Lightwave Research Status Cue User Manual

Lighting console
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User's Manual
High End Systems Inc.
2217 West Braker Lane
Austin, Texas U.S.A.
®
P/N 60600028 Rev. A
.

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Summary of Contents for Lightwave Research Status Cue

  • Page 1 ® User’s Manual High End Systems Inc. 2217 West Braker Lane Austin, Texas U.S.A. ® P/N 60600028 Rev. A...
  • Page 2 Unlawful reproduction or distribution in any manner without the written permission of High End Systems is strictly forbidden. High End Systems accepts no liability for computers that do not work with the Status Cue lighting console system. Since PC systems have BIOSs that are different from one company to another there can be absolutely no guaran- tee that a particular machine will work perfectly for the use of a Status Cue system.
  • Page 3: Declaration Of Conformity

    The products herewith comply with the requirements of the Low Voltage Directive 72/23/EEC and the EMC Directive 89/336/EEC. The Status Cue Lighting Consoles were tested in a typical configuration with ISA bus LinkCards manu- factured by Lightwave Research. The Status Cue Lighting Consoles were tested in a typical configura- tion with Austin Computer.
  • Page 4 IMPORTANT SAFETY INFORMATION INSTRUCTIONS PERTAINING TO CONTINUED PROTECTION AGAINST FIRE, ELECTRIC SHOCK, AND INJURY TO PERSONS ARE FOUND IN APPENDIX C. READ ALL CAUTIONS AND WARNINGS PRIOR TO ASSEMBLY, MOUNTING, AND OPER- ATING THIS EQUIPMENT. IMPORTANT: INFORMATIONS DE SÉCURITÉ INSTRUCTIONS RELATIVES À UNE PROTECTION CONTINUE CONTRE L' INCENDIE, LE CHOC ÉLECTRIQUE, ET CONTRE DES BLESSURES POSSIBLES SUR DES INDIVIDUS SE TROUVENT DANS L'APPENDICE C.
  • Page 5 Warranty Information Limited Warranty Unless otherwise stated, your product is covered by a two year parts and labor limited warranty. Dichroic filters and Lithopatterns® are not guaranteed against breakage or scratches to coating. It is the owner's responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or distributor.
  • Page 6 Software Program License Agreement PLEASE REVIEW THE FOLLOWING TERMS AND CONDITIONS CAREFULLY BEFORE OPENING THIS PACKAGE. BY OPENING THIS PACKAGE, YOU INDICATE YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. IN THE EVENT THAT YOU DO NOT AGREE WITH ANY OF THEM, YOU SHOULD PROMPTLY RETURN THE PACKAGE UNOPENED.
  • Page 7 THE FOREGOING WARRANTY DOES NOT EXTEND TO ANY DISKETTE THAT HAS BEEN DAM- AGED AS A RESULT OF ACCIDENT, MISUSE, ABUSE, OR AS A RESULT OF SERVICE OR MODIFICA- TION BY ANYONE OTHER THAN HIGH END SYSTEMS OR AN AUTHORIZED DEALER. EXCEPT AS EXPRESSLY SET FORTH ABOVE, NO OTHER WARRANTIES, EITHER EXPRESS OR IMPLIED, ARE MADE WITH RESPECT TO THIS PROGRAM, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WAR- RANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, AND HIGH END...
  • Page 9: Table Of Contents

    Safety Instructions...................I-2 Current Status Cue Features................. I-3 System Overview ....................I-4 Basic Setup......................I-5 Expanded Setup....................I-6 Performance Only Setup .................I-7 Redundant Systems Using Status Cue ............I-8 Console......................... I-9 Application ......................I-10 LinkCard ......................I-10 Minimum Personal Computer Requirements............. I-11 PC Hardware ....................I-11 Video ......................I-11...
  • Page 10 Terminator Construction................1-17 Computer Setup ....................1-18 Windows 3.1x Configuration............... 1-18 Installing Status Cue for Windows ..............1-22 LinkCard Software Configuration ..............1-27 Starting Status Cue for Windows..............1-28 Chapter 2 Axiom of Operation ................2-1 Overview......................2-1 Data Organization ....................2-1 LTP and Transparencies ..................
  • Page 11 MSpeed ......................5-16 Color......................5-18 Color Mix ..................... 5-19 RGB....................... 5-19 HSI ......................5-20 Gel ......................5-21 Using Gel Tables and the Color Picker........... 5-22 Editing Gel Tables................5-24 Editing Gel Tables Off-Line ............5-24 Deleting a Gel ................. 5-25 Reverting to the Default Gel Look-Up Table .........
  • Page 12 Creating New Songs ..................7-14 Naming Songs....................7-16 Storing Songs ....................7-16 Recalling Songs ....................7-17 Bank Method....................7-17 List Method....................7-18 Reordering Songs....................7-19 Loading a Song Order File................7-20 Editing a Song Order File Off-line ..............7-21 TOC-4 Status Cue User’s Manual...
  • Page 13 Removing Songs ....................7-22 Playback ......................7-23 Advancing Songs ..................7-23 Playing Back Presets ..................7-23 Clearing Instant Preset Output ..............7-24 Chapter 8 CueLists....................8-1 Overview ......................8-1 Before You Begin ....................8-1 Creating a New CueList ..................8-2 Finding Your Way Around .................
  • Page 14 Chapter 10 Tips and Tricks .................. 10-1 Overview......................10-1 Macros ......................10-1 Creating Macros................... 10-2 Running Macros................... 10-4 Erasing Macros .................... 10-4 Windows’ Positions and Sizes ................10-5 Storing Windows ..................10-5 Recalling Windows..................10-6 TOC-6 Status Cue User’s Manual...
  • Page 15 Identifying Fixtures................... 10-6 Flip Function ..................... 10-7 Homing Fixtures....................10-8 Status Cue Function Modes ................10-8 Viewing Fixture Data During Preset Playback ..........10-9 Additional Tips and Tricks at a Glance............10-10 Appendix A Troubleshooting and Maintenance........... A-1 Overview ......................A-1 Before You Begin ....................
  • Page 16 Overview......................B-1 Redundant System Installation ................B-1 Total Redundant System ................B-1 Single Console Redundant System ..............B-6 Upgrading Status Cue for Windows Software............ B-7 Status Cue File System ..................B-8 Viewing the Output Stack................... B-9 Viewing MIDI Data ..................B-10 Setting System and Show Preferences.............. B-11 Adjusting Console Lights ................B-12...
  • Page 17 PF3013 ......................C-9 Coemar ......................C-10 NAT MM 1200 ................... C-10 NAT MM 2500 ................... C-10 NAT TM 1200..................... C-11 NAT TM 2500..................... C-11 Martin Professional ..................C-12 MAC 1200....................C-12 MAC 1200 with Vectoring................C-12 PAL 1200 ....................C-13 PAL 1200 with Vectoring (MSpeed) ............
  • Page 18 Console Rear Panel ................... 1-14 Locking the Console Cable to the Connector Posts .......... 1-15 Connecting Data Out “Y” Cable to LinkCard ..........1-15 Connecting Data Cables from Status Cue to Fixtures ........1-17 Building 120-ohm Terminator ................1-17 Main Group ....................... 1-18 Control Panel Group ..................
  • Page 19 List of Figures (continued) MIDI Devices Default Window ................3-3 Add New MIDI Device... Dialogue Box ............. 3-3 MIDI Devices Dialogue Box ................3-4 Edit a MIDI Device... Dialogue Box ..............3-5 OBJECT Group ....................4-2 Fixture Setup Dialogue Box ................4-3 Add Fixture(s) Dialogue Box ................
  • Page 20 Import From... Dialogue Box ................5-50 Import Example for Different Number of Fixtures .......... 5-51 Continue With Import? Dialogue Box .............. 5-52 Import Error Dialogue Box ................5-52 Erase a Palette Dialogue Box ................5-53 TOC-12 Status Cue User’s Manual...
  • Page 21 List of Figures (continued) OBJECT Group ....................6-2 MEMORY Group ....................6-2 New Sequence Window ..................6-3 CONTROL Group ....................6-5 Name Step Dialogue Box ..................6-6 Name Sequence Dialogue Box ................6-7 Paste Selected Fixture(s) Dialogue Box .............. 6-8 Store Sequence Dialogue Box ................
  • Page 22 STOP CLOCK Command ................8-26 START A CUELIST Command ............... 8-26 Select CueList Dialogue Box ................8-26 START A CUELIST Example ................. 8-26 STOP A CUELIST Command ................8-27 STOP A CUELIST Example ................8-27 TOC-14 Status Cue User’s Manual...
  • Page 23 List of Figures (continued) START AT NUMBER Command ..............8-28 Start CueList At Number Dialogue Box ............8-28 START AT NUMBER Example ..............8-28 START AT TIME Command ................8-29 Start CueList at Time Dialogue Box ..............8-29 START AT TIME Example ................8-29 OPEN CUELIST Command ................
  • Page 24 List of Figures (continued) About Status Cue for Windows Dialogue Box (Sample) ........A-4 LinkCard LEDs ....................A-6 MSD Application Screen ................... A-8 IRQ Status Window ................... A-9 LinkCard Fuses ....................A-12 TRACKBALL and CONTROL Group ............A-16 SELECT Group ....................A-16 COLOR Group ....................
  • Page 25 List of Figures (continued) EFFECT Group ....................C-3 STROBE RATE Group ..................C-3 COLOR Group ....................C-5 ZOOM Wheel ..................... C-5 FOCUS Wheel ....................C-6 GOBO Group ....................C-10 MSPEED Group ....................C-12 CONSTRUCTS Group ..................C-13 ROTATING GOBO Group ................C-13 Selecting VL5 Dim Channels ................
  • Page 26 Slave LinkCard Switch Settings ................. 1-7 Fixture Constructs Controlled by Xfade ............5-11 Color Mixing the Seven Basic Colors .............. 5-20 Alternate Base Address Settings ................ A-9 Operational Troubleshooting ................A-13 Status Cue Files ....................B-8 TOC-18 Status Cue User’s Manual...
  • Page 27: Introduction

    Appendix D Glossary of Terms— terms and definitions of Status Cue related items. Appendix E Important Safety Information—provides safety information in English, French, German, Spanish, Italian, and Danish. Note: the last page of the manual is a two-page fold out picture of the Status Cue Console provided for reference. Introduction Intro-1...
  • Page 28: Text Style

    (typically nomenclature). However, the functionality of the items will remain the same. For the latest Status Cue User’s manual and software, periodically check our web site at http://www.highend.com. Caution and Warning Symbols...
  • Page 29: Current Status Cue Features

    Simultaneous control of up to 200 Cyberlight®, 272 Cyberlight CX, 1360 Color Pro® (with DMX interfaces), 1360 Dataflash® AF1000, 336 Intellabeam®, 256 Studio Color®, or 584 Trackspot® fixtures per Status Cue system with 4 LinkCards, as well as numerous other DMX compatible fixtures •...
  • Page 30: System Overview

    Status Cue has four levels of system configurations. These configurations allow you to use the Status Cue system to control and operate fixtures in a rehearsal or performance situation. The configurations are: •...
  • Page 31: Basic Setup

    Basic Setup This configuration provides everything you need to use the Status Cue system for control of 1024 DMX channels. You have complete control and operation of all connected fixtures and can create, view, and edit all show data. As Figure 1 indicates, the Basic Setup consists of: •...
  • Page 32: Expanded Setup

    Expanded Setup This configuration provides everything you need to use Status Cue for up to 4096 DMX channels (with four LinkCards). You have complete control and operation of all connected fixtures and can create, view, and edit all show data. As Figure 2 indicates, the Expanded Setup consists of: •...
  • Page 33: Performance Only Setup

    Performance Only Setup Once you fine tune the last details of your show, you can operate Status Cue through Cue Lists or controlled through a MIDI interface. Notice in Figure 3 that the console is not connected. This prevents tampering or other inadvertent damage to the show.
  • Page 34: Redundant Systems Using Status Cue

    Redundant Systems Using Status Cue Redundant Status Cue systems are highly recommended for all live performance environments. Using redundant systems enables you to proceed with a Show when the unimaginable might occur (computer component failure, large line spike, spontaneous combustion of a computer, act of God, etc.). There are two redundant system configurations: •...
  • Page 35: Console

    Console The Status Cue system provides up to 18 layers of simultaneous playback control of connected fixtures. Sixteen of these output channels are accessed as Fader presets, and the currently selected Instant Preset and Live Control constitute the remaining two output channels.
  • Page 36: Application

