Storing Objects In The Memory Banks - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Programs, Setups, and Keymaps

Storing Objects in the Memory Banks

Storing Objects in the Memory Banks
The number of available IDs differs between object types, and depending on whether you are
storing the object to the Zeros bank or one of the other 9 banks.
OBJECT TYPE
Sample, Keymap,
Program, Setup
A total of 999 objects of these types can be stored, 99 of each type in the Zeros bank, and 100 of
each type in every other bank.
Quick Access Banks,
Songs, Velocity Maps,
Pressure Maps,
Intonation Tables
A total of 255 objects of these types can be stored, 75 of each type in the Zeros bank, and 20 of
each type in every other bank.
Preset Effects
A total of 127 preset effects can be stored, 37 in the Zeros bank, and 10 in every other bank.
21-10
NUMBER OF OBJECTS AND ID RANGE
IN ROM
IN RAM
100
1Ñ99
100
100Ñ199
75
1Ñ75
20
37
1Ñ37
10
200Ñ299
300Ñ399
.
.
900Ñ999
100Ñ119
200Ñ219
.
.
900Ñ919
100Ñ109
200Ñ209
.
.
900Ñ909

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