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The Soft Buttons In Master Mode - Kurzweil K2500 - PERFORMANCE GUIDE REV F PART NUMBER 910251 CHAP 11 Manual

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Master Mode

The Soft Buttons in Master Mode

Intonation Key (Intona Key)
This sets the tonic, or base note from which the currently selected intonation table calculates its
intervals. If you select G as the intonation key, for example, and the intonation table you select tunes
the minor 2nd down by 50 cents, then G# will be a quartertone flat relative to equal intonation. If
you change the intonation key to D, then D# will be a quartertone flat. If you use non-standard
intonations, you'll want to change the intonation key as you change the key you're playing in.
You can also set the intonation key from an external MIDI device. Note On events at C -1 through B
-1 (MIDI note numbers 0 through 11) will set the intonation key at C through B, respectively.
To trigger notes in the range required to set the Intonation key, you can transpose the K2500
temporarily from its front panel, or from your MIDI controller if it has the ability. Alternatively, you
could create a setup with just the lowest octave transposed down two octaves, then select it when
you want to change the Intonation key. If you're driving your K2500 from a sequencer, you could
simply insert the appropriate note events anywhere in the sequence to change the intonation key.
The Soft Buttons in Master Mode
Object
This soft button brings up the object utilities. They're described beginning on page 11-6.
Delete
This soft button brings up the file dialog, enabling you to erase sets of objects, either entire banks or
all objects, from RAM. If the Confirm parameter on the Master mode page is set to a value of On,
you'll be given an extra chance to cancel before the set of objects is actually deleted. Once the
deletion is complete, the objects are irretrievable, so you may want to save objects to disk before
deleting them from RAM.
To delete individual objects, use the functions that are available when you press the Object soft
button.
Util
With this button you call up the Utility page, which gives you access to four analytic and diagnostic
tools. Double pressing the two center soft buttons from any editor is another way to get to the
Utility page. The Utility page looks like this:
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MIDI|| Objects| Voices| Stealer|||||| |Done|
The MIDI soft button launches MIDIScope™, a useful subprogram that lets you monitor the MIDI
messages from the K2500's keyboard and those received via MIDI. This is a good way to make sure
you're receiving MIDI from MIDI masters. It's also good for making sure your controls are assigned
where you want them, checking your attack velocities, etc.
The Object s soft button displays the entire list of objects stored in RAM. This is an easy way to
check the object ID of any object you've created. You cannot manipulate objects, though, as you can
with the Objects Utility (see page 11-6).
When you press the Voices soft button, the display shows the K2500's active voice channels as you
play. Blocks of capital Xs in six columns of eight represent the 48 notes that the K2500 can play
simultaneously. The Xs change to lower case xs, then to commas and periods, then finally drop out
as each voice releases or decays to silence. This feature gives you an indication of the envelope level
of each voice, though not necessarily the volume level. Nonetheless, this can give you a valuable
11-4

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