    Application The Status Cue application program was written in the C++ object oriented program- ming language and runs under Microsoft Windows 3.11 or Windows 95 on a Pentium® or 486-based personal computer. The software program provides the graph- ical user interface to the system and communicates with the Console through the Link- Card.
  • Page 37: Minimum Personal Computer Requirements

    The following subsections contain the minimum recommended computer hardware and peripheral requirements for Status Cue. While most computers that meet the Status Cue specification probably will work, only systems purchased and pre-configured by High End Systems are fully supported. Due to the differences between components, High End Systems Inc.
  • Page 38: Specifications

    LinkCard Size: full size ISA card Power Consumption: 2.25 watts Accessories The following items are currently available for Status Cue: Item Description Part Number Status Cue Console 22020002 Status Cue industrial rack mount 100-MHz Pentium computer, 16-MB memory, CD ROM, one LinkCard, output Y...
  • Page 39: Compliance

    50-foot heavy duty data cable w/ Neutrik XLRs 55050007 100-foot heavy duty data cable w/ Neutrik XLRs 55050008 Compliance The Status Cue system is compliant to the following standards: • EN 60950: 1992 • EN 55022 : 1987 – Class A •...
  • Page 40 Intro-14 Status Cue User’s Manual...
  • Page 41: Installation And Setup

    If you ever need to return a product for repair or maintenance, you must return it in its original shipping carton and packing materials. You will be billed for a new shipping carton and new packing materials if you return your Status Cue in a non- factory shipping carton with non-factory packing materials.
  • Page 42: Inspect The Contents

    Inspect the monitor for shipping damage. Console Carton – open the large carton and remove the Status Cue Console. Place the Console on a flat surface and remove the special water resistant dust cover.
  • Page 43 Inspect the Console tray and verify that the following items are present (refer to Figure 1.3): • one 10-foot Console interface cable • four monitor brackets • four monitor bracket knobs • two Littlites (auxiliary lamps) four monitor brackets 10-foot Console cable four monitor...
  • Page 44: Identifying Linkcard Carton Items

    120-ohm terminators (XLR style connectors) • Status Cue for Windows Diskettes Notes: if you purchased a Status Cue computer from High End Systems, the LinkCard box will not contain a LinkCard, it is pre-installed in your computer. C ON 1...
  • Page 45: Before You Begin

    They should take precedence over the general instructions provided in this chapter. 4. Turn off the power to your personal computer. If you have a Status Cue computer from High End Systems, it is pre-installed and configured with the appropriate number of LinkCards.
  • Page 46: Identifying Linkcard Components

    LinkCard, that is, the first LinkCard you install in the system, then set or verify that all DIP switches are “off” or down as indicated in Table 1.1 and Figure 1.5. This is the default C800 base address. Table 1.1: Master LinkCard Switch Settings Master=Off Base Address Not Used Slave=On Status Cue User’s Manual...
  • Page 47: Linkcard(S) Installation

    Slave LinkCard(s) – If you are installing a slave LinkCard, set DIP Switches 1 and 4 to “on” and all others to “off” for one slave LinkCard. For the second and third slaves refer to Table 1.3. Table 1.2: Slave LinkCard Switch Settings Base Address Not Used Switch...
  • Page 48: Connecting The Master Linkcard To Computer Power Supply

    Note: Depending upon your computer, it is possible that there may not be enough DC power connectors for the Master LinkCard or they may too short to reach the Master LinkCard. In this instance, DC “Y” and extension connectors are readily available at most computer stores. Status Cue User’s Manual...
  • Page 49: Connecting Multiple Linkcards

    Connecting Multiple LinkCards If you have multiple LinkCards, you need to install an interfacing communications cable between LinkCards. The factory ships all LinkCards configured as master LinkCards. To connect the LinkCard communications cables and terminator jumper: 1. Locate the LinkCard communications cable provided with each LinkCard. This cable is about 4 inches long and constructed of a pair of wires, one red and one black.
  • Page 50 Figure 1.8. Connecting LinkCard Communication Cable(s) and Terminator 4. Replace the computer cover. Then, reconnect all peripherals. Do not turn system power on, the Console and “Y” Data Out cables will need to be connected first. 1-10 Status Cue User’s Manual...
  • Page 51: Console Installation

    Console Installation Use the information in the following subsections to install the Status Cue Console and its accessories. Installing Littlites The Console has provisions for two Littlites which provide dimmable Console lighting. The Littlite goosenecks allow you to position the light where desired.
  • Page 52: Attaching The Optional Monitor Brackets To The Console

    5. Place your monitor on the two brackets. If necessary, loosen the brackets and realign to properly support the monitor. Note: if your monitor video cable is too short to reach your computer, relocate the computer or purchase a video monitor extension cable. 1-12 Status Cue User’s Manual...
  • Page 53 Figure 1.11 shows the completed assembly of the Littlites and monitor brackets. Littlites monitor brackets Figure 1.11. Side View with Littlites and Monitor Brackets Installed 6. Repeat the proceeding steps to attach the additional brackets for an additional monitor, notebook, etc. (if required). Chapter 1 Installation and Setup 1-13...
  • Page 54: Status Cue Cabling

    Status Cue Cabling The following subsections show how to properly connect all cables for operation of the Status Cue Console and attached devices. Connect Console Cable The Console to LinkCard cable is a 10 foot shielded cable with a “locking” right angle DB-25 connector on the Console end and a straight DB-25 connector on the LinkCard end.
  • Page 55: Connect Linkcard Data Out "Y" Cable

    slide locking mechanism to left post to capture posts on rear panel CONSOLE LINK connector CONSOLE LINK locking mechanism slide left Console cable connector Figure 1.14. Locking the Console Cable to the Connector Posts 2. Connect the straight DB-25 connector to the mating receptacle on the master LinkCard.
  • Page 56: Connecting The Data Cables To Fixtures

    The fixture Data In connector is a male (pins) XLR connector located on the rear panel of Lightwave Research and most other fixtures. The Data Out connector is a female XLR connector located next to the Data In connector as Figure 1.16 shows.
  • Page 57: Terminator Construction

    Cables Note: the last fixture on each link must be terminated. Figure 1.16. Connecting Data Cables from Status Cue to Fixtures Note: if you wish to perform supported software uploads, do not place Intellabeam, AF1000, and fixtures that are not manufactured by High End Systems/Lightwave Research before the uploadable fixtures on the link (place them afterwards).
  • Page 58: Computer Setup

    Continue with "Starting Status Cue for Windows" on page 1-28. Windows 3.1x Configuration For Status Cue to operate properly under the Windows 3.1x operating system, several settings need to be modified. Notes: To increase your computer’s speed, repeat the procedure in this subsection with a completed Show open.
  • Page 59 Figure 1.19. Control Panel Group 3. Double click the item in the group. This 386 Enhanced Control Panel brings up the Enhanced dialogue box. Refer to Figure 1.20. Figure 1.20. Enhanced Dialogue Box 4. Click the button in the dialogue box. This Virtual Memory Enhanced brings up the...
  • Page 60 . Refer to Type: Permanent Figure 1.22. 7. Click in the field and type in the size from in the New Size: Recommended Size field. Refer to Figure 1.22. 1-20 Status Cue User’s Manual...
  • Page 61 Note: the recommended size will increase when Status Cue is running with an open Show. 8. Disable (no in the box) Use 32-Bit Disk Access Use 32-Bit File . Refer to Figure 1.22. Access 9. Click the button. This brings up the Change Virtual Memory Settings dialogue box.
  • Page 62: Installing Status Cue For Windows

    If you purchased a Status Cue computer from High End Systems, it is pre- installed with Status Cue for Windows. If you are upgrading to a new version of Status Cue for Windows, refer to "Upgrading Status Cue for Windows Software" on page B-7 before proceeding.
  • Page 63 Figure 1.26. It indicates the version of the software to be installed in the upper left corner. Click the button to continue the installation. Next Figure 1.26. Status Cue Introductory Dialogue Box 6. Read the information in the dialogue box. Refer to Figure 1.27. Welcome Click the button to proceed.
  • Page 64: Software License Agreement

    7. Fill in the appropriate registration information and click the Next button to continue. Refer to Figure 1.28. Figure 1.28. Status Cue Registration 8. Read the information in the dialogue box. Software License Agreement Refer to Figure 1.27. Click the button to proceed.
  • Page 65 9. If you wish to install Status Cue for Windows into the default directory (# is the software version), click the button to proceed. Refer to Next c:\SQ# Figure 1.30. Figure 1.30. Sample Choose Destination Directory Dialogue Box If the directory does not exist (typical), the installation program will prompt you to confirm the creation of the directory.
  • Page 66: Choose Directory Dialogue Box (Sample)

    Status Cue is automatically placed in the StartUp group (the next time Windows is started, it automatically launches Status Cue for Windows). Caution: do not rename the Status Cue icon in the group. StartUp 1-26 Status Cue User’s Manual...
  • Page 67: Linkcard Software Configuration

    LinkCard Software Configuration The following subsections provide information to properly configure the Status Cue for Windows software to communicate with the installed LinkCard(s). If you experience difficulties configuring the LinkCard(s), refer to "Solving LinkCard Not Found Errors" on page A-6.
  • Page 68: Starting Status Cue For Windows

    Starting Status Cue for Windows In this section you will begin using the Status Cue for Windows application. Just double-click on the Status Cue Help icon in the Status Cue group to get started with the help. Otherwise, continue with Starting Status Cue for Windows.
  • Page 69: Device Upload Status Information Box

    Figure 1.35. Device Upload Status Information Box 4. If there are no errors uploading to the LinkCard, Status Cue will prompt you to exit Windows and restart the system. Refer to Figure 1.36. Figure 1.36. Please Exit Windows and Restart Dialogue Box 5.
  • Page 70: Device Upload Status-Finished! Dialogue Box

    Figure 1.37. Device Upload Status-Finished! Dialogue Box 1-30 Status Cue User’s Manual...
  • Page 71: Chapter 2 Axiom Of Operation

    Data Organization Status Cue data is organized and sorted by Shows. A Show is the object that is written to disk. All data, such as Scenes, Sequences, CueLists, etc. are stored in a Show file. Refer to "Status Cue File System" on page B-8 for complete information.
  • Page 72 LTP mode applies to the usage of the 17 Presets (1 Instant Preset and 16 Fader Presets) and one Live output (active Scene or Sequence on the Status Cue desktop). The outputs that are in use are referred to as a stack. The Live output is always on top of the stack.
  • Page 73: Constructs Group

    Status Cue uses the following colors for Constructs in Scene and Sequence windows and the corresponding LEDs indications in the CONSTRUCTS group (Figure 2.3): • Blue- transparent values(s) that allow non-transparent (assigned) values to pass through to the next layer. The LED in the CONSTRUCTS group will not illumi- nate.
  • Page 74 Status Cue User’s Manual...
  • Page 75: Chapter 3 Midi Setup

    Overview This chapter covers setup and configuration of MIDI Show Control (MSC), and MIDI devices. Status Cue can control external MIDI devices and it can be controlled via MIDI. If you require redundant systems use the information in this section to setup MIDI communication. Incoming MIDI data can be viewed for verification.
  • Page 76: Midi Device Configuration

    • - if this is the redundant backup system, if you are controlling this MIDI In Status Cue via MIDI, or if you would like for MIDI commands to be captured in a CueList. • - if this system is the master system, you are planning to output MIDI Out MIDI data to external devices.
  • Page 77 1. Select from the drop down menu. This will bring MIDI Devices... Configure up the dialogue box. The dialogue box indicates MIDI Devices MIDI Devices the installed MIDI devices. Refer to Figure 3.2 for the default window. Figure 3.2. MIDI Devices Default Window 2.
  • Page 78: Removing Midi Devices

    3. Click the button to change the parameters of the device. This Edit Device... brings up the dialogue box. Refer to Figure 3.5. Edit a MIDI Device... Note: you may also double click the device to begin editing. Status Cue User’s Manual...
  • Page 79 Figure 3.5. Edit a MIDI Device... Dialogue Box 4. Enter the appropriate information and click the button to complete the procedure. Chapter 3 MIDI Setup...
  • Page 80 Status Cue User’s Manual...
  • Page 81: Chapter 4 Fixture Setup

