Loading A Shading Image Into The Camera - AVT Pike Technical Manual

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Description of the data path

Loading a shading image into the camera

GPDATA_BUFFER is used to load a shading image into the camera. Because
the size of a shading image is larger than GPDATA_BUFFER, input must be
handled in several steps (see also Chapter
from/into the camera
on page 280):
Query limits from
register:
SHDG_INFO and
GPDATA_INFO
Set EnableMemWR
to true (1)
Set AddrOffset to 0
Write n databytes
GPDATA_BUFFER
Increase
AddrOffset by n
EnableMemWR for
no change
Set EnableMemWR
to false (0)
Figure 60: Loading the shading reference image
Note
Configuration
• To configure this feature in an advanced register: See
Table 132: Advanced register: Shading
• For information on GPDATA_BUFFER: See Chapter
GPDATA_BUFFER
Reading or writing shading image
in
Repeat steps until
all data is written
bytes
Check
on page 309.
on page 279.
PIKE Technical Manual V4.1.0
117

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