Baseline - A Quick Concept; Swing; Speed - Martin Professional Maxxyz User Manual

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B
- A Q
ASELINE
UICK
All regular effects elements in the Maxxyz console work off the premise of the baseline of the
selected attribute. The baseline can be described as the level of the attribute before the effect
element is applied. So for intensity, the base line can be anywhere between zero and full. When
we apply an effect element to the intensity, it varies the intensity in relation to the base line.
Therefore, if we use an effect that takes the selected attribute from its baseline to 100% but that
attribute's baseline is already 100%, the effect element won't have any affect on the attribute.
To put it another way, if fixture one is at full and we apply an effect element that goes from zero to
100% and back to zero, we won't see any change in the fixtures intensity. If however, the fixture
were at zero, we would see the intensity rise and fall with the effect.
S
WING
Swing can be described as the amount of the effect to be applied to the attribute. In audio terms,
it would be described as the amplitude. As stated earlier, it affects the selected attribute based on
that attributes baseline value. Swing has a nominal value range of 0-170. Note however that all
fixture attributes except for pan and tilt have a nominal range of 0-128 (pan and tilt have a
nominal range of 0 - 64). In other words, a fixture at 50% would have a baseline of 64 (50% of
128). The swing range between an attributes maximum of 128 and the swing maximum of 170
can be used to "overdrive" the attribute. This doesn't mean that you'll be able to get more than
100% intensity from your fixture, but the fixture will "sit" at the top of its range (128) until the
swing value drops below 128.
Don't Panic! Don't be intimidated or frustrated if this doesn't make sense yet. There are some
examples at the end of this section that should help clear this all up. But first, let's examine the
other two Regular Effect Elements.
S
PEED
Speed determines how fast the selected attribute will execute its swing value. Again, in audio
terms, it would be best described as frequency. While the baseline of an attribute does not have
a great impact on how speed affects the attribute, physics and the mechanics of the fixture
certainly do. If you set a moving head to execute 540 degrees of rotation in 1/4 of a second, it's
not going to happen. Instead, the fixture will move back and forth off its baseline position a very
small amount as the swing value cycles back and forth past it faster than the servos can move.
The Speed element has a completely arbitrary range of 0-1000.
C
ONCEPT
Effects
141

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