    Overview This chapter covers adding, patching, and configuring fixtures for Status Cue. Status Cue supports both DMX and LWR protocols. Single channel DMX is also available to program specialized items like dimmers, color scrollers, fog machines, and hazers. Single channel DMX also provides a means to control any USITT DMX-512 compliant device.
  • Page 82: Adding Fixtures

    To add fixtures, complete the following procedure: 1. Press the < > key in the OBJECT group (Figure 4.1) to bring up the SETUP Fixture Setup dialogue box (Figure 4.2). Alternately, select Fixtures from the Configure drop-down menu. Figure 4.1. OBJECT Group Status Cue User’s Manual...
  • Page 83: Fixture Setup Dialogue Box

    Figure 4.2. Fixture Setup Dialogue Box 2. Click the button in the dialogue box to bring up the Fixture Setup dialogue box. Refer to Figure 4.3. Fixture(s) Note: fixtures are inserted above the highlighted bar. Chapter 4 Fixture Setup...
  • Page 84: Special Settings Window

    ENTER Fixture(s) dialogue box. 4. If special switch settings are required for the fixture(s), Status Cue will prompt you to make the necessary changes. If you do not wish to be reminded of the special setting(s), click the Do not display this message again during this check box.
  • Page 85 5. If you need to insert fixtures between existing fixtures, simply select the fixture you want placed after the new fixtures and perform the above steps. Click when all fixtures have been added. The dialogue box Finished Fixture Setup shows the added fixtures. Fixtures are automatically patched in the order they are added.
  • Page 86: Changing Fixture Types

    Changing Fixture Types For ease and convenience of configuration, you may change fixture types. Status Cue changes fixture types intelligently. If any programming has been completed with the old fixture type(s), pan, tilt, and RGB values are imported into the new fixture type. Status Cue automatically converts the values according.
  • Page 87: Change Fixture(S) To

    Figure 4.7. Change Fixture(s) To... Dialogue Box 4. Click the type of fixture you wish to change to. Click on the button to return to the Fixture Setup window. Refer to Figure 4.7. The Fixture Setup window now indicates your changes. Refer to Figure 4.8 for an example. Chapter 4 Fixture Setup...
  • Page 88 Figure 4.8. Changed Fixture Types Example 5. Click on the button in the window return to the main Status Fixture Setup Cue window or proceed with the following subsections for other fixture options. Status Cue User’s Manual...
  • Page 89: Moving Fixtures

    Moving Fixtures Fixtures are easily moved to a different order. Notes: only the fixture numbers are reassigned when fixtures are moved. If you need to change the address or Link, refer to "Patching and Unpatching Fixtures" on page 4-12. To move fixtures, complete the following procedure: 1.
  • Page 90 Figure 4.10. Moved Fixtures Example 4-10 Status Cue User’s Manual...
  • Page 91: Removing Fixtures

    Removing Fixtures In the event fixtures are removed from the rig or a mistake was made adding fixtures, you may remove individual or a range of fixtures. Caution: removing fixtures will cause all data and attributes to the selected fixtures to be removed from the entire Show (Scene, Sequence, etc.).
  • Page 92: Patching And Unpatching Fixtures

    Patching and Unpatching Fixtures By default, Status Cue “smart patches” fixtures in the order that they are added. If you need to patch or unpatch fixtures to another address, complete the following procedure: 1. Bring up the Fixture Setup window (if it is not already on the screen).
  • Page 93 Figure 4.13. Patch Fixtures to Which Link? (LinkCard Patch) Dialogue Box 4. Click the Link you wish to patch to and click the button to bring up the dialogue box. Alternately, double click on the Link. Select Starting Address In this example, we selected Link 2a. Figure 4.13 shows a DMX Link and Figure 4.15 shows a LWR Link.
  • Page 94 Select Starting Address dialogue box, click on the box where you wish the address to start at. Status Cue will automatically set the appropriate number of channels from the selected fixtures. Refer to Figure 4.14. The following color scheme is used: •...
  • Page 95 Figure 4.16. Patched AF1000s Example Chapter 4 Fixture Setup 4-15...
  • Page 96: Soft-Patching Single Dmx Channels

    Soft-Patching Single DMX Channels Status Cue allows each single DMX channel to be soft patched. This allows multiple DMX channels to be controlled as a single fixture. To soft-patch DMX channels, complete the following procedure: 1. Bring up the Fixture Setup dialogue box (if it was not already on the screen).
  • Page 97: Soft-Patch To Which Channel? Dialogue Box

    Figure 4.18. Soft-Patch to Which Channel? Dialogue Box 4. Click the channel that will control the soft-patched channels ( To be soft- ) and click the button. The soft-patched channels are grouped patched under the control fixture. Refer to Figure 4.19. When editing a Scene or Sequence, use the control fixture to modify all soft-patched channels.
  • Page 98 Figure 4.19. Soft-Patched Channels Example 5. Repeat steps 1-3 as needed for additional soft-patching. 4-18 Status Cue User’s Manual...
  • Page 99: Eliminating Soft-Patches

    Eliminating Soft-Patches To eliminate a soft-patch, complete the following procedure: 1. Select all fixtures to eliminate from soft-patching. Figure 4.20. Removing Soft-Patches 2. Click the Change button. This brings up the Change Fixture(s) To... dialogue box. Refer to Figure 4.21. Chapter 4 Fixture Setup 4-19...
  • Page 100: Change Fixture(S) To

    Figure 4.21. Change Fixture(s) To... Dialogue Box 3. Select and click the button. The soft-patched DMX-Single Channel fixture(s) will become single DMX channel(s) again. Refer to Figure 4.22. Figure 4.22. Changed Soft-Patched Fixtures Example 4-20 Status Cue User’s Manual...
  • Page 101: Changing Fixture Attributes

    Changing Fixture Attributes Status Cue allows fixture attributes to be changed for ease of programming. The following attributes can be changed on DMX or LWR protocol fixtures to compensate for hanging positions (to correspond with trackball movement during positioning): •...
  • Page 102: Importing Fixture Data

    Importing Fixture Data Status Cue can import fixture data (fixture types, attributes, and patches) from one Show to another. This feature can save time in Show preparation when the same fixtures and rig are used. To import fixture data, complete the following procedure: 1.
  • Page 103: Import From

    Figure 4.26. Import From... Dialogue Box 6. Select the appropriate directory and Show file to import fixture data from and click the button. The data will be imported into the dialogue Fixture Setup box. 7. Click the button to rebuild fixture data with the imported data and return to normal operation.
  • Page 104 4-24 Status Cue User’s Manual...
  • Page 105: Scenes, Fixture Groups, And Palettes

    This chapter covers the aspects of how to use Scenes, Fixture Groups, and Palettes. A Scene is the most basic element (object) for using Status Cue. A Scene is one static setting or look consisting of fixtures, their Constructs, and timing controls.
  • Page 106: Creating Scenes

    Scene, Sequence, or Preset(s) will show through and be outputted to the Stage Value(s). Turn off any active Preset(s) and press the <CLEAR> key in the SEQUENCE group to clear any hanging values from Scenes and Sequences. Status Cue User’s Manual...
  • Page 107: Memory Group

    Figure 5.2. MEMORY Group clapboard fixture # protocol/fixture type available Constructs Figure 5.3. New Scene Window 3. To assist and speed up editing, you may wish to create Fixture Groups. If Fixture Groups are desired, refer to "Fixture Groups" on page 5-42. Notes: when a new Scene or Sequence is created, the default transparent values are pulled (derived) from Palette 128.
  • Page 108: Editing

    Notes: if you wish to create a Scene or Sequence without interrupting a currently playing Scene or Sequence, enable Blind mode. Status Cue automatically turns on Blind mode at start-up, when a new Scene or Sequence is created and while a Get is performed.
  • Page 109: Selecting Fixtures

    Selecting Fixtures Fixtures can be selected using the following methods: • The preferred method is to use the numeric keypad in the CONTROL group with the < >, < >, and < > keys in the SELECT group THRU to select a range of fixtures. Refer to Figure 5.4. Example: to select fixtures 5 through 10, 28, but not 6;...
  • Page 110: Trackball Group

    Figure 5.5. TRACKBALL Group Status Cue User’s Manual...
  • Page 111: Dim

    Dim controls the light output of fixtures. To edit , complete the following procedure: 1. Select the desired fixture(s). Refer to "Selecting Fixtures" on page 5-5. 2. Set the using the < > wheel (Figure 5.6). Alternately, press the < >...
  • Page 112: Set Dim At Dialogue Box

    Figure 5.8. Set Dim At Dialogue Box Status Cue User’s Manual...
  • Page 113: Pan And Tilt

    Pan and Tilt Pan and tilt are the X (horizontal) and Y (vertical) position coordinates for moving fixtures. To edit pan and tilt positions, complete the following procedure: 1. Select the desired fixture(s). Refer to "Selecting Fixtures" on page 5-5. 2.
  • Page 114: Xfade

    5 seconds to fade from full intensity to half intensity in Scene 2. Refer to Figure 5.11. Figure 5.11. Xfade Diagram Table 5.1 provides a list of fixtures and Constructs are controlled by Xfade. 5-10 Status Cue User’s Manual...
  • Page 115: Scene Group

    Table 5.1: Fixture Constructs Controlled by Xfade Single Studio Construct Cyberlight Intellabeam Trackspot Channel Color Iris Frost Focus X (FX1) Zoom X (FX2) To edit , press the < XFADE > button in the SCENE group (Figure 5.12) and Xfade type the desired time.
  • Page 116: Delay Diagram

    In a Step of a Sequence, if Xfade has completed its value change before Delay, Status Cue holds the value until the duration of Delay has expired. Refer the last Step in Figure 5.14. For this reason, you may wish to set Delay to an equal or greater value than Xfade so it can complete its value change.
  • Page 117: Delay

    Set the Delay time (if required) by pressing the < DELAY > key in the SCENE group (Figure 5.12) and typing the desired time. Enter " " (2 decimals) after the value to change the value to minutes. Alternately, click the up and down buttons in Delay field to set the desired time (Figure 5.15).
  • Page 118: Rate Diagram

    Figure 5.16. Rate Diagram Example 1: set Xfade to 5 Seconds, Delay to 5 Seconds, and Rate to 1 x on each Step. The resulting Steps will Xfade for 5 seconds and Delay for 5 seconds. 5-14 Status Cue User’s Manual...
  • Page 119: Rate

    Example 2: set Xfade to 2 Seconds, Delay to 3 Seconds, and Rate to 2 x on each Step. The resulting Steps will Xfade for 4 seconds and Delay for 6 seconds. Example 3: to build a Sequence that has a 2 second delay on each Step, you can set Rate for 1 x and Delay for 1 Second, or set Rate for 1 x and Delay for 2 Seconds.
  • Page 120: Mspeed

    Figure 5.19. MSpeed Diagram MSpeed settings are available on all moving Lightwave Research fixtures (and a few other manufacturers). While this Construct typically applies to position ( Tilt...
  • Page 121: Mspeed Wheel

    To edit the MSpeed construct, complete the following procedure: 1. Select the desired fixture(s). Refer to "Selecting Fixtures" on page 5-5. Figure 5.20. MSPEED Wheel 2. Using the < > wheel set the desired value. Alternately, press the MSPEED < SPEED >...
  • Page 122: Color

    >- spins the color wheel in reverse • < >- slow scan • < >- fast scan Figure 5.22. COLOR Group 3. Press < > - < > in the COLOR group to assign the desired color. 5-18 Status Cue User’s Manual...
  • Page 123: Color Mix

    Color Mix The color mix constructs ( ) are used in additive, subtractive, and Green Blue HSI color mixing systems for applicable fixtures. The color mix constructs are accessed by three methods: • RGB- red, green, and blue color model •...
  • Page 124: Hsi

    Tip: to create the seven basic colors, refer to Table 5.1. Table 5.1: Color Mixing the Seven Basic Colors Basic Color Red Value Green Value Blue Value White Green Blue Magenta Yellow Cyan This method is reserved for future use. 5-20 Status Cue User’s Manual...
  • Page 125 Status Cue provides an easy to use gel lookup table and a custom color picker. Gels are sorted by manufacturer or custom names. Gel tables can be moved from system to system and are they easily edited off-line with a text editor.
  • Page 126: Gel

    Alternately, use the three wheels in the COLOR MIX group. The currently selected color is displayed in the box below the color circle. 5-22 Status Cue User’s Manual...
  • Page 127 Note: you can move the Intensity bar to set custom colors, but you are removing all of the colors together at the same time. When the intensity bar is moved to the bottom, the net color output is black (full red, full blue, full green).
  • Page 128: Editing Gel Tables

