MACROMEDIA DIRECTOR MX 2004-DIRECTOR SCRIPTING Reference page 1101

Director scripting reference
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zAxis
Usage
member(whichCastmember).transform.zAxis
Description
3D transform property; allows you to get but not set the vector representing the transform's
canonical z-axis in transform space.
Example
The first line of this example sets the transform of the model ModCylinder to the identity
transform. The next two lines show that the z-axis of ModCylinder is the vector (0.0000, 0.0000,
1.0000). This means that the z-axis of ModCylinder is aligned with the z-axis of the world. The
next line rotates ModCylinder 90° around its y-axis. This rotates the axes of ModCylinder as well.
The last two lines show that the z-axis of ModCylinder is now the vector (1.0000, 0.0000, 0.0000).
This means that the z-axis of ModCylinder now is aligned with the x-axis of the world.
member("Engine").model("ModCylinder").transform.identity()
put member("Engine").model("ModCylinder").transform.zAxis
-- vector( 1.0000, 0.0000, 0.0000 )
member("Engine").model("ModCylinder").rotate(0, 90, 0)
put member("Engine").model("ModCylinder").transform.zAxis
-- vector( 0.0000, 0.0000, -1.0000 )
zAxis
1101

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