first 8 here. 1 In this mode, we start at the baseline, fade up the amount specified by the swing element, return to the baseline and then fade below the baseline the same amount before returning to the baseline and starting again.
  • Page 143: Regular Effects Examples

    You’ll note that the fixture is now fading from zero to full. We set intensity attribute to 50% or a baseline of 64. (Remember that single attributes have a range of 0 to 128 on the Maxxyz console.) We’re in mode 1 which swings above and below the baseline. Since our baseline is 64 and our swing is 64, when the intensity attribute is at the top of the wave, were at full intensity (baseline 64 + swing value 64 = 128 = full).
  • Page 144: Time Effects

    At this point you may wish to move the pan/tilt attributes and move the baseline around. Of course on the Maxxyz console you can have different attributes on the same fixture running different effects at different speeds. All attributes of every fixture can run an effect.
  • Page 145: Shift /Step

    It is important to realize that while effects attributes do not pertain to an actual physical device (such as an iris or pan/tilt motor), the Maxxyz console treats it the same as any other attribute. This is particularly apparent and useful when discussing LTP. We can examine some of the advantageous of this using the tutorial.scn file and the “Speed”...
  • Page 146: Speed In The Same Cuelist

    26. Note that had a speed been entered in the first cue created, the override cue would have taken control of the fixture. Once the override cue had been released, the fixture would have returned to the original speed. Maxxyz...
  • Page 147: Show File Management

    As noted earlier, there is no automatic “connection” between these two files. You must select them individually (see “The Maxxyz Visualizer” on page 33). This being the case, any show using visualization will consist of two separate files: one with a “.scn” file name (the MSD file) and one with a “.maxxyz”...
  • Page 148: Save A Show

    Martin recommends a USB “thumb drive.” To copy the visualization file, plug the thumb drive into the USB port found on the front of the Maxxyz, near the Operator Audio. You can then copy a file to or from the thumb drive. To copy the show file, plug the thumb drive into either of the USB ports found on the rear of the console.
  • Page 149: Service

    Martin service technician for recommendations if needed. As with any computer, never spray the cleaner directly onto the Maxxyz, always spray into a lint free cloth and wipe clean. The touch screens should only be cleaned with cleaners or wipes specifically designed for cleaning computer screens.
  • Page 150: Appendix 1: Maxxyz Specifications

    2 industrial motherboards with Pentium III processors (1.3 GHz) with failure redundancy system 2 built-in hard drives with failure redundancy system DVD/CD combo-drive 3.5” floppy disk drive Built-in US keyboard Trackball (with pan/tilt control switch) 3 desk light XLR connectors Maxxyz...
  • Page 151: Control & Programming

    Maxxyz Controller, 90-230V........
  • Page 152: Appendix 2: Shortcuts

    Records the contents of the programmer into the current cue in the selected cuelist Next/Last keys held Selects all fixtures in the programmer together Load Load Takes a “snapshot” of the current output of all playbacks and loads it to the programmer Maxxyz...
  • Page 153: Appendix 3: Wiring Charts

    3: W PPENDIX IRING HARTS The following charts can be found on the inside and outside of the processor cover inside the Maxxyz console. Appendix 3: Wiring Charts...
  • Page 154 Maxxyz...
  • Page 155 Appendix 3: Wiring Charts...
  • Page 156 Appendix 3: Wiring Charts...
  • Page 157: Ndex

    NDEX Numerics deleting 125 labeling 100 2D Stage Layout moving 124 bitmap 138 options 108 fixtures 134 priority 110 loading programmer with 136 release 123 text 137 screen 99 truss 137 selecting 94 8 bit to 16 bit resolution 57 type 108 8bit/16-bit control resolution 57 chase 114...
  • Page 158 HTP (highest takes precedence) 116 Edit Cue 73 Edit Mode 100 Effects Inhibitive Submaster baseline 141 see Group Master 116 delay/wave 144 Intensity Fanning 40 examples 143 mode 142 regular 140 shift/step 145 Jog Dial 14 speed 141 swing 141 Knocking Out Attribute 85 Fade Mode 101 Fade Time...
  • Page 159 Patch Save a Show 148 adding fixtures 24 Selected Fixtures Screen 40 apply softkey 31 Selected/Deselected 46 Auto-Addressing 30 Selecting Fixtures deleting fixtures 32 deselecting 47 edit range of fixtures 30 deselecting all 40 edit single fixture 29 selecting all 40 spreadsheet 23 with main keypad 39 Pause/Back...

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