    2. Open the gel text file ( or other custom text file) located in the gel.txt current Status Cue or custom directory. The comma delimited file is in the following order: manufacturer, color name, red value, green value, blue value. Refer to Figure 5.26.
  • Page 129: Deleting A Gel

    Deleting a Gel To delete a gel, complete the following procedure: 1. Press the < > key in the COLOR MIX group to bring up the dialogue box. Refer to Figure 5.25. Alternately, select the Picker item from the drop-down menu. Picker...
  • Page 130: Importing Gel Look-Up Tables

    Refer to Figure 5.28. Figure 5.28. Select a Gel File To Import Into List Dialogue Box 3. Select the desired gel text file and click the button. The gels will be inserted into the gel picker table. 5-26 Status Cue User’s Manual...
  • Page 131: Gobos

    Gobos Fixed gobos are glass etched (LithoPatterns®) or metal patterns used in applicable fixtures to project images. To set the desired gobo, complete the following procedure: 1. Select the desired fixture(s). Refer to "Selecting Fixtures" on page 5-5. 2. Using one of the following keys in the GOBO group (Figure 5.29), select the desired gobo function: •...
  • Page 132: Rotating Gobos

    Alternately, press the following keys in the ROTATING GOBO group: • < >- enables indexing of the gobo • < >- enables variable forward spinning of the gobo • < >- enables variable reverse spinning of the gobo 5-28 Status Cue User’s Manual...
  • Page 133: Rotate Group

    Figure 5.31. ROTATE Group Chapter 5 Scenes, Fixture Groups, and Palettes 5-29...
  • Page 134: Gate / Strobe Rate

    1. Select the desired fixture(s). 2. Press the < > button above the < > wheel. STROBE STROBE RATE Figure 5.32. STROBE RATE Wheel 3. Set the desired rate with the < STROBE RATE > wheel. 5-30 Status Cue User’s Manual...
  • Page 135: Focus

    Focus Construct is used to control the focal length of selected fixture(s). To Focus edit the Focus construct, complete the following procedure: 1. Select the desired fixture(s). 2. Set Focus using the < FOCUS > wheel (Figure 5.33). Alternately, press the <...
  • Page 136: Frost, Frost Strobe, And Effect

    The Frost Construct is tied to the < FROST > key in the CONDTRUCTS group while both the < > and < > keys and F-STB EFFECT their respective functions are tied to the < EFFECT > key in the CONSTRUCTS group. 5-32 Status Cue User’s Manual...
  • Page 137: Iris

    Iris The Iris Construct is used to control the beam size on applicable fixtures. To edit Iris Construct, complete the following procedure: 1. Select the desired fixture(s). Refer to "Selecting Fixtures" on page 5-5. 2. Set the Iris using the < IRIS >...
  • Page 138: Single Channel Dmx

    > key in the SELECT group to bring up the Set Dim At dialogue box (Figure 5.38). Enter the desired value and click the button to complete the procedure. Figure 5.37. DIM Wheel Figure 5.38. Set Dim At Dialogue Box 5-34 Status Cue User’s Manual...
  • Page 139: Naming A Scene

    Naming a Scene To name a Scene, complete the following procedure: 1. Press the < > key in the OBJECT group repeatedly to select and scroll SCENE though open Scenes. 2. Press the < NAME > key in the MEMORY key group to bring up the Name Scene dialogue box.
  • Page 140: Storing A Scene

    Refer to Figure 5.40. Alternately, select Store from the Memory drop-down menu. Figure 5.40. Store Scene Dialogue Box 3. Type in the name for the Scene and click the button to complete the procedure. 5-36 Status Cue User’s Manual...
  • Page 141: Using Song Presets

    Using Song Presets Scenes and Sequences are easily stored, retrieved, and played back through the Instant and Fader Presets of Songs. To use a Song’s Presets, refer to the following sections: • "Setting a Preset" on page 7-3. • "Inserting a Preset" on page 7-5. •...
  • Page 142: Removing A Scene

    Figure 5.41. Remove Scene Dialogue Box 3. Click the Scene to delete (remove) and click the button. This will bring up Delete Scene confirmation box. Figure 5.42. Delete Scene Confirmation Box 4. Click the to complete the procedure. 5-38 Status Cue User’s Manual...
  • Page 143: Recalling A Scene

    Recalling a Scene To recall (open) a Scene from scratch memory, complete the following procedure: 1. Press the < > key in the OBJECT group. Alternately, select Scene from SCENE Object drop-down menu. 2. Press the < > key in the MEMORY group to bring up the Recall RECALL Scene...
  • Page 144: Playback

    Note: if values from a previous Scene or Sequence (not in a Preset) are showing through the transparencies, press the < CLEAR > key it the SONG group to remove the hanging value(s). 5-40 Status Cue User’s Manual...
  • Page 145: Presets

    Presets 17 Presets (16 Fader Presets and one Instant Preset) may be played at once. Refer "Chapter 7 Songs" on page 7-1 for information on Presets. To playback a Scene or Sequence in a Preset, complete the following procedure: 1. Press the desired Instant Preset or Fader Preset(s) to play. 2.
  • Page 146: Fixture Groups

    • only odd fixtures Status Cue has the ability to store 128 Fixture Groups. Fixture Groups are stored in four banks of 32 System Keys. Fixture Groups can be used with any Scene or Sequence in a Show.
  • Page 147: System Keys / Instant Presets Group

    Figure 5.47. Bank Dialogue Box 3. Select the desired Bank by Pressing the keys <1>, <2>, <3>, or <4> in SYSTEM KEYS / INSTANT PRESETS group (Figure 5.48). The key with the current Bank will blink. Alternately, use the mouse and click the desired Bank and then the button.
  • Page 148: Creating And Storing Fixture Groups

    4. If necessary, change to a different Bank. Refer to "Changing Banks" on page 5-42. 5. Press the < STORE > key in the CONTROL group (Figure 5.46). This will bring up the Store a Fixture Group dialogue box (Figure 5.51). 5-44 Status Cue User’s Manual...
  • Page 149: Recalling Fixture Groups

    Figure 5.51. Store a Fixture Group Dialogue Box 6. Press any of the 32 System Keys (Figure 5.48) to store the Fixture Group on that key. The LEDs will illuminate to indicate if there is a Fixture Group already stored on that key. Alternately, use the mouse to click on the appropriate System Key in the Store a Fixture Group dialogue box (Figure 5.51).
  • Page 150: Palettes

    Constructs. Palettes allow one or more Scenes or Sequences to reference another Scene (Palette) for commonly used Construct information. Typically, Palettes are used for positions, but Status Cue offers the flexibility of saving any or all Constructs to a Palette. Thus, a handful of Palettes can be edited instead of possibly hundreds of individual Scenes and Sequences.
  • Page 151: Control Group

    Note: if the Store a Palette dialogue box does not come up, there are no fixtures selected. Figure 5.53. CONTROL Group Figure 5.54. Store a Palette Dialogue Box 8. Press one of the 32 keys in the SYSTEM KEYS/INSTANT PRESETS group (Figure 5.48) to store the Palette in a System key.
  • Page 152: Assigning Palettes To Fixtures

    Note: Palettes directly reference specific Constructs of a fixture or a group of fixtures and can only be used with the specific fixture or group of fixtures. position Palette color Palette Figure 5.55. Recalled Palette for Pan/Tilt and Color 5-48 Status Cue User’s Manual...
  • Page 153: Editing Default Palette 128

    Editing Default Palette 128 To edit the default transparent values (light blue) that are brought up when new Scene or Sequence is created, complete the following procedure: 1. Create a new Scene or Sequence. 2. Press the < PALETTE > key in the FUNCTION group (Figure 5.52) twice. 3.
  • Page 154: Importing Palettes

    • identical fixtures numbers and fixture types in the two shows- Status Cue will import the Palettes one to one with the fixtures • some identical fixture types and/or there is a different numbers of fixtures- Status Cue matches up each Palette with the first corresponding fixture type it comes in numeric order.
  • Page 155 current Show Show to import Palettes from resulting Show when the Palettes are assigned Note: fixture 3 Trackspot does not have Palette to reference. In the resulting Show, it will not use a Palette. Figure 5.57. Import Example for Different Number of Fixtures Chapter 5 Scenes, Fixture Groups, and Palettes 5-51...
  • Page 156: Continue With Import? Dialogue Box

    Figure 5.58. Continue With Import? Dialogue Box Figure 5.59. Import Error Dialogue Box 5-52 Status Cue User’s Manual...
  • Page 157: Erasing Palette Data

    Erasing Palette Data Palettes are easily erased from a Show. Additionally, an individual Construct (just a color, a gobo, etc.) can be removed from the Palette. To erase a Palette or a Construct within a Palette, complete the following procedure: 1.
  • Page 158 5-54 Status Cue User’s Manual...
  • Page 159 Chapter 6 Sequences In this chapter you will: create new Sequences (6-2) add new Steps (6-4) insert new Steps (6-5) name Sequences (6-7) name Steps (6-6) edit fixture Constructs (6-7) copy and paste fixture Constructs (6-8) cut, copy, and paste Steps (6-8) drag and drop Steps (6-9) drag and drop a Scene or Sequence into a Step (6-9) set Sequences to Presets (6-9), (7-3)
  • Page 160: Sequences

    Scene, Sequence, or Presets will show through and be outputted to the Stage Value(s). Turn off any active Presets and press the <CLEAR> key in the SEQUENCE group to clear any hanging values from Scenes and Sequences. Figure 6.2. MEMORY Group Status Cue User’s Manual...
  • Page 161 Sequence Step Step name fixture # protocol/fixture type available constructs icon Figure 6.3. New Sequence Window Tip: To assist and speed up editing, you may wish to create Fixture Groups. If Fixture Groups are desired, refer to "Fixture Groups" on page 5-42. Note: the default values used for new Scenes and Sequence are pulled from Palette 128.
  • Page 162: Editing

    4. Repeat item 3 to add additional Steps to the Sequence. Note: the < STEP > key will remain flashing until it is turned off by pressing the < > key. This allows the addition of new Steps by only pressing the < > key. Status Cue User’s Manual...
  • Page 163: Control Group

    Inserting New Steps To insert a new Step in the middle of a Sequence, complete the following procedure: 1. Select and scroll through the open Sequences by pressing the < > key in the OBJECT group (Figure 6.1). Alternately, select an open Sequence from the drop-down menu.
  • Page 164: Naming Steps

    Name Step dialogue box. Refer to Figure 6.5. Alternately, select from the Name Memory drop-down menu. Figure 6.5. Name Step Dialogue Box 4. Type the desired name in the Name field and click to complete the procedure. Status Cue User’s Manual...
  • Page 165: Editing Fixture Constructs

    Naming a Sequence To name a Sequence, complete the following procedure: 1. Press the < > key in the OBJECT group repeatedly to scroll through open Sequences. Alternately, select an open Sequence from the Window drop-down menu. 2. Press the < >...
  • Page 166: Copying And Pasting Fixture Constructs

    1. Select the Step(s) to copy by clicking it. 2. Select either Copy from the Edit drop-down menu. 3. Select a Step to place the Step (in memory) before. 4. Select from the drop-down menu. Paste Edit Status Cue User’s Manual...
  • Page 167: Dragging And Dropping Steps

    Dragging and Dropping Steps To drag and drop a Step, complete the following procedure. 1. Click the Step to move or copy. 2. While holding the mouse button down, move the Step to the new location within the current Sequence or another Sequence. It will be cut and pasted above the new location.
  • Page 168: Storing Sequences

    Refer to Figure 6.8. Alternately, select Store from Memory drop-down menu. Figure 6.8. Store Sequence Dialogue Box 3. Type in the name for the Sequence and press the < > key or click the Enter button to complete the procedure. 6-10 Status Cue User’s Manual...
  • Page 169: Recalling Sequences

    Recalling Sequences To recall (open) a Sequence from scratch memory, complete the following procedure: 1. Press the < > key in the OBJECT group. Alternately, select Sequence from the Object drop-down menu. 2. Press the < > key in the MEMORY group to bring up the Recall RECALL Sequence...
  • Page 170: Removing Sequences From Scratch Memory

    Sequence dialogue box. Refer to Figure 6.10. Figure 6.10. Remove Sequence Dialogue Box 3. Click the Sequence to remove and click the button. This brings up the Delete Sequence confirmation box. Refer to Figure 6.11. 6-12 Status Cue User’s Manual...
  • Page 171: Delete Sequence Confirmation Box

