Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual page 206

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Disk Mode
Load Function Dialog
Note that when loading into a speciÞc bank (as opposed to loading as "Everything"), the object
ID's in the Þle are used as follows: The "bank" digit is ignored, and the remainder of the
number is used when the K2vx re-banks the object ID into the bank that you specify. For
instance, if you save Program 453 into a Þle, and load it back into the 300's bank, the K2vx will
use the number "53" when deciding upon a new object ID. If the 300's bank was previously
empty, and the load mode is Append, then the Program will end up with ID 353.
For loading as "Everything", the ID number for an object stored in a Þle is taken literally, and
not re-banked (except if Fill or OvFill mode is chosen, in which case the K2vx will use ID
numbers starting from 200.)
Here is an example that compares all of the above load modes.
EXAMPLE: Starting with the following objects already stored in the K2vx internal RAM:
Program|200|Existing|Prog1
Program|204|Existing|Prog2
Program|205|Existing|Prog3
Program|210|Existing|Prog4
Program|211|Existing|Prog5
Suppose you were to load Þle containing the following objects into the 200's bank:
Program|405|Electric|Piano|
Program|406|Stereo|EPiano||
Program|409|Weird|Piano||||
Program|410|Wild|Funk|Piano
Here is what these programs would end up with as ID numbers when loaded in, depending on
the load mode:
Name
Electric|Piano|
Stereo|EPiano||
Weird|Piano||||
Wild|Funk|Piano
In the Merge case, the existing programs 205 and 210 would have been deleted. In the
Overwrite case, all of the existing programs in the 200's would have been deleted.
13-20
Append Fill
Merge
206
201
205
207
202
206
209
203
209
212
206
210
Overwrt
OvFill
205
200
206
201
209
202
210
203

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