Using The Program Editor; The Soft Buttons In The Program Editor - Kurzweil K2000 - MUSICIANS GUIDE Musician's Manual

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Program Mode and the Program Editor

Using the Program Editor

Using the Program Editor
The Program Editor is where you begin to modify the K2vxÕs resident sounds, and to build
your own sounds around samples (ROM or RAM) and/or waveforms. ThereÕs virtually no
limit to the sounds you can create using the tools in the Program Editor.
To enter the Program Editor, start in Program mode and press EDIT. The Program mode LED
will go out, and the ALG (Algorithm) page will appear.
EditProg:ALG|||||||||||||||<>Layer:1/1||
||||||||||||||||||||||||||||||||||||||||
Algorithm:1|||||||||||||||||||||||||||||
errR®rrte11231111112311111123114errR®rt|
dPITCH|gkNONE||||||||||||||||||0kAMP||gh
CVVVVVVBCVVVVVVVVVVVVVVVVVVVVVVBCVVVVVB|
||||||||||||||||||||||||||||||||||||||||
<more||ALG||||LAYER||KEYMAP|PITCH||more>
The top line of the display gives you the usual reminder of your location. It also tells you which
layer youÕre viewing, and how many layers there are in the program. You can use the CHAN/
BANK buttons to scroll through the layers, if the program has more than one.
HereÕs a method for jumping quickly to a speciÞc layer in a program that is especially useful in
multi-layered drum programs. Hold the ENTER button and strike a key on your controller.
The display will change to the layer assigned to that key. If more than one layer is assigned to
the same key, repeatedly striking the key (while continuing to hold the ENTER button) will
cycle through all layers assigned to that key. This method will work in most places within the
Program Editor, but there is an exception: if the parameter you have highlighted has a note
number or control source as its value, then holding ENTER and striking a note will call up that
note or control source (as described in the "Intuitive Entry" section on page 3--6). For all other
parameters, however, this method will switch between layers.

The Soft Buttons in the Program Editor

The Program EditorÕs soft buttons are labeled by the words that appear in the bottom line of the
display. These buttons have two important jobs in the Program Editor: selecting pages, and
selecting speciÞc functions. If a soft button is labeled in all uppercase letters, pressing it will
take you to the page it describes. If the button is labeled in mixed uppercase and lowercase
letters, pressing it will execute the software function described by the label. Pressing the PITCH
soft button, for example, will select the PITCH page, while pressing the Save soft button will
initiate the process for saving the currently selected program.
There are more pages and functions in the Program Editor than there are soft buttons.
Therefore, two of the soft buttons are dedicated to scrolling through the list of pages and
functions. If you donÕt see the button for the page or function you want to select, press one of
the soft buttons labeled Ò<more>,Ó and the labels will change. This doesnÕt change the currently
selected page, it merely changes the selection of available soft buttons.
Five of the soft buttons in the Program Editor are special cases. TheyÕre the soft buttons that
select the editing pages for the Þve control input pages for the DSP functions. One of these soft
buttons is always labeled ÒPITCH,Ó since the Þrst DSP function in every algorithm is the pitch
control. The remaining four vary somewhat depending on the DSP functions you choose for the
currently selected algorithm, but they always have the preÞxes F1, F2, F3, and F4, and they
always take you to the pages for the four DSP functions that follow the pitch control function.
6-4

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