    Figure 6.11. Delete Sequence Confirmation Box 4. Click the button to complete the procedure. Chapter 6 Sequences 6-13...
  • Page 172: Playback

    > key in the MEMORY BLIND group. The LED will turn off and the Step is played through the live output on the Stack. Refer to "Viewing the Output Stack" on page B-9 for additional information. 6-14 Status Cue User’s Manual...
  • Page 173: Live Control Of A Sequence Loop

    Live Control of a Sequence Loop To playback a complete Sequence, complete the following procedure: 1. Recall the Sequence you wish to playback. 2. Press the < > key in the SEQUENCE group (Figure 6.12). This LOOP brings up the Sequence Loop dialogue box.
  • Page 174: Presets

    1. Press the desired Instant Preset or Fader Preset(s) to play. 2. Adjust the Fader Preset slider(s) as required. Note: Blind Mode does not prevent Instant or Fader Presets from outputting to the fixtures. 6-16 Status Cue User’s Manual...
  • Page 175: Chapter 7 Songs

    Chapter 7 Songs In this chapter you will: set Scenes and Sequences into Presets (7-3) insert Scenes and Sequences into Presets (7-5) get Scenes and Sequences from Presets (7-6) erase Presets (7-7) configure Preset types (7-8) create new Songs (7-13) name Songs (7-15) store Songs (7-15) recall Songs (7-16)
  • Page 176: New Song Window

    Figure 7.1. New Song Window Status Cue User’s Manual...
  • Page 177: Setting A Preset

    Setting a Preset Scenes and Sequences can easily be "set" (assigned) to a Preset of a Song for playback on demand. To set a Preset, complete the following procedure: 1. Press the < > or < > key in the OBJECT group to select SCENE SEQUENCE (make active) and scroll through open Scenes or Sequences.
  • Page 178: System Keys/Instant Presets Group

    Note: once a Scene or Sequence is set into a Preset, it can be edited by performing a Get. Refer to "Getting a Preset" on page 7-6. 4. Configure the Preset as necessary. Refer to "Configuring Preset Types" on page 7-8. Status Cue User’s Manual...
  • Page 179: Inserting A Preset

    Inserting a Preset After Presets are created, additional Presets can be inserted without overwriting existing Presets. Inserting a Preset pushes existing Presets over one number while assigning the Scene or Sequence to the selected Preset. Additionally, it also moves the Preset Type and updates any CueList using the Preset.
  • Page 180: Getting A Preset

    Notes: when a Set/Set is performed, the Scene or Sequence will automatically be closed. You can also assign the Scene or Sequence to a different Preset if you do not wish to change the original Preset. Status Cue User’s Manual...
  • Page 181: Erasing A Preset

    Erasing a Preset To erase a Preset from a Song, complete the following procedure: 1. Press the < > key in the FUNCTION group if it has not been selected. PRESET 2. Press the < > key in the CONTROL group (Figure 7.10). Alternately, ERASE select Erase Preset...
  • Page 182: Configuring Preset Types

    > key in the SONG group (Figure 7.12). This will bring TYPE up the Preset Type dialogue box (Figure 7.13). Alternately, select Change Types... from the Song drop-down menu. The dialogue box indicates the 18 outputs and configuration parameters. Figure 7.12. SONG Group Status Cue User’s Manual...
  • Page 183 Figure 7.13. Preset Type Dialogue Box 2. Select the desired output to configure by pressing any key in the SYSTEM KEYS/FADER PRESETS group (Figure 7.4) or a corresponding key in the FADER PRESETS group (Figure 7.5). Alternately, use the mouse (trackball) to select the channel, Instant Preset, or a Fader Preset.
  • Page 184: Scene Transition

    Song Window. This automatically selects the Fader Action to auto-latch. The Preset is activated using the Fader and then each Step is advanced when the Fader’s button is pressed. • Solo - reserved for future use. 7-10 Status Cue User’s Manual...
  • Page 185: Fader Action

    Fader Action The following options are available for the Fader Presets in the Fader Action field: • - enables fader control of the Preset’s Constructs after the Preset Dimmer is activated by the button. • Dimmer, Auto-Latch - enables fader control of the Preset’s Constructs and moving the Fader past 0% (bottom) turns the Preset on and moving the Fader back to 0% turns it off.
  • Page 186: Construct Filter

    Scene to the fader Preset. Press the Fader key. Only the fixture(s) positions will change. Note: the same effect is achieved by creating a Scene with non-transparent values for position while leaving all other values transparent. 7-12 Status Cue User’s Manual...
  • Page 187: Creating New Songs

    Creating New Songs To create a new Song, complete the following procedure: 1. Press the < > key in the OBJECT group (Figure 7.14). Alternately select SONG Song from the Object drop-down menu. Figure 7.14. OBJECT Group 2. Press the < >...
  • Page 188: Store Song Dialogue Box

    Caution: if you do not store your Songs, all Presets that were changed will not be saved. Figure 7.17. Store Song Dialogue Box 4. Type the desired name in the field and click to store the Song Song Name and open a new Song. 7-14 Status Cue User’s Manual...
  • Page 189: Naming Songs

    Naming Songs To name a Song, complete the following procedure: 1. Press the < > key in the OBJECT group (Figure 7.14). Alternately select SONG Song from the Object drop-down menu. 2. Press the < NAME > key in the MEMORY group (Figure 7.15). This will bring up the Name Song dialogue box.
  • Page 190: Recalling Songs

    3. Press the desired key in the SYSTEM KEYS/INSTANT PRESETS group (Figure 7.4) to bring up the corresponding Song. The LEDs illuminate to indicate the location of stored Songs. Alternately, use the mouse and click the desired Preset. 7-16 Status Cue User’s Manual...
  • Page 191: List Method

    Note: for performance situations, refer to "Advancing Songs" on page 7-22. List Method To recall a Song from a Show using the list method, complete the following procedure: 1. Press the < > key in the OBJECT group (Figure 7.14). Alternately SONG select Song...
  • Page 192: Reordering Songs

    3. To save the Song order as a text file (optional), click the Save button. This will bring up Save Song Order as... dialogue box. Refer to Figure 7.23. Alternately, click the button to complete the procedure. 7-18 Status Cue User’s Manual...
  • Page 193: Loading A Song Order File

    File name: file to, and click to complete the procedure. Note: by default, the current Status Cue directory is used. Loading a Song Order File To load a saved Song order file, complete the following procedure: 1. Press the <...
  • Page 194: Editing A Song Order File Off-Line

    1. Open a text editor such as Notepad 2. Open the song order text file ( ). Refer to Figure 7.25. .txt Figure 7.25. Song Order Text File Example 3. Reorder the Songs and save the file to complete the procedure. 7-20 Status Cue User’s Manual...
  • Page 195: Removing Songs

    Removing Songs To permanently remove a Song from a Show, complete the following procedure: 1. Press the < > key in the OBJECT group. Alternately, select Song item SONG from the Object drop-down menu. 2. Select the Remove item from the Memory drop-down menu.
  • Page 196: Playback

    To playback a Scene or Sequence using the Presets, complete the following procedure: 1. Press the desired Instant Preset or Fader Preset(s) to play. 2. Adjust the Fader Preset slider(s) as required. Note: Blind Mode does not affect Instant or Fader Presets. 7-22 Status Cue User’s Manual...
  • Page 197: Clearing Instant Preset Output

    Clearing Instant Preset Output During playback, if an Instant Preset was the last Preset to be played, it will continue to output its value to the stage after it is turned off. To clear an Instant Preset, press the < CLEAR >...
  • Page 198 7-24 Status Cue User’s Manual...
  • Page 199: Chapter 8 Cuelists

    Chapter 8 CueLists In this chapter you will: configure MIDI devices and MSC for CueLists (8-1) create CueLists (8-2) find your way around the CueList screen (8-3) configure CueLists (8-4) insert cues (8-8) store CueLists (8-12) recall CueLists (8-13) edit CueLists (8-14) playback CueLists (8-40) Overview A CueList is a series of cues (events) available for playback.
  • Page 200: Creating A New Cuelist

    Figure 8.1. OBJECT Group 2. Press < > in the MEMORY group (Figure 8.2) to open a new CueList (Figure 8.3). Alternately, select from the drop-down menu. Memory Figure 8.2. MEMORY Group Figure 8.3. New CueList Window Status Cue User’s Manual...
  • Page 201: Finding Your Way Around

    Finding Your Way Around Figure 8.4 shows a sample CueList window. cue information box cue sorting input and output clock controls next cue icon Figure 8.4. Sample CueList Window Screen Indicators CueLists use the following methods to visually indicate operations: •...
  • Page 202: Cuelist Configuration

    Note: a MIDI card must be installed. • - uses the clock from the Status Cue computer’s CD ROM drive to synchronize cues with an audio CD. In the display (A:B:C.D) A is the track, B is the minutes, C is the seconds, and D is frames. Refer to Figure 8.6.
  • Page 203: Standard Clock

    Notes: for the Time of Day and Day of Week clock sources, verify that your clock is set correctly by using the item found in the Date/Time Control Panel Windows. Unfortunately and as much as I would like to, you cannot use the Rewind button (“History Erase Button”) with Time of Day or Day of Week to travel back in time.
  • Page 204: Insertion Methods

    Cue Sorting Window CueLists can be sorted by either time or number. Click the desired option. Refer to Figure 8.7. Figure 8.7. Cue Sorting Window Note: using the time option allows sorting by number only. Relative Status Cue User’s Manual...
  • Page 205: Output And Input Control Windows

    Output and Input Control Windows CueLists can filter data flow through the output and input control windows. Refer to Figure 8.8. Figure 8.8. Output and Input Control Windows CueLists offer the following input and output controls: • - enables the output of MIDI time code Output MTC •...
  • Page 206: Inserting Cues

    > button in the CONTROL group on the console. Refer to Figure 8.9. A new blank cue will be inserted according to the insertion method. Alternately, press the < > key on the keyboard. Figure 8.9. CONTROL Group Status Cue User’s Manual...
  • Page 207: Cutting Or A Copying Scenes And Sequences Into A Cue

    Cutting or a Copying Scenes and Sequences Into a Cue To cut or copy a Scene or Sequence into a cue, complete the following procedure: 1. Open or create the Scene or Sequence to place in a cue. 2. To cut and paste the Scene into a cue, drag the clapboard icon onto the desired cue (the icon will appear with a in it).
  • Page 208: Recording The Console's Input And Output Data

    1. Select a starting point by clicking the desired cue in a CueList. 2. Press the < > button in the MEMORY group to capture the Console’s output. The cue will be placed in the CueList. The field of the Command new cue will indicate SNAPSHOT 8-10 Status Cue User’s Manual...
  • Page 209: Capturing External Midi Data

    Capturing External MIDI Data CueLists provide the ability to capture external MIDI data and play it back at a later time. This data will be outputted through the MIDI card when the CueList is played. To capture external MIDI data, complete the following procedure: 1.
  • Page 210: Storing Cuelists

    Refer to Figure 8.12. Alternately, select from the Store Memory drop-down menu. Figure 8.12. Store CueList Dialogue Box 3. Type in the desired name of the CueList and click the button to complete the procedure. 8-12 Status Cue User’s Manual...
  • Page 211: Recalling A Cuelist

    Recalling a CueList To recall a CueList, complete the following procedure: 1. Press the < > key in the OBJECT group. CUELIST 2. Press the < > key in the MEMORY group to bring up the RECALL Recall a dialogue box. Alternately, select from the drop-down CueList...
  • Page 212: Editing Cuelists

    This brings up the Label Edit Cue dialogue box. Refer to Figure 8.14. Label Figure 8.14. Edit Cue Label Dialogue Box 2. Enter the label for the cue and click the button. Note: labels are not case sensitive. 8-14 Status Cue User’s Manual...
  • Page 213: Cue Number

    Cue Number Cue numbers are edited in the same manner as the field. For added Label flexibility, up to 999 cues can be inserted between whole number cues. To edit the field, complete the following procedure: Cue Number 1. Click the cue to edit. 2.
  • Page 214: Cue Time

    This brings up the Cue Time Edit dialogue box. Refer to Figure 8.17. Time Figure 8.17. Edit Time Dialogue Box 2. Enter the new cue number and click the button. 8-16 Status Cue User’s Manual...
  • Page 215: Transition Time

