Trackball
The trackball functions as a trackball for the Status Cue control panel and as a standard mouse
control for the PC. If you have a mouse connected to the PC, then you can use either or both as
the mouse control. The trackball is primarily used to position fixtures for programming or for
live control. Use your fingers and rotate the trackball in the tilt direction, pan direction, or any
combination of tilt and pan. "POS" must be illuminated (on) to access position mode for the
trackball.
Trackspot
An automated compact moving mirror luminaire manufactured by Lightwave Research.
Trackspot has 10 colors,10 Gobos, Dim, and Strobe.
Transparency
Transparency is an important concept that demonstrates the interaction between the 18
possible composite outputs to the fixtures. Transparent values are the computer's default
values for all constructs of a fixture(s). When you open a new Scene or Sequence, you see
them displayed as Light Blue. When you adjust a construct, you are assigning that value to that
construct within that Scene/Sequence; you are making it non-transparent. This is the basic
principle of transparency. As an analogy, think of five overhead transparencies stacked for
projection on a screen.
See also "HTP."
See also "Preset."
Transition - (Time)
Timing entities in a CueList used to override the times of MSC devices.
Unarchive
Restoration of a Show to hard drive/computer from floppy disk or from within the hard drive.
Xfade
A timing entity that allows you to set the crossfade time between variable (continuous)
Constructs as the Scene advances from the previous Scene to the current Scene. Xfade and
Delay are Scene wide timing entities, that is, the crossfade and delay time affects all the
fixtures in a Scene. When previewing a Sequence in the editing mode, you can dynamically
change the Xfade and Delay times. However, in this mode the changes are global to all Scenes
in the Sequence. Xfade is the transition time to reach new values, where Delay is the amount of
time each Step will playback or pause on each Step (in a Sequence).
See also "Delay."
See also "Constructs."
Appendix D Glossary of Terms D-17
D
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