Loading Objects From Floppy Disk Files; Load Function Dialog; Bank Status Indicator; Loading Methods - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Disk Mode

Load Function Dialog

(note that if the Þrst second of data is silence then you won't hear very much when the sample
is auditioned.) If the loop points fall within the Þrst second of the stored sample data, they will
be loaded in as well. The K2vx display will "blink" after the completion of loading the sample
audition data. When the sample segment has been loaded, it can then be played back at its root
key as well as transposed up and down the keyboard.
Once a sample has been auditioned, it remains active across the keyboard until another sample
is auditioned. The audition function ends when either OK or Cancel are pressed.
There must be sufÞcient sample RAM in the K2vx to load in one second of the sound for
auditioning. This amount varies according to the sample rate of the sample, but for most
samples this will be less than 100K bytes. If the auditioned sample does not play, check that
there is enough free sample memory in the K2vx. It is also possible to see the following error if
the K2vx object RAM is full or very near full:
Not|enough|memory|to|audition

Loading Objects from Floppy Disk Files

Individual objects can be loaded from K2vx ßoppy disk Þles, with the caveat that some samples
in a multiple-ßoppy disk Þle cannot be auditioned because they reside on more than one disk.
These samples will still appear in the object list, but their size will be in parentheses meaning
they cannot be loaded (either explicitly or as dependent objects) and cannot be auditioned.
Load Function Dialog

Bank Status Indicator

After you have chosen what you wish to load, you are presented with a dialog allowing you to
determine what bank will be used to load in the Þle's data.
This indicator takes the form of an asterisk after the bank. If an asterisk is present after the
bank (i.e. 400...499*), it means that there are objects in the bank, whether they are RAM or ROM
objects. ROM objects are in the 0's and 100's bank, unless you have an optional ROM block
installed. In that case ROM objects are also stored in the 800's and/or 900's bank. If there is no
asterisk on the line for a bank, it means the bank is empty.
In the following screen, there are user objects in the 200's and 400's bank, and possibly also in
other banks that become visible when the selection is scrolled.
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||Load|this|file|as:200...299*||||||||||
||||||||||||||||||||300...399|||||||||||
||||||||||||||||||||400...499*||||||||||
||||||||||||||||||||500...599|||||||||||
|||||||||||||||||||||||||||||OK|||Cancel
This indicator makes it easier to Þnd an empty bank to use for loading, if needed.

Loading Methods

Once you have pressed OK to decide on what bank to use, you will see this screen if the bank is
empty:
13-18

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