Move - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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You can use the Multiple Object Selector (described on page 13-32) to select ranges of objects
according to object types, IDs, strings in the object names, or dependent relationships.
You can quickly select or deselect all objects using the Left/Right cursor and Up/Down
cursor double-presses.
You can audition any of the Program, Keymap, Sample, and Song objects by pressing either
the Left or Right cursor arrow button, when the desired object is highlighted. Songs will play
until either cursor is pressed again. To audition a Program, Keymap, or Sample object, play a
note on your MIDI controller (after pressing the Left or Right cursor button). (K2vxR users also
have the shortcut of holding the CANCEL button, then pressing the numeric keys to play
notes.)

Move

Pressing Move from the Object Utility page takes you to the Move utility. The Move utility
allows you to select any group of objects and move them to a different bank. If you select
several objects of a single type, then you are allowed to set a speciÞc starting ID for the objects,
of any number (0-999). For instance, you could move a group of samples from scattered IDs to
a continuous range of IDs starting from ID# 354.
If you move objects that are dependent objects of other objects (such as samples that are
dependents of a particular keymaps,) the parent objects are automatically relinked to their
dependents that have moved. What this means is that you can move any objects to any new ID
numbers, without having to worry if your programs, keymaps or songs will still play correctly.
When you have selected the objects that you want to move, press OK. If you have selected
more than one object, you will see the following dialog:
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||
|||||||Move|to|bank:200...299|||||||||||
||||||||||||||||||||300...399|||||||||||
||||||||||||||||||||400...499|||||||||||
||||||||||||||||||||500...599|||||||||||
|||||||||||||||||||||Append|Fill||Cancel
This is similar to the Load function, where you are asked to choose a bank and mode for
loading. If you have selected more than one object, and all of the selected objects have the same
type, then there will be an additional mode available, "ID":
|||||||||||||||ID||||Append|Fill||Cancel
Here is a description of the above soft buttons:
Append
Fill
Try to use each object's ID offset within its current bank as the ID offset within the
speciÞed destination bank. If there is already an object at this offset in the new
bank, increment the ID until a free ID slot is found. For example, if you were
moving Programs 202, 209, 217, and 230 to the 400's bank, which already has a
program at 409, the resulting IDs for the moved programs would be 402, 410, 417,
and 430.
Use consecutive numbering for each object that is moved, starting from the
beginning of the speciÞed destination bank. Any object IDs that are already being
used in the speciÞed bank will be skipped over. For instance, if you were moving
Master Mode
Object Utilities
11-7

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