The Soft Buttons In Master Mode - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Master Mode

The Soft Buttons in Master Mode

To trigger notes in the range required to set the Intonation key, you can transpose the K2vx
temporarily from its front panel, or from your MIDI controller if it has the ability. Alternatively, you
could create a setup with just the lowest octave transposed down two octaves, then select it when
you want to change the Intonation key. If youÕre driving your K2vx from a sequencer, you could
simply insert the appropriate note events anywhere in the sequence to change the intonation key.
The Soft Buttons in Master Mode
Object
This soft button brings up the object utilities. TheyÕre described beginning on page 11-6.
Delete
This soft button brings up the Þle dialog, enabling you to erase sets of objects, either entire banks or
all objects, from RAM. If the ConÞrm parameter on the Master mode page is set to a value of On,
youÕll be given an extra chance to cancel before the set of objects is actually deleted. Once the
deletion is complete, the objects are irretrievable, so you may want to save objects to disk before
deleting them from RAM.
To delete individual objects, use the functions that are available when you press the Object soft
button.
Util
With this button you call up the Utility page, which gives you access to four analytic and diagnostic
tools. Double pressing the two center soft buttons from any editor is another way to get to the
Utility page. The Utility page looks like this:
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MIDI| | Objects | Voices | Stealer |||||| |Done|
The MIDI soft button launches MIDIScope Ô , a useful subprogram that lets you monitor the MIDI
messages from the K2vxÕs keyboard and those received via MIDI. This is a good way to make sure
youÕre receiving MIDI from MIDI masters. ItÕs also good for making sure your controls are assigned
where you want them, checking your attack velocities, etc.
The Object s soft button displays the entire list of objects stored in RAM. This is an easy way to
check the object ID of any object youÕve created. You cannot manipulate objects, though, as you can
with the Objects Utility (see page 11-6).
When you press the Voices soft button, the display shows the K2vxÕs active voice channels as you
play. Blocks of capital Xs in six columns of eight represent the 48 notes that the K2vx can play
simultaneously. The Xs change to lower case xs, then to commas and periods, then Þnally drop out
as each voice releases or decays to silence. This feature gives you an indication of the envelope level
of each voice, though not necessarily the volume level. Nonetheless, this can give you a valuable
indication of how your voices are being used. For example, if all or most of the voices are being
represented by capital Xs on this screen, then thereÕs a good chance that when voice stealing takes
place an audible voice will be reallocated.
Use the Stealer soft button to select a display that will show how the K2vx is allocating its 48 voice
channels. When you trigger a note, the note number will appear in one of the displayÕs three
columns, and will remain visible while the note is sustained. The four-digit numeral you see is an
internal value that has no direct signiÞcance. As long as fewer than 48 voice channels are being
used, new note numbers will appear as you play additional notes, and the note numbers for notes
11-4

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