    Transition Time Transition times can be used with any MSC device to override other timing entities. To edit transition times, complete the following procedure: 1. Select the MSC cue to edit. 2. Double click the field to bring up the Command Select MSC Command dialogue box.
  • Page 216: Device

    Refer to Figure 8.20. Figure 8.20. Select Device Dialogue Box Note: < > is a non-MIDI Status Cue device. It is used when Status Cue is Internal the Master controller. 3. Select the appropriate device from the list and click the button to complete the procedure.
  • Page 217 Command and Data Fields fields assign Internal, MSC, MIDI, or SysEx commands Command Data and their corresponding data string to a cue. Refer to the following subsections to edit the fields: • "Internal" on page 8-19 • "MSC" on page 8-34 •...
  • Page 218: Command And Data Fields

    Use the current Song will appear. Refer to Figure 8.26. Click the button to use the current Song or the button to recall the previous Song. Figure 8.25. Select a Preset From Song Dialogue Box 8-20 Status Cue User’s Manual...
  • Page 219: Stop

    Figure 8.26. Use the Current Song Dialogue Box Press the desired Preset key on the Console to assign the Preset to the cue. Alternately, click the desired Preset on the screen. The Preset will appear in the field indicating the Preset number and Song to play. Refer to Figure 8.27. Data Figure 8.27.
  • Page 220: All Off

    Figure 8.32. Select Song Dialogue Box Select the desired Song and click the button to complete the operation. The Song will appear in the field indicating the Song to load. Refer to Figure Data 8.33. Figure 8.33. LOAD Song 8-22 Status Cue User’s Manual...
  • Page 221: Goto First

    GOTO FIRST command goes to the first cue in the current CueList. GOTO FIRST Refer to Figure 8.34. Figure 8.34. GOTO FIRST Command GOTO LABEL command goes to the cue with a specific label. Refer to GOTO LABEL "Label" on page 8-14. Refer to Figure 8.35. Figure 8.35.
  • Page 222: Goto Zero

    (wedgie) at the first cue closest to zero. Refer to Figure 8.38. Figure 8.38. GOTO ZERO Command SNAPSHOT command allows the active Presets to be captured and SNAPSHOT placed into the cue. Refer to Figure 8.39. Figure 8.39. SNAPSHOT Command 8-24 Status Cue User’s Manual...
  • Page 223: Start Clock

    GO CUE command plays a cue on a specified CueList. Refer to Figure GO CUE 8.40. Figure 8.40. GO CUE Command Double clicking this field brings up the dialogue box. Refer Data GO CUE to Figure 8.41. Figure 8.41. GO CUE Dialogue Box Select the desired CueList from the drop-down menu.
  • Page 224: Stop Clock

    Figure 8.46. Select CueList Dialogue Box Select the CueList to open and click to complete the operation. The field will display the selected CueList. Refer to Figure 8.47. Data Figure 8.47. START A CUELIST Example 8-26 Status Cue User’s Manual...
  • Page 225: Stop A Cuelist

    STOP A CUELIST command stops the clock (prevents it from playing) STOP A CUELIST of a specified CueList. Refer to Figure 8.48. Figure 8.48. STOP A CUELIST Command Double clicking this field brings up the dialogue box. Data Select CueList Refer to Figure 8.46.
  • Page 226: Start At Number

    Type the appropriate cue number in the field and click Number: complete the operation. The field will display the selected CueList Data and cue number. Refer to Figure 8.52 Figure 8.52. START AT NUMBER Example 8-28 Status Cue User’s Manual...
  • Page 227: Start At Time

    START AT TIME command starts a specified CueList at a specific time. START AT TIME Refer to Figure 8.53. Figure 8.53. START AT TIME Command This field brings up the dialogue box. Refer to Data Start a CueList at Time Figure 8.54.
  • Page 228: Open Cuelist

    Refer to Figure Data Select CueList 8.46. Select the CueList to close and click the button to complete the procedure. The field will display the selected CueList. Refer to Figure Data 8.59. Figure 8.59. CLOSE CUELIST Example 8-30 Status Cue User’s Manual...
  • Page 229: Beep

    BEEP command causes the computer’s internal speaker to beep. Refer BEEP to Figure 8.60. Figure 8.60. BEEP Command FIRE MACRO command runs a stored macro. Refer to Figure 8.61. FIRE MACRO Figure 8.61. FIRE MACRO Command This field brings up the dialogue box.
  • Page 230: Shutdown

    Refer to Figure 8.64. Figure 8.64. Shutdown Confirmation Dialogue Box Click the button to place this command in the CueList. Refer to Figure 8.65. Figure 8.65. SHUTDOWN Command The computer will shutdown when the cue runs. 8-32 Status Cue User’s Manual...
  • Page 231: Shutdown/Restart

    SHUTDOWN/RESTART command shuts down the computer so it may SHUTDOWN/RESTART be properly turned off and restarted. When this command is selected, a confirmation dialogue box will appear. Figure 8.66. Shutdown/Restart Dialogue Box Click the button to place this command in the CueList. Refer to Figure 8.67.
  • Page 232: Msc

    3. Double click the field to bring up its corresponding dialogue box. Data 4. Type the appropriate information in the dialogue box and click the button to complete the procedure. 8-34 Status Cue User’s Manual...
  • Page 233: Midi

    MIDI To edit the fields of a MIDI device, complete the following Command Data procedure: 1. Double click the field (Figure 8.70) in the desired cue to bring Command dialogue box. Refer to Figure 8.70. Select MIDI Command Figure 8.70. MIDI Device Command and Data Fields Figure 8.71.
  • Page 234 Figure 8.73. MIDI Data Example 8-36 Status Cue User’s Manual...
  • Page 235: Sysex

    SysEx If you are editing a SysEx (system exclusive) device, complete the following procedure: 1. Double click the field of the cue containing a SysEx device (Figure Data 8.74). SysEx devices do not use the field. This will bring up the Command editor.
  • Page 236: Comments

    Comments Edit Cue Comments dialogue box. Refer to Figure 8.76. Figure 8.76. Edit Cue Comments Dialogue Box 3. Type in the desired comments and click the button to complete the procedure. 8-38 Status Cue User’s Manual...
  • Page 237: Getting A Scene Or Sequence Stored As A Preset In A Cue (Get/Get)

    Getting a Scene or Sequence Stored as a Preset in a Cue (Get/Get) Scenes and Sequences stored as Presets in cues can be retrieved and edited on the fly. This procedure is called Get/Get editing. All selected Presets can be retrieved, even if they are from different Songs.
  • Page 238: Playback

    No Clock the CueList. If the play button is not pressed, the CueList will not start. CueLists can be automatically loaded and started when Status Cue is started. Refer to "Autoloading and Autostarting a CueList" on page B-14. (The clock can run without playing (not activated with the play button) cues.)
  • Page 239: Hold Function

    • F- advance one cue Hold Function The Hold function allows the user to hold a cue until the next cue time comes up or advance it manually. To enable the Hold function, complete the following procedure: 1. Double click the field in the desired cue.
  • Page 240: Manual Playback

    > key on the keyboard, or the Enter Console’s mouse button in the position mode as a “go” button. Notes: you may also use the buttons in the Cue Information box in the CueList window to manipulate cue playback. 8-42 Status Cue User’s Manual...
  • Page 241: Chapter 9 Shows

    Show (9-7) Overview A Show is the level at which Status Cue for Windows is saved to disk. Each Show contains a setup of fixtures, fixture patches, Songs, Presets, Scenes, Sequences, and CueLists. Only one Show may be opened at once, however the number of total possible Shows is only limited by hard-disk drive size.
  • Page 242: Creating A New Show

    A new Show will be created. Note: if the current Show has been modified or there are unsaved Scenes, Sequences, Songs, or CueLists open, you will be prompted to save each item. Figure 9.2. MEMORY Group Status Cue User’s Manual...
  • Page 243: Storing A Show

    Storing a Show To store a Show, complete the following procedure: 1. Press the < > key in the OBJECT group. Alternately, select Show from SHOW Object drop-down menu. 2. Press the < STORE > key in the MEMORY key group. If the Show has not been previously saved, this will bring up the Save Show As...
  • Page 244: Recalling A Show

    Refer to Figure 9.4. Alternately, select Recall from the Memory drop-down menu or simply select Open from the File drop-down menu. Figure 9.4. Open Show Dialogue Box 3. Select the desired Show and click to complete the procedure. Status Cue User’s Manual...
  • Page 245: Archiving A Show

    Archiving a Show It is highly recommended that shows be archived (backed up) for data security in the unlikely event of a hard-drive crash or data corruption. An Archive provides a backup of all files used for a particular Show, and compresses them into a single file that can be quickly unarchived (restored).
  • Page 246: Unarchiving A Show

    List files of type: Figure 9.7. Unarchive to which directory? Dialogue Box 3. Select the desired location to unarchive (uncompress) the file to and click the button. The show will automatically open when the operation is complete. Status Cue User’s Manual...
  • Page 247: Deleting Show Files From The Hard-Disk Drive

    Deleting Show Files From the Hard-Disk Drive For data security, a Show can not be deleted from the Status Cue for Windows application. However, a special DOS-based batch file ( ) is provided to .bat delete an entire Show and its corresponding data files from the hard-disk drive.
  • Page 248 Status Cue User’s Manual...
  • Page 249: Chapter 10 Tips And Tricks

    Macros are a recorded series of key presses and/or wheel (encoder) movements which can be replayed with a single key press, thereby allowing the user to put Status Cue in a desired state quickly with a minimum of key presses. Additionally, Macro 32 (if programmed) automatically runs when a Show is opened.
  • Page 250: Creating Macros

    > key in the FUNCTION group. Refer to Figure 10.1. Figure 10.1. FUNCTION Group Note: pressing the <MACRO> key once places the Console in one-shot mode and pressing it twice places it in permanent mode. Refer to "Status Cue Function Modes" on page 10-8. 2. Press the <...
  • Page 251: System Keys-Instant Presets Group

    3. To allocate the location for the Macro, press the desired key in the SYSTEM KEYS/INSTANT PRESETS group (Figure 10.4) to set the Macro at that location. Alternately, use the mouse (trackball) and click the desired key in the dialogue box. The LEDs illuminate to indicate previously stored Macros.
  • Page 252: Running Macros

    Figure 10.5. Erase a Macro 3. Press the desired illuminated key in the SYSTEM KEYS-INSTANT PRESETS group (Figure 10.4) to erase the Macro. Alternately, use the mouse (trackball) and click the desired key in the dialogue box. 10-4 Status Cue User’s Manual...
  • Page 253: Windows' Positions And Sizes

    Windows’ Positions and Sizes The positions and sizes of all windows can be stored and recalled. For example, you can place the Song window in the lower half of the screen and a CueList in the upper half of the screen. Then save the windows. Move the windows around and then recall positions to return to the saved positions and sizes.
  • Page 254: Recalling Windows

    Note: the specified window(s) must be open. Identifying Fixtures To determine the location of a fixture or a group of fixtures, Status Cue provides a fixture identification function. Refer to "Setting Fixture ID Options" on page B-13 to determine how fixture(s) respond to identification.
  • Page 255: Flip Function

    Flip Function To speed programming, moving yoke fixtures can be flipped to provide an additional range (degrees) of movement (avoiding stops). When a moving yoke fixture, such as Studio Color is flipped, the unit pans 180° and tilts to the opposite position of the 90°...
  • Page 256: Homing Fixtures

    The fixtures will home. Status Cue Function Modes Status Cue uses two modes for operation of the Function keys: • one-shot mode- pressing another key in the FUNCTION group (Figure 10.10) one time allows one instance of the new key press before reverting back to the assigned mode.
  • Page 257: Viewing Fixture Data During Preset Playback

    Viewing Fixture Data During Preset Playback Fixture data is easily viewed while Presets (Scenes and Sequences) are playing. To view the data, complete the following procedure: 1. Open a new Scene and leave the values transparent (blue). Note: pressing the < >...
  • Page 258: Additional Tips And Tricks At A Glance

    RGB set to 40/40/40, store those settings as defaults in Palette 128. Refer to "Cre- ating and Storing Palettes" on page 5-46. • Numeric Timeout - To change the amount of time that Status Cue waits before automatically accepting a fixture number, simply change the Numeric Timeout...
  • Page 259: Troubleshooting And Maintenance

    (A-25) Overview This appendix provides directions for troubleshooting problems that may be preventing you from installing or operating your Status Cue properly. Before calling for technical assistance, follow the recommended procedures in this appendix to solve hardware and software problems.
  • Page 260: Before You Begin

