userName (RealMedia)
Usage
-- Lingo syntax
memberOrSpriteObjRef.userName
// JavaScript syntax
memberOrSpriteObjRef.userName;
Description
RealMedia sprite and cast member property; allows you to set the user name required to access a
protected RealMedia stream. For security reasons, you cannot use this property to retrieve a
previously specified user name. If a user name has been set, the value of this property is the string
. The default value of this property is an empty string, which means no user name has
"********"
been specified.
Example
The following examples show that the user name for the RealMedia stream in the cast member
Real or sprite 2 has been set.
-- Lingo syntax
put(sprite(2).userName) -- "********"
put(member("Real").userName) -- "********"
// JavaScript syntax
put(sprite(2).userName); // "********"
put(member("Real").userName); // "********"
The following examples show that the user name for the RealMedia stream in the cast member
Real or sprite 2 has never been set.
-- Lingo syntax
put(sprite(2).userName) -- ""
put(member("Real").userName) -- ""
// JavaScript syntax
put(sprite(2).userName); // ""
put(member("Real").userName); // ""
The following examples set the user name for the RealMedia stream in the cast member Real and
sprite 2 to Marcelle.
-- Lingo syntax
member("Real").userName = "Marcelle"
sprite(2).userName = "Marcelle"
// JavaScript syntax
member("Real").userName = "Marcelle";
sprite(2).userName = "Marcelle";
See also
password
userName (RealMedia) 1075
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