textureCoordinates
Usage
member(whichCastmember).modelResource(whichModelResource).\
face[faceIndex].textureCoordinates
modelResourceObject.face[faceIndex].textureCoordinates
Description
3D property; identifies which elements in the
face. This property must be a list of three integers specifying indices in the
faceIndex'd
textureCoordinateList
the mesh's face.
See also
face,
textureCoordinateList
textureLayer
Usage
member(whichCastmember).model(whichModel).meshDeform.mesh[index].\
textureLayer.count
member(whichCastmember).model(whichModel).meshdeform.mesh[index].\
texturelayer.add()
member(whichCastmember).model(whichModel).meshdeform.mesh[index].\
texturelayer[index].textureCoordinateList.
Description
3D
meshdeform
about the texture layers of a specified mesh.
You can have up to eight texture layers for a shader, each layer can contain only one texture, but
the same texture can be specified for more than one layer. Texture layers are layers of textures used
by shaders.
Use the following properties to access and manipulate texture layers:
meshdeform.mesh[index].texturelayer.count
specified mesh.
model.meshdeform.mesh[index].texturelayer.add()
specified mesh.
model.meshdeform.mesh[index].texturelayer[index].texturecoordinatelist
you to set or get a list of textureCoordinates for a particular layer of the specified mesh. You can
also use this property to copy texture coordinates between texture layers as follows:
model.meshdeform.texturelayer[a].texturecoordinatelist = \
model.meshdeform.texturelayer[b].texturecoordinatelist
See also
meshDeform
(modifier),
texture), count, texture,
1030
Chapter 14: Properties
, corresponding to the
modifier properties; using these properties you can get and set information
mesh
(property), textureCoordinateList,
textureModeList
textureCoordinateList
textureCoordinates
returns the number of texture layers for the
adds an empty texture layer to the
to use for the
to use for each corner of
allows
add (3D
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