    3. Follow the instructions in your personal computer user manual regarding the installations of expansion cards. 4. Turn off the power to your personal computer and all connected peripherals before installing or removing any card in your PC. Status Cue User’s Manual...
  • Page 261: Required Support Information

    Contact:____________________________ Date:_____________ Company:___________________________ Dealer____________ Phone #:____________________________ number of LinkCards:__ Computer: HES__ Rack-mount__ Desktop__ 486__ Pentium__ Computer S/N #_______________ Other Computer Manufacturer____________________ Status Cue Version _____ link_dll_____ Console _____Boot_____ LinkCard _____ boot_____ Console S/N #______________ Problem/Comment: _____________________________________________________________________ _____________________________________________________________________ _____________________________________________________________________...
  • Page 262: Determining Software And Code Versions

    Refer to Figure A.1. Status Cue for Windows Figure A.1. About Status Cue for Windows Dialogue Box (Sample) 3. Write down the current revision levels for technical support. The far left column indicates the loaded (system) code revision levels.The far right column indicates the current code revision levels.
  • Page 263: Acquiring Help

    Acquiring Help If can not resolve a problem with this appendix, contact your authorized High End Systems dealer or contact High End Systems Technical Service through the following methods: U.S. and Canada From 8 a.m. to 6 p.m. (U.S. Central time) Monday through Friday: (800) 890-8989 24-hour FAX:...
  • Page 264: Solving Linkcard Not Found Errors

    1. Turn off the computer and remove the computer case so that the LinkCard(s) are visible. Check to ensure that the LinkCard(s) are fully seated in the ISA slots. 2. Turn on the computer and start Status Cue for Windows. Observe the LinkCard LEDs. Refer to Figure A.2...
  • Page 265: Conflict Between Option Cards And Computer Components

    1-5 and "LinkCard Software Configuration" on page 1-27 to re-address the LinkCard. Additionally, you may have a conflict with your PnP BIOS. Refer to your computer’s documentation to disable this feature for the IRQs used by Status Cue. Appendix A Installation Troubleshooting...
  • Page 266: Determining Used Irqs And Excluded Memory Addresses

    DOS prompt. This starts the MSD application. Refer to Figure A.3. Figure A.3 MSD Application Screen Note: MSD indicates Pentium processors as 486. 3. Type ) to view a listing of hardware components, their IRQ Status... address, and their IRQ. Refer to Figure A.4 Status Cue User’s Manual...
  • Page 267 Figure A.4 IRQ Status Window 4. Write down or print the settings listed in Figure A.4. Take note of the following IRQs and addresses: • COM2 • LPT2 • Reserved 5. LinkCard IRQs may be placed in the Reserved areas if they are not being used by another device (sound card, MIDI card, or video card).
  • Page 268: Linkcard Hardware Problems

    LED4: This LED (heartbeat) indicates the status of the LinkCard by flashing at the following rates: • Flashing at a 1 hertz rate – Status Cue has found the LinkCard, boot code is running, and communication is transpiring (Status Cue for Windows is not running).
  • Page 269: Replacing Linkcard Fuses

    • LED 5: Link B Data: This LED displays the status for the Link 2 data output to the fixtures. The two states of the LED are: • On – this is the normal state of the LED*. • Blinking– this is another normal state of the LED*. *Note: this will vary from user to user and in different types of configurations.
  • Page 270: Linkcard Fuses

    Verify address switch settings on LinkCard. When multiple LinkCards are used, if an LED 4 is not in sync, check the Comm cable to ensure that it is properly installed. A-12 Status Cue User’s Manual...
  • Page 271: Operational Troubleshooting

    Operational Troubleshooting To solve software and operational problems, use the following table to resolve the problem. Table A.1: Operational Troubleshooting Problem Cause Solution Fixtures are not responding • Transparency is in • Recall the object and remove as programmed effect the Transparency •...
  • Page 272 • foreign substance nician has been spilled into the Console Clobbered Memory Error • save work, turn computer off and on (cold boot), then Con- tact High End Systems ser- vice A-14 Status Cue User’s Manual...
  • Page 273 Table A.1: Operational Troubleshooting Problem Cause Solution • conflict between • run the most current version General Protection Fault (GPF) at Status Cue startup link_dll.dll console.exe con- • re-install the version of soft- Each sole.exe. ware version you which to...
  • Page 274: Console Diagnostics

    Console Diagnostics The Status Cue Console has built in diagnostics to verify the operational status of the keys, LEDs, sliders, encoders and trackball. If a problem is diagnosed, contact your authorized dealer or High End Systems before attempting to service the Console.
  • Page 275: Led Tests

    2. Hold down the "hot key, " press the key associated with the desired test or function. The following subsections provide the keys to instigate desired tests and functions: • "LED Tests" on page A-17 • "Key Press Tests" on page A-18 •...
  • Page 276: Key Press Tests

    > is in row one. Not all keys have an LED, so the keys are mapped to a row to give a visual indication of the key presses. • < > exits the key press mode. Figure A.9 GOBO Group A-18 Status Cue User’s Manual...
  • Page 277: Viewing Code Versions

    Viewing Code Versions Use the following keys in the ROTATING GOBO group (Figure A.10) with the hot key to view the boot code, flash ROM, and 8031 EPROM code versions: • < > displays the version number of the boot code in the Console’s flash ROM. The number is displayed as three digits, .
  • Page 278: Encoder Tests

    > in the ROTATE group allows the output of the < > encoder (Figure ZOOM A.12) to be displayed in the ROTATING GOBO LEDs. • < > exits the encoder tests. Figure A.12 ROTATE and ZOOM Groups A-20 Status Cue User’s Manual...
  • Page 279 • < FROST > in the EFFECT ¹group allows the output of the < EFFECT > encoder to be displayed.(Figure A.10). • < > in the EFFECT group allows the output of the < > encoder to be F-STB IRIS displayed.
  • Page 280: Color Mix Group

    > enables the output of the < > encoder to be displayed. GREEN SAT • < > enables the output of the < BLUE INTEN > encoder to be displayed. Figure A.15 COLOR MIX Group A-22 Status Cue User’s Manual...
  • Page 281: Fader Tests

    Fader Tests While performing fader tests, the fader’s output is displayed in the SYSTEM KEYS / INSTANT PRESETS < > - < > LEDs (Figure A.17). The LEDs will count up and down in depending on fader movement. Use the following keys above the faders with the hot key to diagnose fader functionality: •...
  • Page 282: Trackball Tests

    < > fader controls the intensity of the right lamp. Refer to Figure A.16. • < > exits the external lamp diagnostics. ERASE Figure A.18 CONTROL Group A-24 Status Cue User’s Manual...
  • Page 283: Preventative Maintenance

    Preventative Maintenance To ensure years of trouble-free operation, Status Cue requires minor preventative maintenance. While most preventative maintenance is hardware related, software care also needs to be performed. Software To remove the possibilities of data loss and system crashes, please complete the following sections on a regular basis: •...
  • Page 284 4. Set the check boxes as indicated in Figure A.20 and click the button to accept the changes and dismiss the dialogue box. 5. Click the button. The application will find and remove any viri Detect and Clean in memory and on the hard-disk drive. A-26 Status Cue User’s Manual...
  • Page 285: Microsoft Anti-Virus Program

    Windows 3.x Systems To run the built-in DOS virus protection software for Windows 3.x systems, complete the following procedure: 1. Exit out of Windows to the DOS prompt ( 2. At the DOS prompt, enter . This starts the program. Microsoft Anti-Virus MSAV Refer to Figure A.21...
  • Page 286 The program will find and remove any viruses Detect and Clean in memory and on the hard-disk drive. 8. After the detect and clean process has finished, click the Exit button to return to DOS. A-28 Status Cue User’s Manual...
  • Page 287: Checking And Fixing Disk Errors

    Hard-disk drives inherently develop errors over time. Finding and repairing these errors reduces the risk of data loss. Caution: if your hard-disk drive contains more than 5MB of bad clusters, contact High End Systems service or replace the drive before installing or using Status Cue for Windows. Windows 95...
  • Page 288: Advanced Options Dialogue Box

    6. Select the options indicated in Figure A.26 and click the button to accept the changes and dismiss the dialogue box. 7. Click the button to begin the scan. Start 8. Fix all disk errors as prompted by the application. A-30 Status Cue User’s Manual...
  • Page 289 Windows 3.x To run the built-in DOS disk utility for Windows 3.x systems, complete the following procedure: 1. Exit out of Windows to the DOS prompt ( 2. At the DOS prompt, enter . This starts the program. Scandisk scandisk 3.
  • Page 290: Defragmenting The Hard-Disk Drive

    This brings up the Disk Defragmenter dialogue box. Refer to Figure A.28. Figure A.28 Disk Defragmenter Dialogue Box 3. Click the button. This brings up the dialogue Advanced... Advanced Options box. Refer to Figure A.29. A-32 Status Cue User’s Manual...
  • Page 291: Advanced Options Dialogue Box

    Figure A.29 Advanced Options Dialogue Box 4. Select the options indicated in the dialogue box and click the Advanced Options button to accept the changes and dismiss the dialogue box. 5. Click the button to begin the defragmentation. This brings up the Start dialogue box.
  • Page 292: Computer

    For industrial rack-mount systems, clean the air filter regularly and keep the system in a protective road case. Console Clean your Status Cue Console on a regular basis. Dust, dirt, and smoke (cigarette and oil- based fog fluid) can accumulate and cause malfunctions. To clean the outer surfaces and internal storage trays: •...
  • Page 293: Supplemental Information

    Total Redundant System You will need the following components for this configuration: • 2 complete Status Cue systems- 2 PCs, identical number of LinkCards in the PCs, 2 Consoles, and their cables. • 2 MIDI cards with their cables •...
  • Page 294 7. Connect one 10-foot Console cable from the LinkCard in the main system to its Console. Do the same for the backup system. 8. Power up both systems and start up the Status Cue for Windows on both systems. 9. On both computers, select the...
  • Page 295 Songs. For Songs Set the from its drop-down menu. The ID must match the backup Status Cue Device ID system. Refer to Figure B.2. Click to complete the operation and exit the dialogue box. Figure B.2. Main Computer MSC Setup...
  • Page 296 Apply to Songs redundancy for Songs. Set the from its drop-down menu The ID Status Cue Device ID must match the master system. Refer to Figure B.3. Click on the button to complete the operation and exit the dialogue box.
  • Page 297 13. To test the system, the backup computer should activate and deactivate INSTANT and FADER PRESETS for Songs or follow the CueList on the main system. 14. In the event of a system failure, rotate the select knob on the A/B switch box from "A" to "B"...
  • Page 298: Single Console Redundant System

    "A" to "B." The backup system will continue the show from the last Preset(s) or Cue(s) that was running on the main system. Note: rotate the Console’s knob slowly from "A" to "B." This allows the Console to reset its LEDs. Status Cue User’s Manual...
  • Page 299: Upgrading Status Cue For Windows Software

    "Status Cue File System" on page B-8 to learn which files can be safely deleted from the hard-disk drive. When upgrading to a later version of Status Cue for Windows, keep in mind that all Show files are 100% compatible (forward compatible) with the new software version.
  • Page 300: Status Cue File System

    Status Cue files may be moved to accommodate a user’s needs. For convenience, you may wish to create a directory dedicated to Show files, gel tables, etc. However, is not the complete Show file. Table B.2 indicates the Status Cue file and its .shw purpose: Table B.2: Status Cue Files...
  • Page 301: Viewing The Output Stack

    Table B.2: Status Cue Files File Purpose ¹Backup data files of Show information .sc2 ¹Data files containing scratch Scenes .scn ¹Data files containing scratch Sequences .seq ¹Data files containing Song names and Preset information .sng ¹Data files containing window positions .wnd...
  • Page 302: Viewing Midi Data

    3. Press the button to clear the window. Clear Window Note: the MIDI Viewer has a 1 KB buffer. When the buffer becomes full, the Clear Window button must be pressed to view additional MIDI data. B-10 Status Cue User’s Manual...
  • Page 303: Setting System And Show Preferences

    Setting System and Show Preferences The System and Show preferences can be set to custom tailor Status Cue for the individual user. System preferences are global to every Show and Show preferences are stored and recalled with individual Shows. To set preferences, complete the following procedure: 1.
  • Page 304: Adjusting Console Lights

    Prompt to close CueList instead of instantly closing the CueList Enabling and Disabling Startup Animation To enable or disable the animation at Status Cue startup, click the Show Startup Animation check box. Refer to Figure B.9. B-12 Status Cue User’s Manual...
  • Page 305: Setting Fixture Id Options

    Setting Fixture ID Options Selected and background fixtures can be set to respond differently to a fixture ID. These responses are set in the field. Refer to Figure B.9. Fixture ID Options Note: refer to "Identifying Fixtures on page 10-6" to use fixture ID. Click one of the following boxes in the field to set the response of Selected Fixture(s)
  • Page 306: Autoloading And Autostarting A Cuelist

    Show is opened, the CueList will automatically open and/or start. Automatically Loading the Trackball at Windows Startup The trackball on the Status Cue Console can be used as a mouse for normal Windows operations. To automatically load the trackball driver when Windows starts up, complete the following procedure: 1.
  • Page 307: Uploading Devices

    Uploading Devices New software code is easily uploaded to devices from Status Cue. Each Status Cue software release provides the most recent software code ( files) for the following .s19 items: • Console • LinkCard • Cyberlight • Studio Color •...
  • Page 308: Device Upload Status Information Window

    6. When the update has successfully completed, the Process field will indicate Finished! . Click the button to complete the procedure. Note: If any error messages are received, refer to "Operational Troubleshooting" on page A- B-16 Status Cue User’s Manual...
  • Page 309: Inside The Console

    Inside the Console This section identifies and defines the purpose for the storage tray slots. On the lower half of the Status Cue Console, there are ten storage areas in the plastic tray. Refer to Figure B.13. Littlites keyboard or monitor brackets...
  • Page 310: Db-9 Pin Configuration

    Pin 1 is + (red) • Pin 2 is - (black) • Pin 6 is ground Link B: • Pin 5 is + (red) • Pin 4 is - (black) • Pin 3 is ground B-18 Status Cue User’s Manual...
  • Page 311: Special Configuration And Control Of Fixtures

    Additionally, the Constructs field of Scenes and Sequences indicate the control object in parenthesis. Available Fixture Types The following fixture types are currently available for Status Cue: Lightwave Research • AF1000 (two or three channel) •...
  • Page 312 VL5™ (8 and 16 bit) • VL5A™ (8 and 16 bit) • VL6™ (8 and 16 bit) • VLM™ Note: the list of supported fixture types is constantly expanding. Contact High End Systems for specialized needs. Status Cue User’s Manual...
  • Page 313: Af1000 Three Channel

    Lightwave Research Use this section to correctly configure and control the unique features for Lightwave Research fixtures. AF1000 Three Channel Fixture settings: • Set Personality switches 3, 4, 5 to "on" (3 channel mode). Unique Console control: • Duration- press the <...
  • Page 314: Af1000 Two Channel

    Set Personality switches 5 and 6 to "on" and set switch 8 to "off" (11 channel extended DMX). • Set Personality switch 3 to "on" for DMX channels 1-256 or 4 to "on" for DMX channels 257-512. Status Cue User’s Manual...
  • Page 315: Studio Color

    Studio Color Unique Console control: • Reset Functions to normal (default)-press the < > key in the COLOR group (Figure C.3.) Figure C.3. COLOR Group • Continuous Color Function- press the < > key in the COLOR group (Figure C.3.) and the < >...
  • Page 316: Trackspot Running Dmx

    Figure C.5. FOCUS Wheel Trackspot Running DMX Fixture settings: • Set fixtures for High Resolution. • Set Personality switches 3 and 5 to "on" for addresses 1-256. • Set Personality switches 3 and 4 to "on" for addresses 257-512. Status Cue User’s Manual...
  • Page 317: Clay Paky

    Clay Paky Use this section to correctly configure and control the unique features for Clay Paky fixtures. Golden Scan II Unique Console control: • Gobo Wheel- press the < > key above the < > wheel and use FROST EFFECT the <...
  • Page 318: Stage Scan

    > wheel and use F-STB EFFECT the < EFFECT > wheel. Refer to Figure C.1. Note: these functions are tied together. Use the < EFFECT > key in the CONSTRUCTS group to turn on and off transparencies. Status Cue User’s Manual...
  • Page 319: Pf3013

    F.A.L. Use this section to correctly configure and control the unique features for F.A.L. fixtures. PF3013 Unique Console control: • Gobo wheel- use the < > wheel to control this function. Refer to Figure ZOOM C.4. • Prism- press the < >...
  • Page 320: Coemar

    Prism Rotation- press the < F-STB > key above the < EFFECT > wheel and use the < EFFECT > wheel. The < EFFECT > key in the CONSTRUCTS group toggles transparencies on and off. Refer to Figure C.1. C-10 Status Cue User’s Manual...
  • Page 321: Nat Tm 1200

    NAT TM 1200 Unique Console control: • Movement Options- press the < > key in the CONSTRUCTS group OPTION and use the Trackball in position mode. The < > key in the CONSTRUCTS group toggles transparencies on and off. Refer to Figure C.8. •...
  • Page 322: Martin Professional

    > wheel. Refer to Figure C.1. EFFECT • Second MSpeed- press the < > key above the < > wheel and use the MSPEED < MSPEED > wheel. Refer to Figure C.7. Figure C.7. MSPEED Group C-12 Status Cue User’s Manual...
  • Page 323: Pal 1200

    PAL 1200 Fixture setting: • Set the fixture to Mode 2. Unique Console control: • Framing- press the < OPTION > key in the CONSTRUCTS group and use the 8 wheels (< > (CC1)- < > (CC8)) to control each function. STROBE RATE Refer to Figure C.8.
  • Page 324: Pal 1200 With Vectoring (Mspeed

    > wheel. Refer to Figure C.1. EFFECT • Second rotating gobo wheel rotation- press the < > key above the F-STB < EFFECT > wheel and use the < EFFECT > wheel. Refer to Figure C.1. C-14 Status Cue User’s Manual...
  • Page 325: Pal Disco With Vectoring (Mspeed

    PAL Disco with Vectoring (MSpeed) Fixture setting: • Set the fixture to Mode 4. Unique Console control: • Open position on rotating gobo wheel 1- press the <E> key in the ROTATING GOBO group. Refer to Figure C.9. • Second rotating gobo wheel- press the < >...
  • Page 326: Studio Due

    < > wheel. Refer to Figure C.1. EFFECT • Rotating gobo wheel- press the < > key above the < > wheel FROST EFFECT and use the < > wheel. Refer to Figure C.1. EFFECT C-16 Status Cue User’s Manual...
  • Page 327: Vari-Lite

    VL5 and VL5a VL5 and VL5a fixtures do not provide the ability for internal dimming, thus an external dimmer is required. Status Cue allows the VL5’s Construct to be patched separately from other fixture Constructs. This is useful for patching all...
  • Page 328: Vl6

    < > wheel. Refer to Figure C.1. EFFECT • Tilt spin reverse- press the < FROST > key above the < EFFECT > wheel and use the < > wheel. Refer to Figure C.1. EFFECT C-18 Status Cue User’s Manual...
  • Page 329: Terms

    RGB (red-green-blue) color model. See also “Subtractive color mixing.” AF1000 A high powered xenon strobe manufactured by Lightwave Research. Archive A backup of all files used for a particular Show compressed into a single file that can be quickly unarchived (restored). An Archive makes it easy to move shows from one computer to another.
  • Page 330 Color mixing Process of creating colors using either the RGB or HSI color models. Color Pro A color changing luminaire manufactured by Lightwave Research. Comm Cable 4-inch communication cable connected between LinkCards. This cable enables synchronization and communication between multiple LinkCards.
  • Page 331 MIDI data. CueLists play back the Presets that are stored in Songs. Cyberlight An automated moving mirror luminaire manufactured by Lightwave Research. Daisy chain The method used to connect Fixture Data Cables from the LinkCard to the fixtures. You connect Data cables in series, from one of the LinkCard XLR connectors to the first fixture.
  • Page 332 The COLOR, GOBO, and ROTATING GOBO key groups are identified with the letters DC1, DC2, and DC3 respectively. Dialogue box The Status Cue system displays dialogue boxes to request information about the task you are performing or to present you with information. Dichroic A dichroic (meaning “two-color”) filter achieves a richly-saturated color without using any...
  • Page 333 Use this Construct to vary the dim (intensity) level of the selected fixture. The Scene and Sequence windows display the percentage of dim as you vary the control from 0 (dark) to 100% (maximum brightness). Use the <DIM> control with the <XFADE> key to set the crossfade time.
  • Page 334 Function This is the name of the STATUS CUE key group that determines the function (or usage) of the System Keys/Instant Presets keys. That is, use the keys as <MACRO>, <PALETTE>, <GROUP>, or <PRESET>.
  • Page 335 See also “Bank.” Homing The procedure that is performed from the Status Cue system to reset each fixture, connected to the system, to its mechanical home positions default settings. Homing fixtures typically strikes the lamp, turns on the cooling fans, sets the Gobo and Color wheels, and Gate to their home (default) position.
  • Page 336 Intellabeam An automated moving mirror luminaire manufactured by Lightwave Research. Internal Commands Commands used for CueLists in Status Cue for Windows. Internal commands are only related to the operation of Status Cue. IRQ - Interrupt Request When an option (device) needs to be serviced by the computer it sends out an interrupt request on its assigned level to get the computer’s attention.
  • Page 337 Console to LinkCard bi-directional signals and also provides power to the Console. The other connector (DB-9) provides the LinkCard data output to the fixtures through a four foot “Y” Data Link cable. Up to four LinkCards can be installed into any given Status Cue system. Litho A litho has a pattern etched on it (some lithos are also textured), as the name “LithoPatterns”...
  • Page 338 See also “Black key (blackout).” Master LinkCard Primary LinkCard in the Status Cue System that connects to the Console and to Link 1A and Memory Use this key group to select the action you want to perform with the object selected from the OBJECT key group.
  • Page 339 The mouse is the most common type of pointing device used on personal computers. Another common pointing device is the trackball which is used on Status Cue. These devices allow you to move the pointer (or cursor) around the screen, create drawings, select menu items, and so See also “Trackball.”...
  • Page 340 This is convenient when you change venues, you only need to change the Palette to update your Scenes. Position Memories is a common use for Palettes. You can create a Palette for any Construct in the CONSTRUCTS key group. Status Cue supports 128 Palettes.
  • Page 341 See also “Delay.” RGB (Red, Green, and Blue) is a color model that you can use in the Status Cue system to mix colors. RGB is a color additive model. That is, when you mix 100 percent of red, green, and blue, the resultant color is white (additive), and mixing 0 percent of the three colors the resultant color is black.
  • Page 342 Show A Show is the highest level activity on the Status Cue system and is the level at which you save the program to disk. For example, to store only a fixture and its Constructs to disk, you save it as a Show.
  • Page 343 25 EBU standard (European Television) 29.97 NTSC color videotape standard 30 NTSC monochrome standard (audio) (used by Status Cue) SMPTE Time code can be recorded to an audio track (Longitude Time Code, or LTC) or it can be recorded as part of the video signal (Vertical Interleave Time Code, or VITC). Either way, the time code 'word' is the same.
  • Page 344 A terminator is a resistor inside an XLR connector. It is used to prevent the analog signal from continuously “echoing” up and down the data link. A terminator must be used on the last device in every Link. For Lightwave Research luminaires, a 120-ohm terminator is required. D-16 Status Cue User’s Manual...
  • Page 345 Trackball The trackball functions as a trackball for the Status Cue control panel and as a standard mouse control for the PC. If you have a mouse connected to the PC, then you can use either or both as the mouse control. The trackball is primarily used to position fixtures for programming or for live control.
  • Page 346 XLR Cable/Connectors This is the type of cables and connectors used to interface (or daisy chain) the fixtures to the LinkCards. Most Lightwave Research XLR connectors have three pins: Pin 1 = shield Pin 2 = negative Pin 3 = positive Zoom Zoom is a continuous construct.
  • Page 347: Important Safety Information

    1. Refer servicing to qualified service personnel. No user serviceable parts inside. 2. Do not expose to rain or moisture. 3. The Status Cue console and LinkCards must be used with a computer having SELV (safety extra-low voltage) DC supply to the LinkCard.
  • Page 348: Información Importante De Seguridad

    Solicite el servicio de reparación de personal califícado. 2. No exponga la unidad a la lluvia o a la humedad. 3. La consola Status Cue y las LinkCards deben usare con una computadora que tiene una fuerza de corriente continua SELV conectada al LinkCard.

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